It may be easier - as you can code it in a more procedural fashion, but you can do it in either system - there are many techniques you can use.
There are also “green threads” libraries (crates) available for Rust. These may over more control over the internal scheduler as well.
> On Nov 13, 2019, at 8:02 AM, Serge Hulne <
serge...@gmail.com> wrote:
>
> Am I therefore correct in assuming that, if the problem I am trying to model is not IO bound or CPU bound, but deals essentially with modeling a large number of independent cells (a sort of massively parallel « Game of life »), where each cells lives in its own process, it makes more sense to model it in Golang rather than rust?
>
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