[ANN] raylib-go: Go bindings for raylib, a simple and easy-to-use library to learn videogames programming

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Jan 27, 2017, 4:32:37 AM1/27/17
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Golang bindings for http://www.raylib.com/ , a library to learn videogames programming.

Raylib is highly inspired by BGI lib and XNA framework. It is written in plain C and by default compiles to single static library.
Depends on GLFW3 (for desktop only) and OpenAL, both libs can also be easily compiled statically.

All raylib examples (60+) are ported to Go and there are a few more, for raygui (immediate mode GUI API) and for easings. Physics engine is on TODO list.

Android support is implemented with native_app_glue and NativeActivity, without any Java code. Go bindinds also support RPi, but I tried only with cross compile, not on a real device.

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