Hey Gophers 🚀
I built something in Go called Breeze and I’m pushing it to the edge of what Go networking can do.
Think: fasthttp speed vibes + real-time WebSocket system + minimal design.
What it already has:
⚡ Blazing fast HTTP engine
⚡ WebSocket + Hub built-in (no extra boilerplate)
⚡ Designed for massive concurrency
⚡ Low allocation / performance-first architecture
⚡ Clean, minimal API (no framework bloat)
Repo: https://github.com/nelthaarion/breeze
Website: https://nelthaarion.github.io/breeze
I’m currently stress-testing it and honestly trying to break it 😄
I’m looking for brutal feedback from Go devs on:
How you’d scale WebSockets beyond a single node
Whether the Hub approach is enough or a trap
Real production pain points in high-concurrency Go servers
What you hate about existing Go frameworks
If you’ve ever thought “why is this still slow in Go?” — I want to hear from you.
Happy to share benchmarks + architecture decisions if people are interested.
Let’s see how far Go can really go 🚀