
| DIFFICULTY CLASS BY LEVEL | ||||||||
| Level | Easy | Moderate | Hard |
| Level | Easy | Moderate | Hard |
| 1 | 8 | 12 | 19 |
| 16 | 16 | 22 | 31 |
| 2 | 9 | 13 | 20 |
| 17 | 16 | 23 | 31 |
| 3 | 9 | 13 | 21 |
| 18 | 17 | 23 | 32 |
| 4 | 10 | 14 | 21 |
| 19 | 17 | 24 | 33 |
| 5 | 10 | 15 | 22 |
| 20 | 18 | 25 | 34 |
| 6 | 11 | 15 | 23 |
| 21 | 19 | 26 | 35 |
| 7 | 11 | 16 | 23 |
| 22 | 20 | 27 | 36 |
| 8 | 12 | 16 | 24 |
| 23 | 20 | 27 | 37 |
| 9 | 12 | 17 | 25 |
| 24 | 21 | 28 | 37 |
| 10 | 13 | 18 | 26 |
| 25 | 21 | 29 | 38 |
| 11 | 13 | 19 | 27 |
| 26 | 22 | 29 | 39 |
| 12 | 14 | 20 | 28 |
| 27 | 22 | 30 | 39 |
| 13 | 14 | 20 | 29 |
| 28 | 23 | 30 | 40 |
| 14 | 15 | 21 | 29 |
| 29 | 23 | 31 | 41 |
| 15 | 15 | 22 | 30 |
| 30 | 24 | 32 | 42 |
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Optional PC Damage Progression:
1. All PCs gain a bonus to damage equal to half their level. Thus, their damage progresses at a similar rate to attacks, skills, and defenses.
2. All PCs gain a +1 bonus to attacks at level 1. This bonus increases to +2 at level 11 and +3 at level 21.
3. Remove Weapon Focus, Implement Focus, and all related feats from the game.
4. Remove Weapon Expertise, Implement Expertise, and all related feats from the game
5. Remove all feat bonus to attacks from the game. All feats that give a feat bonus to attacks now have that property removed.
6. Remove all item bonuses to damage from the game. All items that give item bonuses to damage now have that property removed.
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The modified math is a nice idea, if we get around to playing 4e again. Right now my 4e books are mostly just idea generating material for 13th Age. I may haul out some of the planar books if the players ever go plane-hopping.
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I'll ask.By the way, are you running your game tonight?
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