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commit f9c6c43341b18cf0da9a73de4725f9d1d743b674
Author: Dmitri Shuralyov <dmit...@golang.org>
Date:   Mon Jun 17 18:01:29 2024 -0400

    WebAssembly: redirect to go.dev/wiki
    
    This page was missed because its format wasn't Markdown.
    It's converted to Markdown in the wiki repo now (CL 592856).
    
    For #61940.

diff --git a/WebAssembly.asciidoc b/WebAssembly.asciidoc
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-WebAssembly
-===========
-:toc:
-:toc-title:
-:toclevels: 2
-:icons:
-
-
-# Introduction
-
-Go 1.11 added an experimental port to WebAssembly.  Go 1.12 has
-improved some parts of it, with further improvements expected in Go
-1.13. Go 1.21 added a new port targeting the WASI syscall API.
-
-WebAssembly is described on its https://webassembly.org[home page] as:
-
-> WebAssembly (abbreviated _Wasm_) is a binary instruction format for
-> a stack-based virtual machine. Wasm is designed as a portable
-> target for compilation of high-level languages like C/C++/Rust,
-> enabling deployment on the web for client and server applications.
-
-**********************************************************************
-If you're new to WebAssembly read the https://github.com/golang/go/wiki/WebAssembly#getting-started[Getting Started] section, watch some of the https://github.com/golang/go/wiki/WebAssembly#go-webassembly-talks[Go WebAssembly talks],
-then take a look at the https://github.com/golang/go/wiki/WebAssembly#further-examples[Further examples] below.
-**********************************************************************
-
-
-# Javascript (GOOS=JS) port
-
-## Getting Started
-
-This page assumes a functional Go 1.11 or newer installation. For
-troubleshooting, see the https://github.com/golang/go/wiki/InstallTroubleshooting[Install Troubleshooting]
-page.
-
-> If you are on Windows, we suggest to follow this tutorial using a BASH emulation system such as Git Bash. 
-
-To compile a basic Go package for the web:
-
-```go
-package main
-
-import "fmt"
-
-func main() {
-	fmt.Println("Hello, WebAssembly!")
-}
-```
-
-Set `GOOS=js` and `GOARCH=wasm` environment variables to compile
-for WebAssembly:
-
-```sh
-$ GOOS=js GOARCH=wasm go build -o main.wasm
-```
-
-That will build the package and produce an executable WebAssembly
-module file named main.wasm. The .wasm file extension will make it
-easier to serve it over HTTP with the correct Content-Type header
-later on.
-
-Note that you can only compile main packages. Otherwise, you will get an object file that cannot be run in WebAssembly. If you have a package that you want to be able to use with WebAssembly, convert it to a main package and build a binary.
-
-To execute main.wasm in a browser, we'll also need a JavaScript
-support file, and a HTML page to connect everything together.
-
-Copy the JavaScript support file:
-
-```sh
-cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" .
-```
-
-Create an `index.html` file:
-
-```HTML
-<html>
-	<head>
-		<meta charset="utf-8"/>
-		<script src="wasm_exec.js"></script>
-		<script>
-			const go = new Go();
-			WebAssembly.instantiateStreaming(fetch("main.wasm"), go.importObject).then((result) => {
-				go.run(result.instance);
-			});
-		</script>
-	</head>
-	<body></body>
-</html>
-```
-
-If your browser doesn't yet support `WebAssembly.instantiateStreaming`,
-you can use a https://github.com/golang/go/blob/b2fcfc1a50fbd46556f7075f7f1fbf600b5c9e5d/misc/wasm/wasm_exec.html#L17-L22[polyfill].
-
-Then serve the three files (`index.html`, `wasm_exec.js`, and
-`main.wasm`) from a web server. For example, with
-https://github.com/shurcooL/goexec#goexec[`goexec`]:
-
-```sh
-# install goexec: go install github.com/shurcooL/goexec
-goexec 'http.ListenAndServe(`:8080`, http.FileServer(http.Dir(`.`)))'
-```
-
-Or use your own https://play.golang.org/p/pZ1f5pICVbV[basic HTTP server command].
