Bellui began as a fork of Fyne, and we're grateful for it: the plain-Go, no-markup approach is Fyne's. We wanted changes deep enough that they couldn't go upstream: a Material Design 3 component set, a new GPU backend, and a reworked package layout (geo / event / core). So it's now its own project.
Highlights
- WebGPU rendering by default: Metal on macOS/iOS, Vulkan on Linux/Android, D3D12 on Windows, WebGPU in the browser. OpenGL is still there with -tags gl.
- Material Design 3 components: navigation rails, bottom and side sheets, date and time pickers, light/dark schemes, accessibility support.
- Background work: goroutines hand UI updates to the main loop with bellui.Do / bellui.DoAndWait.
- Optional extensions: 27 chart types (including 3D and trading charts), a data grid with virtual scrolling, a DAG editor, a code editor, and FFmpeg-based video playback.
- Platforms: macOS, Windows, Linux (X11/Wayland), iOS and Android (tested on devices), and the browser.
Try it without writing code: the gallery app shows every widget:
https://bellui.com/gallery/Hello world