I have facing a problem in watching any Netflix, Amazon prime, Disney hotsar etc videos on my mac or on the external monitor ( LG ultrawide 29 WFHD). Earlier the issue was occuring only from Chrome browser but later firefox and safari also stopped showing videos.
Youtube videos works fine. It only stops playing video on streaming services while audio works perfect and screen remains blank. If I disconnect the external monitor, the video starts playing. If monitor is connected it stops on both Mac or external monitor.
A. External display is connected fine. I can browse the internet, play videos on Youtube. Only the videos on OTT like netfilx, amazon prime etc does not play and I get a blank screen. The audio of these videos however works fine.
To confirm, have you had a chance to test if this continues when using different cable? A non-HDCP compliant cable might be causing this issue. (note from the article below, Netflix requires HDCP 2.2 rated cable for UHD videos or If using a cable or adapter, it must support HDR).
If the cable isn't the issue and this seems to be only with streaming content from providers, what settings are you using for the video quality? HDR? As an example, this is from Netflix showing their requirements:
Netflix supports two High Dynamic Range (HDR) video formats, Dolby Vision and HDR10. If your Mac meets the requirements below, TV shows and movies available in HDR will display the HDR or DV icon next to their description.
I have two HDMI cables that I checked with and the problem existed with both. If you could tell me how to identify if my cables our ot HDCP 2.2 compliant then may be I can check. But I dont think both the HDMI cables are non complaint!
Other than that, yes I have Monterey OS. The refresh rate is 60Hz for my mac as well as external monitor. My Netflix subscription does contain UHD. Also, this issue is not specific to Netflix but also to Amazon prime, Disney hotstar+.
While I wouldn't go out and buy TCL's glasses (and they're not available in the US yet), these experimental mirrorshades are evidence that lightweight wearable displays are a lot farther along than you think. But the missing pieces still need to be slotted in.
I perched the glasses on my nose, layering my own glasses underneath. Four-eyes, double-specs. Cable snaking behind my right ear. I took the USB-C tip and plugged it into my M1 MacBook Air, and... success. A bright second monitor pops up in front of my eyes. I drag Chrome and Slack into it. I start responding to a co-worker by typing and looking into the glasses. Once in a while, I peek underneath them at the laptop display's second screen, where email and other tabs are waiting.
TCL, a company that's already known for its TVs, is dipping its toes into wearable immersive technology. And with a wave of possible lightweight AR glasses coming in the near future, TCL seems to be readying itself for a possible jump into the fray.
The NXTWear G glasses are compatible with DisplayPort Alternative-enabled USB-C/Thunderbolt devices, and that means not every Android phone or tablet will work (a TCL20 Pro 5G phone was included in my reviewer's kit, because it has the necessary compatible port). This means, sadly, it didn't work with the Nintendo Switch. Your mileage will certainly vary.
TCL says the glasses feel like you're using a 140-inch screen. From the distance they feel from my eyes while wearing them, compared to a monitor and TV on my desk, it can feel more like a 40-or even a 27-inch screen. Distances are relative with glasses on. But it definitely appears bigger than my 13-inch laptop. The 16:9 viewing area ends up being positioned in the lower part of the glasses, with a wide horizontal field of view but a narrower vertical one. (The diagonal field of view, according to TCL, is 47 degrees).
Seeing the whole screen sometimes required subtle adjustments on my nose. The 1,920x1,080-pixel resolution at 60Hz is plenty good enough for using a computer monitor, which is exactly what I did. Text was readable, even when small: the bright, crisp Sony OLED Microdisplay panels are a great demonstration of how good Micro OLED can be for wearable headsets. (Micro LED is already popping up in smart glasses.)
The frames are still thick, but approaching nearly normal-looking from the outside. At about 130 grams (4.6 ounces), they're not that heavy, and the arms fold in like regular glasses. But the cable poking out of one arm, which you need to plug into your device (these aren't wireless) gets in the way a lot.
I didn't know it would work with my MacBook Air until I tried on a whim: I was shocked it worked. But even then, the glasses would just play back video, not audio. And while the monitor resolution was bright, colorful and crisp for text and web browsing, videos played back on it were oddly murky and lower-resolution.