-
-Note: The same major Go version of the compiler and `wasm_exec.js` support file must be used together. That is, if `main.wasm` file is compiled using Go version 1.N, the corresponding `wasm_exec.js` file must also be copied from Go version 1.N. Other combinations are not supported.
-
-Note: for the `goexec` command to work on Unix-like systems, you must https://go.dev/doc/install#tarball[add the path environment variable] for Go to your shell's `profile`. Go's getting started guide explains this:
-
-> Add /usr/local/go/bin to the PATH environment variable. You can do this by adding this line to your /etc/profile (for a system-wide installation) or $HOME/.profile:
-
-> `export PATH=$PATH:/usr/local/go/bin`
-
-> Note: changes made to a profile file may not apply until the next time you log into your computer
-
-Finally, navigate to http://localhost:8080/index.html, open the
-JavaScript debug console, and you should see the output. You can
-modify the program, rebuild `main.wasm`, and refresh to see new
-output.
-
-## Executing WebAssembly with Node.js
-
-It's possible to execute compiled WebAssembly modules using Node.js
-rather than a browser, which can be useful for testing and automation.
-
-First, make sure Node is installed and in your `PATH`.
-
-Then, add `$(go env GOROOT)/misc/wasm` to your `PATH`.
-This will allow `go run` and `go test` find `go_js_wasm_exec` in a `PATH` search
-and use it to just work for `js/wasm`:
-
-```console
-$ export PATH="$PATH:$(go env GOROOT)/misc/wasm"
-$ GOOS=js GOARCH=wasm go run .
-Hello, WebAssembly!
-$ GOOS=js GOARCH=wasm go test
-PASS
-ok  	example.org/my/pkg	0.800s
-```
-
-If you're running working on Go itself, this will also allow you to run `run.bash`
-seamlessly.
-
-`go_js_wasm_exec` is a wrapper that allows running Go Wasm binaries in Node. By default,
-it may be found in the `misc/wasm` directory of your Go installation.
-
-If you'd rather not add anything to your `PATH`, you may also set the `-exec` flag to
-the location of `go_js_wasm_exec` when you execute `go run` or `go test` manually.
-
-```console
-$ GOOS=js GOARCH=wasm go run -exec="$(go env GOROOT)/misc/wasm/go_js_wasm_exec" .
-Hello, WebAssembly!
-$ GOOS=js GOARCH=wasm go test -exec="$(go env GOROOT)/misc/wasm/go_js_wasm_exec"
-PASS
-ok  	example.org/my/pkg	0.800s
-```
-
-Finally, the wrapper may also be used to directly execute a Go Wasm binary:
-
-```console
-$ GOOS=js GOARCH=wasm go build -o mybin .
-$ $(go env GOROOT)/misc/wasm/go_js_wasm_exec ./mybin
-Hello, WebAssembly!
-$ GOOS=js GOARCH=wasm go test -c
-$ $(go env GOROOT)/misc/wasm/go_js_wasm_exec ./pkg.test
-PASS
-ok  	example.org/my/pkg	0.800s
-```
-
-## Running tests in the browser
-
-You can also use https://github.com/agnivade/wasmbrowsertest[wasmbrowsertest] to run tests inside your browser. It automates the job of spinning up a webserver and uses headless Chrome to run the tests inside it and relays the logs to your console.
-
-Same as before, just `go get github.com/agnivade/wasmbrowsertest` to get a binary. Rename that to `go_js_wasm_exec` and place it to your `PATH`
-
-```console
-$ mv $GOPATH/bin/wasmbrowsertest $GOPATH/bin/go_js_wasm_exec
-$ export PATH="$PATH:$GOPATH/bin"
-$ GOOS=js GOARCH=wasm go test
-PASS
-ok  	example.org/my/pkg	0.800s
-```
-
-Alternatively, use the `exec` test flag.
-```sh
-GOOS=js GOARCH=wasm go test -exec="$GOPATH/bin/wasmbrowsertest"
-```
-
-## Interacting with the DOM
-
-See https://pkg.go.dev/syscall/js.
-
-Also:
-
-* https://github.com/maxence-charriere/app[`app`]: A PWA-compatible, React-based framework with custom tooling.
