Warbirds thread

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Poh Tun Kai

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Apr 27, 2014, 10:28:18 PM4/27/14
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So I finally, finally got to try this RPG yesterday with Ivan and Darren! Hooray.

We went through character creation to make Kabuki, a Haitian bar queen turned fighter pilot, and El Mariachi, the Tegesta rancher/brewer who found that his gift of gab would make him the perfect show-stealing Guild pilot. What I love about Warbirds is that it assumes right off the bat that you're automatically an awesome pilot, as well as having a big ground-level skill set. So in the same way that 13th Age makes sure you all have equal amounts of non-combat Backgrounds no matter what your classes do in combat, Warbirds gives you two separate pools of stats, one for buying the skills and traits you use in the air and another one for buying all the skills you have on the ground. So Ivan made an interceptor/dogfighter type with good gunnery skills, while Darren made a character with terrific flying skills at all altitudes (dogfighting and strafing) while having rather mediocre attack skills. So even though El Mariachi has some devastating ground attack cannon on his plane, he wasn't really a good attack specialist.

Combat was simple and I'm glad I just had two players to keep things easy. When you have five or six players and even more enemies on the dogfight tracker, I'm sure it'll get messy. The PCs had superior equipment to their Mayan Air Force opponents and easily shot down enemy attack planes, but the pirate frigate gave them a lot of trouble as they didn't have the firepower to crack it, only to disable it by blowing up the bridge. The math reminds me a bit of Silhouette (Heavy Gear) except that there's only one die being rolled, and no opposed rolls most of the time (which cuts down on whiffing a lot more than in Silhouette).

There are separate experience tracks for different skills as well as general-purpose XP that can be spent anywhere, which feels a bit complicated, but as long as each player manages their own skills it should be okay.

Darren Loo

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Apr 27, 2014, 10:50:28 PM4/27/14
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My two cents about the XP system is that it seems to encourage players to pull off crazy, hair-raising stunts in a way that other systems I've tried have not. Unlike Ironclaw, 13th Age, 4e, EW:EoE and the rest, you gain experience in skills where you've spent Reserve points, so that really balances the tendency to hoard Reserve and encourages players to take risks in battle and burn Reserve so that you level your skills faster. It also means that skills which your pilot is weak at will also tend to level up faster than the others since you're likely burning Reserve to boost weak skills than strong skills.

Also, there's that "Awesomeness XP" rule XD

The non-combat skill leveling is also like Morrowind where using a skill grants you XP to use towards upgrading said skill (like my publicity stunt at the end of our battle giving me a +1XP to Publicity) 

Still, it takes 9XP to boost a skill to the next level, so...


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Kevin Empey

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Apr 28, 2014, 7:06:27 PM4/28/14
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I took the liberty of forwarding this email to the game creator, I know he's always looking for feedback on his games. 

Poh Tun Kai

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Apr 28, 2014, 11:53:41 PM4/28/14
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Excellent. D'you have any play experiences to share with us, Kevin? :)

Kevin Empey

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Apr 29, 2014, 7:50:26 PM4/29/14
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Ironically, the only time I've gotten in on the system was a short game. However, I've got a PbP that I'm working on.

Poh Tun Kai

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May 2, 2014, 10:19:08 AM5/2/14
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I'm tempted to run Warbirds again this weekend if Hish isn't running his game.

Darren Loo

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May 2, 2014, 10:41:00 AM5/2/14
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Those magnificent men
in their flying machines,
They go up diddley up-up,
they go down diddley down-down!

They entrance all the ladies
and steal all the scenes,
With their up diddley up-up
and their down diddley down-down. 

Up! down! Flying around!
Looping the loop
and defying the ground!

They're all frightfully keen.
Those Magnificent men 
in their flying machines! 

They can fly upside down
with their feet in the air!
They don't think of danger;
they really don't care!

Newton would think he 
had made a mistake!
To see those young men 
and the chances they take! 

