I am currently making a server for a game and I have the server make rectangles for the game entities (simple object with x, y, width, height, rotation) it needs to keep track of. I now need to see if they collide on the server but I'm not sure how to do so in GO. I have been looking it up but it seems like a lot of the methods people use are using built in functions for their language (java/c++) but I don't think GO has any like that. Any help would be appreciated!