-
-* https://github.com/dennwc/dom[`dom`]: A library for streamlining DOM manipulation
-is in development.
-
-* https://pkg.go.dev/honnef.co/go/js/dom/v2[`dom`]: Go bindings for the JavaScript DOM APIs.
-
-* https://github.com/reusee/domui[`domui`]: A pure Go framework for creating complete GUI application.
-
-* https://github.com/gascore/gas[`gas`]: Components based framework for WebAssembly applications.
-
-* https://github.com/bgokden/gowebian[GoWebian]: A library to build pages with pure Go and add WebAssembly bindings.
-
-* https://github.com/hexops/vecty[VECTY]: Build responsive and dynamic web frontends in Go using WebAssembly, competing with modern web frameworks like React & VueJS.
-
-* https://github.com/norunners/vert[`vert`]: WebAssembly interop between Go and JS values.
-
-* https://github.com/norunners/vue[`vue`]: The progressive framework for WebAssembly applications.
-
-* https://github.com/vugu/vugu[Vugu]: A wasm web UI library featuring HTML layout with Go for app logic, single-file components, rapid dev and prototyping workflow.
-
-* https://gowebapi.github.io/[`webapi`]: A binding generator and generated bindings for DOM, HTML, WebGL, and more.
-
-* https://github.com/littleroot/webgen[`webgen`]: Define components in HTML and generate Go types and constructor functions for them using https://github.com/gowebapi/webapi[`webapi`].
-
-### Canvas
-
-* A new https://github.com/markfarnan/go-canvas[canvas drawing library] - seems pretty efficient.
-** https://markfarnan.github.io/go-canvas/[Simple demo]
-
-## Configuring fetch options while using net/http
-
-You can use the net/http library to make HTTP requests from Go, and they will be converted to https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API[fetch] calls. However, there isn't a direct mapping between the fetch https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/fetch#Parameters[options] and the http https://pkg.go.dev/net/http/#Client[client] options. To achieve this, we have some special header values that are recognized as fetch options. They are -
-
-- `js.fetch:mode`: An option to the Fetch API mode setting. Valid values are: "cors", "no-cors", "same-origin", navigate". The default is "same-origin".
-
-- `js.fetch:credentials`: An option to the Fetch API credentials setting. Valid values are: "omit", "same-origin", "include". The default is "same-origin".
-
-- `js.fetch:redirect`: An option to the Fetch API redirect setting. Valid values are: "follow", "error", "manual". The default is "follow".
-
-So as an example, if we want to set the mode as "cors" while making a request, it will be something like:
-
-```go
-req, err := http.NewRequest("GET", "http://localhost:8080", nil)
-req.Header.Add("js.fetch:mode", "cors")
-if err != nil {
-  fmt.Println(err)
-  return
-}
-resp, err := http.DefaultClient.Do(req)
-if err != nil {
-  fmt.Println(err)
-  return
-}
-defer resp.Body.Close()
-// handle the response
-```
-
-Please feel free to subscribe to https://github.com/golang/go/issues/26769[#26769] for more context and possibly newer information.
-
-## WebAssembly in Chrome
-
-If you run a newer version of Chrome there is a flag (`chrome://flags/#enable-webassembly-baseline`) to enable Liftoff, their new compiler, which should significantly improve load times.  Further info https://chinagdg.org/2018/08/liftoff-a-new-baseline-compiler-for-webassembly-in-v8/[here].
-
-## Further examples
-
-### General
-* https://github.com/agnivade/shimmer[Shimmer] - Image transformation in wasm using Go. Live https://agniva.me/shimmer[DEMO].
-* https://wasm-webcam.herokuapp.com[Video filtering] - Filters for video from webcam (https://github.com/aarushik93/webcam-go[source code])
-* https://github.com/XD-DENG/handytools-go-webassembly[HandyTools] - Provide tools like
-base64 encoding/decoding, convert Unix time, etc (live https://handytools.xd-deng.com/[DEMO])
-
-### Canvas (2D)
-* https://github.com/stdiopt/gowasm-experiments[GoWasm Experiments] - Demonstrates
-  working code for several common call types
-** https://stdiopt.github.io/gowasm-experiments/bouncy[bouncy]
-** https://stdiopt.github.io/gowasm-experiments/rainbow-mouse[rainbow-mouse]
-** https://stdiopt.github.io/gowasm-experiments/repulsion[repulsion]
-** https://stdiopt.github.io/gowasm-experiments/bumpy[bumpy] - Uses the 2d canvas, and a 2d physics engine.  Click around on the screen to create objects then watch as gravity takes hold!