Those magnificent men 
in their flying machines,
They go up diddley up-up, 
they go down diddley down-down!

They entrance all the ladies 
and steal all the scenes,
With their up diddley up-up 
and their down diddley down-down. 

Up! down! Flying around!
Looping the loop 
and defying the ground!

They're all frightfully keen.
Those Magnificent men 
in their flying machines! 

Those magnificent men 
in their flying machines,
They go up diddley up-up, 
they go down diddley down-down!

Those magnificent men...
those magnificent men
Those magnificent men 
in their flyyyyyyying machines.



On Fri, May 2, 2014 at 10:19 PM, Poh Tun Kai <ptik...@gmail.com> wrote:
I'm tempted to run Warbirds again this weekend if Hish isn't running his game.

Poh Tun Kai

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May 4, 2014, 8:53:50 AM5/4/14
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El Mariachi was joined by an increasingly improbable flight of rooks today to defend the island of West Grand from a drop carrier full of pirates. Meet Sous-chef, Pyro and Deadline!

Ivan Tam

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May 4, 2014, 9:58:20 AM5/4/14
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My guy and my ride:

Poh Tun Kai

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May 4, 2014, 11:36:15 AM5/4/14
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Eees beeeg plane...

Darren Loo

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May 5, 2014, 2:55:50 AM5/5/14
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Can I take the Major Disadvantage "Under The Microscope" and make it so that the person leaking information about me is Rayman "Deadline" Rinaldi? :P


On Sun, May 4, 2014 at 11:36 PM, Poh Tun Kai <ptik...@gmail.com> wrote:
Eees beeeg plane...

Shift244

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May 5, 2014, 3:10:29 AM5/5/14
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Was considering the dis/advantages that had corporation/organization backing/support, plus the one where a corporation/organization would demand services in return myself... now why would Tequila be so interesting to my corporation? :)

Darren Loo

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May 5, 2014, 3:15:11 AM5/5/14
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I thought it would be hilarious. You're a journalist and a spy - scandalmonger would suit you and who would be the best target for that than your preening, hot-dogging wingman? XD

I'm debating Debt and Hunted as disadvantages seeing as Jose is a moonshining cowboy from Tegesta. Perfect place for blood feuds and blood debts. It would be in-line with his character as the handsome leading man XD

Shift244

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May 5, 2014, 6:48:10 AM5/5/14
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Guild Pilots Rescue Shipment
West Grand, May 4th
A pirate drop ship attempted attacks on a cargo freighter on a routine shipment run. The Guild escorts on this flight faced outnumbered opponents with calm and daring, successfully protecting the shipment. The defense raised was so successful, the pirate party were all but annihilated while the freighter could well have been unaware of the event. The dogfight was quick and brutal with devastating results on the pirate forces. 
While handsome pilot, 'Tequila', pursued the shattered pirate wings to end their threat, the others went beyond line of duty to take on the drop ship itself. Courageous 'Sous Chef' flew as distraction to allow 'Pyro' and 'Deadline' to run strafing attacks on the vessel. Attacks that dealt severe damage and crippled it enough to be caught in a storm that caught up to the bloody skirmish. The drop ship vanished into clouds and its fate remains unknown.

Shift244

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May 5, 2014, 6:51:54 AM5/5/14
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If it makes sense to you, when I was rereading the post prior to submitting it, the voice-over from Korra's episodic prologues became the voice reading the article... complete with the background music as well - albeit being a little too Asian for this setting.

Kumiko Yamazaki

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May 5, 2014, 9:01:19 AM5/5/14
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I want to join the game only to play a fan girl that goes squeee all the time and stalks Darren's character. :)


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"She's so many women 
He can't find the one who was his friend 
He's hanging on to half her heart 
He can't have the restless part
So he tells her to hasten down the wind"

- The Late Great, Warren Zevon.

Darren Loo

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May 5, 2014, 9:03:00 AM5/5/14
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Ladies...


