Hi,
and thanks for the link.
I think this is basically what I was trying to learn from the tutorial I linked in the first post, but I get only a blank window.
I can change the clear color but anything drawn with the shader is not displayed, and being a total n00b I have no clue on what can possibly be wrong (I was expecting a more evident reason of failure, compilers screaming in pain and what not).
Is it possible that the problem is compiling a shader with #version 330 in an OpenGL 3.2 context?
How is it even possible anyways?
Giacomo