-** https://stdiopt.github.io/gowasm-experiments/arty/client[arty]
-** https://stdiopt.github.io/gowasm-experiments/hexy[hexy] (**new**)
-* https://github.com/djhworld/gomeboycolor-wasm[Gomeboycolor-wasm]
-** WASM port of an experimental Gameboy Color emulator.  The https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/[matching blog post]
-  contains some interesting technical insights.
-* https://justinclift.github.io/tinygo_canvas2/[TinyGo canvas]
-** This is compiled with https://tinygo.org[TinyGo] instead of standard go, resulting in a **19.37kB (compressed)** wasm file.
-* https://car-and-mouse.web.app/[Car and Mouse]
-** A game where you gain points by leading a small canvas drawn car with your cursor
-
-### Database
-* https://github.com/pingcap/tidb/pull/13069[TiDB-Wasm] - Running TiDB, a golang database in the browser on Wasm.
-
-### WebGL canvas (3D)
-* https://bobcob7.github.io/wasm-basic-triangle/[Basic triangle] (https://github.com/bobcob7/wasm-basic-triangle[source code]) - Creates a basic triangle in WebGL
-** https://justinclift.github.io/tinygo-wasm-basic-triangle/[Same thing, ported to TinyGo] (https://github.com/justinclift/tinygo-wasm-basic-triangle[source code]) - ~14kB compressed (3% of the size of mainline Go version)
-* https://bobcob7.github.io/wasm-rotating-cube/[Rotating cube] (https://github.com/bobcob7/wasm-rotating-cube[source code]) - Creates a rotating cube in WebGL
-** https://justinclift.github.io/tinygo-wasm-rotating-cube/[Same thing, ported to TinyGo] (https://github.com/justinclift/tinygo-wasm-rotating-cube[source code]) - ~23kB compressed (4% of the size of mainline Go version)
-* https://stdiopt.github.io/gowasm-experiments/splashy[Splashy] (https://github.com/stdiopt/gowasm-experiments/tree/master/splashy[source code]) - Click around on the screen to generate paint...
-
-
-# WASI (GOOS=wasip1) port
-
-##  Getting Started (WASI)
-
-Go 1.21 introduced WASI as a supported platform. To build for WASI, use the `wasip1` port:
-
-```sh
-$ GOOS=wasip1 GOARCH=wasm go build -o main.wasm
-```
-
-The official blog has a helpful introduction to using the WASI port: https://go.dev/blog/wasi.
-
-# Go WebAssembly talks
-
-* https://www.youtube.com/watch?v=4kBvvk2Bzis[Building a Calculator with Go and WebAssembly] (https://tutorialedge.net/golang/go-webassembly-tutorial/[Source code])
-* https://www.youtube.com/watch?v=iTrx0BbUXI4[Get Going with WebAssembly]
-* https://talks.godoc.org/github.com/chai2010/awesome-go-zh/chai2010/chai2010-golang-wasm.slide[Go&WebAssembly简介 - by chai2010] (Chinese)
-* https://www.youtube.com/watch?v=G8lptDqPP-0[Go for frontend]
-
-# Editor configuration
-
-* https://github.com/golang/go/wiki/Configuring-GoLand-for-WebAssembly[Configuring GoLand and Intellij Ultimate for WebAssembly] - Shows the exact steps needed for getting Wasm working in GoLand and Intellij Ultimate
-
-# Debugging
-
-WebAssembly doesn't *yet* have any support for debuggers, so you'll
-need to use the good 'ol `println()` approach for now to display
-output on the JavaScript console.