Darren Loo

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May 5, 2014, 8:36:18 PM5/5/14
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So... Eugene and Aaron... describe your rides! (mostly because I want to geek out over aeroplanes :3) 

Tractor, pusher or both?
Canard or Conventional?
Single fuselage, dual fuselage, pod-and-boom or flying wing?
Single engine or multiple?
Swept, straight, delta or forward sweep?
Monoplane, biplane or more?
Compact, or with room to grow?
Single, double or multiple stabilizers? V plan, vertical upwards, downwards or cruciform?
Bubble, birdcage or glazed nose? 

Also, just to geek out a bit more - the Rotary Engine described in the manual actually refers to the Wankel Engine, a pistonless rotary engine that's in limited use today rather than a ducted fan arrangement that I initially thought it was. I was confused by the existence of pistoned Rotary Engines used in WW1 fighter planes that actually used pistons to rotate the entire engine rather than a crankshaft. The basic rotary became obsolete as the actual horsepower that could be derived from them became restricted by the force of the torque of the spinning engine (this torque was what gave the Sopwith Camel its legendary agility and vicious handling characteristics).

Shift244

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May 6, 2014, 5:22:14 AM5/6/14
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I thought Guild starter rides were standard?
If not, I will go google some mean ass anime craft...
Message has been deleted

Darren Loo

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May 6, 2014, 5:52:53 AM5/6/14
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All warbirds are custom built, so your plane can look like anything you want it to look like... with a propeller :p

Shift244

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May 6, 2014, 5:53:22 AM5/6/14
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On Tuesday, May 6, 2014 5:39:55 PM UTC+8, Shift244 wrote:
Like these awesome LEGO stuff by Jon Hall: http://avaxnews.net/touching/Lego_Dieselpunk_by_Jon_Hall.html
Skyhammer or Iron Condor?
iron_condor.jpeg
skyhammer.jpeg

Ivan Tam

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May 6, 2014, 6:36:59 AM5/6/14
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Darren Loo

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May 6, 2014, 11:38:35 AM5/6/14
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Skyhammer looks more like it should be mounting 20mm cannon as its main weapon (or 40mm/7.62mm would work) unless you'd say that instead of a central cannon, you have a cluster of MGuns.  Iron Condor looks like a more versatile heavy fighter config (as in, it could be mounting anything)

Here're a few others I've been looking at over the last week - I'm a fan of the ridiculously badass art of Jose Garcia (Cutangus)









RELEASE NOTICE: LUFTORPEDO MODEL KIT IN 2014 by CUTANGUS

Pilot inside the warplane by CUTANGUS

Hovering dish Strike aircraft by CUTANGUS

Steam-propelled fighter II by CUTANGUS

Spanish naval warrior by CUTANGUS

IN USAF SERVICE, 1955 II by CUTANGUS

ASCENDING TO INTERCEPT by CUTANGUS

CAPTURED AND TESTED by CUTANGUS


Ivan Tam

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May 6, 2014, 7:57:36 PM5/6/14
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"Lufttorpedo" sounds so much like a villain mook vehicle

Shift244

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May 6, 2014, 9:33:45 PM5/6/14
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From now on, all of Kai's pirate mooks will look like that to me...

Shift244

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May 6, 2014, 9:39:48 PM5/6/14
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Yeah, when I saw the Skyhammer, Aaron's potential plane came to mind.

Ivan Tam

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May 7, 2014, 9:06:33 PM5/7/14
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Also, we need a soundtrack

Darren Loo

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May 7, 2014, 9:10:38 PM5/7/14
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I'm partial to Ron Goodwin's soundtracks - Those Magnificent Men In Their Flying Machines and Battle of Britain

Darren Loo

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May 7, 2014, 9:19:51 PM5/7/14
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http://www.youtube.com/watch?v=LnksYmZe6Rs - Those Magnificent Men In Their Flying Machines
http://www.youtube.com/watch?v=Rf_ghh7bc78 - Battle of Britain

Ivan Tam

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May 8, 2014, 10:12:12 PM5/8/14
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We should name our Squadron too.