I used the glasses while writing this story. Right now, I'm looking at my Google Doc edits through the TCL display. The text is crisp, and the display area while wearing them is bigger-looking than my 13-inch laptop screen at normal seated distance. It just requires a different type of eye focus. How would that affect your eyes over time? Would you get fatigued wearing these? Almost certainly, I'd expect.
I plugged into a 2020 iPad Pro and got what you'd expect: a mirrored view of the iPad screen. Apple doesn't do much with USB-C/Thunderbolt monitor support on iPadOS, but videos can play in full-screen. I watched some of Lost Highway through the glasses, and it reminded me that sometimes the displays seem too bright. Black levels weren't anywhere near as black, when connected to the iPad, as regular OLED phones or tablets.
When plugged into a compatible TCL phone, custom software offers the option to directly mirror the phone, or show a specially laid out "PC-type" landscape-mode interface while the phone becomes a trackpad.
The effect is reminiscent of Samsung's DeX dock with its phones, which outputs to a monitor while the phone also turns into a trackpad. Except in this case, the monitor's on my face. Scrolling around to apps works, but some apps didn't seem perfectly optimized to the size of the display's desktop area. Apps like Netflix showed up in a small portrait-style layout at times, but videos when they played went to a full-screen mode (if you tap a tiny icon to switch to full-screen view).
Videos do look good. I watched Chef's Table on Netflix, and some music videos on YouTube: Dua Lipa, The Weeknd. That's the main purpose of TCL's glasses: Playing movies and videos. But the audio on the glasses, which is piped through small holes in the thick arms, didn't sound fantastic. It was serviceable but not stellar. You could always pop in headphones, though.
The glasses have swappable nose-tips, which perch the thick glasses up a bit on my nose. This helped me fit them over my glasses, so they worked well enough to actually function, although I'd want something that worked better. The Oculus Quest and Microsoft HoloLens, in comparison, are better designed to slide over glasses.
A thin set of magnetically attached prescription lens-frames are included, and theoretically you could add a custom prescription lens to the glasses. I'm dubious. I've had bad luck with prescription lenses on smartglasses -- my extreme myopia usually isn't supported.
The Micro OLED display is so crisp. I started using the glasses with my laptop, and I kept using them. It's more than good enough, and seems as good as what most VR displays feel like in a PC monitor mode. It might even be better.
The glasses also allow me to see the world around me with peripheral vision. I've got my hands on the keyboard below me, my stuff on my desk, my watch, my phone. It means I can wear these and still peek at the real world. I can even, weirdly, look at my laptop screen and this screen at the same time (albeit with different focal distances).
TCL's glasses are lightweight, relatively, but still thick in parts: the large glasses arms feel weird on top of my own glasses (not surprisingly), and the thick USB-C cable on one frame arm dangles weirdly behind my ear, catching my earlobe.
These glasses only project a single 2D display at a fixed distance, and it doesn't "fix" to a point in space like VR headsets do. If I move my head, the display moves with me. I can see the rest of my office around the glasses, and the sometimes-shifting position of the floating display as I move my head can get disorienting.
For that same reason, looking at corners of the screen can get annoying. Instead of being able to shift my head or look closer-up at a monitor or screen, like I can do with any real-life display, the TCL glasses-displays remain glued to my face. To look in the corner, I need to angle my eyes up: moving my head does nothing. Leaning forward doesn't bring the screen any closer either.
I know, I know: Why wear a display on your face, Scott? Well, if it's good enough and portable enough, and eventually comfortable and affordable enough, why not? If we are indeed heading toward a future of AR-enabled smartglasses in the next five years, having these glasses double as useful large-screen displays is a clear bonus benefit and possible middle step before we figure out how to live in a world of holographic overlays. TCL's NXTWear G glasses aren't aiming to be everything, but they're surprisingly good at just delivering what they already are.
The issue is as follows:
I bought the Acer Iconia A1 810 a few months ago with the main purpose to view movies on Netflix. My BB Playbook did not support it and for the look of it after the release of the Z10/Q10 and their respective OS's it was not going to be supported so I decided to go Android, and Android did I go.
After purchasing a brand new Iconia, the experience was almost instantaneous, and in a good way. I had to learn the differences from my good ol' Playbook and this one but it was worth the 'learning curve'. I was, most of all, able to watch Netflix movies in the comfort of, ahem, well, I won't go that far explaining but I was able to watch it and all was good and 'dandy' (you can perhaps tell my age by my last word)
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