-
-An official https://github.com/WebAssembly/debugging[WebAssembly Debugging Subgroup]
-has been created to address this, with some initial investigation and
-proposals under way:
-
-* https://fitzgen.github.io/wasm-debugging-capabilities/[WebAssembly Debugging Capabilities Living Standard]
-  (https://github.com/fitzgen/wasm-debugging-capabilities[source code for the doc])
-* https://yurydelendik.github.io/webassembly-dwarf/[DWARF for WebAssembly Target]
-  (https://github.com/yurydelendik/webassembly-dwarf/[source code for the doc])
-
-Please get involved and help drive this if you're interested in the Debugger side of things. :smile:
-
-## Analysing the structure of a WebAssembly file
-
-https://wasdk.github.io/wasmcodeexplorer/[WebAssembly Code Explorer] is useful for visualising the structure of a WebAssembly file.
-
-* Clicking on a hex value to the left will highlight the section it is part of, and the corresponding text representation on the right
-* Clicking a line on the right will highlight the hex byte representations for it on the left
-
-# Reducing the size of Wasm files
-
-At present, Go generates large Wasm files, with the smallest possible size being around ~2MB.  If your Go code imports libraries, this file size can increase dramatically.  10MB+ is common.
-
-There are two main ways (for now) to reduce this file size:
-
-1. Manually compress the .wasm file.
-   a. Using `gz` compression reduces the ~2MB (minimum file size) example WASM file down to around 500kB.  It may be better to use https://github.com/google/zopfli[Zopfli] to do the gzip compression, as it gives better results than `gzip --best`, however it does take much longer to run.
-   b. Using https://github.com/google/brotli[Brotli] for compression, the file sizes are markedly better than both Zopfli and `gzip --best`, and compression time is somewhere in between the two, too.  This https://github.com/andybalholm/brotli[(new) Brotli compressor] looks reasonable.
-
-Examples from https://github.com/johanbrandhorst[@johanbrandhorst]
-
-**Example 1**
-[width="25%",cols="^m,e,e",frame="topbot",options="header"]]
-|=======
-| Size | Command | Compression time
-|16M | (uncompressed size) | N/A
-|2.4M | `brotli -o test.wasm.br test.wasm` | 53.6s
-|3.3M | `go-zopfli test.wasm` | 3m 2.6s
-|3.4M | `gzip --best test.wasm` | 2.5s
-|3.4M | `gzip test.wasm` | 0.8s
-|=======
-
-**Example 2**
-[width="25%",cols="^m,e,e",frame="topbot",options="header"]]
-|=======
-| Size | Command | Compression time
-|2.3M | (uncompressed size) | N/A
-|496K | `brotli -o main.wasm.br main.wasm` | 5.7s
-|640K | `go-zopfli main.wasm` | 16.2s
-|660K | `gzip --best main.wasm` | 0.2s
-|668K | `gzip main.wasm` | 0.2s
-|=======
-
-Use something like https://github.com/lpar/gzipped to automatically serve compressed files with correct headers, when available.
-
-**2.** Use https://github.com/tinygo-org/tinygo[TinyGo] to generate the Wasm file instead.
-
-TinyGo supports a subset of the Go language targeted for embedded devices, and has a WebAssembly output target.
-
-While it does have limitations (not yet a full Go implementation), it is still fairly capable and the generated Wasm files are... tiny.  ~10kB isn't unusual.  The "Hello world" example is 575 bytes.  If you `gz -6` that, it drops down to 408 bytes. :wink:
-
-This project is also very actively developed, so its capabilities are expanding out quickly. See https://tinygo.org/docs/guides/webassembly/ for more information on using WebAssembly with TinyGo.
-
-# Other WebAssembly resources
-
-* https://github.com/mbasso/awesome-wasm[Awesome-Wasm] - An extensive list of further Wasm resources.  Not Go specific.
diff --git a/WebAssembly.md b/WebAssembly.md
new file mode 100644
index 00000000..d7bb23c9
--- /dev/null
+++ b/WebAssembly.md
@@ -0,0 +1,3 @@
+The Go wiki on GitHub has moved to go.dev (#61940).
+
+Try <https://go.dev/wiki/WebAssembly> or <https://go.dev/wiki/>.
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