Too bad we're not descended from Siamese pirates, then we can be THAI FIGHTERS

Darren Loo

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May 8, 2014, 10:25:30 PM5/8/14
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Don't we need to choose a squadron rather than form our own or something?

Poh Tun Kai

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May 8, 2014, 11:46:53 PM5/8/14
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You're organised under one of the six squadrons of the Esteemed Guild of Combat Aviators, but you can name your flight. :)

101 Gold Jaguars (oldest mercenary squadron in Azure, founded in Yucatan)
103 Red Foxes (showy stunt pilot squadron, highest casualty rate in the Guild)
104 Blue Spiders (former Haitian military unit, famed for strict discipline)
105 Green Dragons (legendary party squadron, dumping ground for troublemakers)
106 Grey Falcons (considered the best among the best for its high kill counts, led by Guild legend Alanna Duval)
107 Black Scorpions (the premier attack squadron, known as ship-breakers)

In case you're wondering, 102 White Hawks went rogue and joined the pirates of Andros Island three decades ago.

Darren Loo

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May 9, 2014, 12:05:56 AM5/9/14
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Jose is a natural fit for 103 :P 

Char background soon.


Darren Loo

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May 9, 2014, 11:45:02 AM5/9/14
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Ladies...


Jose “Tequila” Banderas




Age: 23


Ethnicity: Spanish


Born to a rough but well off family of rancheros in the wild frontier island of Tegesta, Jose Banderas was largely homeschooled by his parents – a wildcatting father from Puerto Rico and a saloon-owning mother from San Nicolas – together with his three siblings, Pedro, Carlos and Carmen. A handsome, charming lad, even in his early years, the eldest Banderas son quickly gained a reputation as a slick, smooth-talking wheeler-dealer with a talent for flare and an eye for a good deal.  With the help of his two brothers, he soon began brewing his own moonshine, to be sold at his mother’s saloon. This eventually grew to become a lucrative business, running moonshine to local saloons and even to corporate-run bars.


His success, however, brought him to the attention of some of Tegesta’s less savory operators and Los Reguladores moved to muscle in on his upstart moonshining business.  Jose’s father, Jenaro, would have none of that however and the Banderas family quickly saw the thugs off. But that was only the beginning and two nights later, an even larger posse rode into town, looking to put the upstarts in their place. They were met by a hail of gunfire from the tough ranchers, which precipitated a three day siege of the ranch. Jose, however, had managed to talk a large enough number of gunslingers to form a posse himself to join his family and the group drove off the Reguladores.


Now infuriated, the local Jefe declared all-out war on the insolent ranchers. On a clear, moonlit night, the Reguladores attacked in force, supported by an old, war-weary pusher. The clearly outgunned Banderas family and their gunmen fell back but, once more, Jose’s silver tongue came to the rescue. As the tide began to turn against his family, the young moonshiner rode out to the old San Nicolas airfield and begged the old Captain Santos Dumont to aid the family. The Captain refused although, in the end, allowed the pleading Jose to take one of his oldest airplanes – if he could handle it. Desperate to try and extricate his family despite having virtually no hours in an airplane and only the barest idea how they worked, Jose leapt into the cockpit and unwittingly unearthed a second gift besides his charm – he could fly.


Thrilled, the rookie pilot soared into the night like an avenging angel, arriving just as the family had retreated to the cover of the house. With a single, deadly burst, he riddled the Reguladore fighter, forcing it to break off. Unfortunately for the bandit pilot, at treetop height, the damage to his airplane proved too much and it careened into the ground, exploding on impact. With the loss of their support, and with an unknown fighter above, the Reguladores beat a hasty retreat, hastened by Jose. His enthusiasm proved to be too great, however, and his borrowed plane ended up belly-landing in a ploughed field.


Daylight found almost a dozen dead Reguladores, including their pilot, the son of the Reguladore Jefe. With things clearly getting out of hand, the elder Banderas called the local Tegesta Rangers for help. This helped neutralize the threat to the family, but at the cost of curtailing Jose’s moonshining activities. But the elder of the Banderas siblings already had another goal in sight. Captain Dumont was more than a little cross at the loss of his airplane but further badgering persuaded him to allow Jose to take to training himself in earnest in the ways of flight on the condition that the rookie pay back the Captain for both the lessons and the loss of his first airplane as soon as he has the means to do so.  It was already clear to Jose and his family that the eldest son could not remain on Tegesta – word was out that he’d had a bounty placed on his head by the Jefe for killing his son – and Jose’s gift for flying together with his flair and knack for showmanship would be a convenient ticket to entry into the Guild.


And that’s how Jose Banderas, rancher, moonshiner, smooth-talker, joined the Guild. Word of his natural talents quickly spread and within weeks of the start of his training, he’d been bundled off on an airship to the Guild Keys where he completed his flight training. Old Santos Dumont would never admit to being proud of his unexpected find, but he’s certainly pleased – a Guild aviator is just the kind of person you’d want to owe you a favor.  The Banderas clan are also mighty proud of their little condor and they hope that his position in the Guild would mean that the Reguladores would think twice before striking again. For Jefe El Culebra, its meant posting an even higher bounty for the young pilot.  

Advantages:
Good Luck (Minor)
No Press is Bad Press (Minor)
Sex Appeal (Minor)

Disadvantages:
Debt (Minor)
Dependents (Minor)
Hunted (Minor)

 

Darren Loo

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May 9, 2014, 11:46:28 AM5/9/14
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Ladies.

 

Jose “Tequila” Banderas

 


 

Age: 23

 

Ethnicity: Spanish

 

Born to a rough but well off family of rancheros in the wild frontier island of Tegesta, Jose Banderas was largely homeschooled by his parents – a wildcatting father from Puerto Rico and a saloon-owning mother from San Nicolas – together with his three siblings, Pedro, Carlos and Carmen. A handsome, charming lad, even in his early years, the eldest Banderas son quickly gained a reputation as a slick, smooth-talking wheeler-dealer with a talent for flair and an eye for a good deal.  With the help of his two brothers, he soon began brewing his own moonshine, to be sold at his mother’s saloon. This eventually grew to become a lucrative business, running moonshine to local saloons and even to corporate-run bars.

 

His success, however, brought him to the attention of some of Tegesta’s less savory operators and Los Reguladores moved to muscle in on his upstart moonshining business.  Jose’s father, Jenaro, would have none of that however and the Banderas family quickly saw the thugs off. But that was only the beginning and two nights later, an even larger posse rode into town, looking to put the upstarts in their place. They were met by a hail of gunfire from the tough ranchers, which precipitated a three day siege of the ranch. Jose, however, had managed to talk a large enough number of gunslingers to form a posse himself to join his family and the group drove off the Reguladores.

 

Now infuriated, the local Jefe declared all-out war on the insolent ranchers. On a clear, moonlit night, the Reguladores attacked in force, supported by an old, war-weary pusher. The clearly outgunned Banderas family and their gunmen fell back but, once more, Jose’s silver tongue came to the rescue. As the tide began to turn against his family, the young moonshiner rode out to the old San Nicolas airfield and begged the old Captain Santos Dumont to aid the family. The Captain refused although, in the end, allowed the pleading Jose to take one of his oldest airplanes – if he could handle it. Desperate to try and extricate his family despite having virtually no hours in an airplane and only the barest idea how they worked, Jose leapt into the cockpit and unwittingly unearthed a second gift besides his charm – he could fly.

 

Thrilled, the rookie pilot soared into the night like an avenging angel, arriving just as the family had retreated to the cover of the house. With a single, deadly burst, he riddled the Reguladore fighter, forcing it to break off. Unfortunately for the bandit pilot, at treetop height, the damage to his airplane proved too much and it careened into the ground, exploding on impact. With the loss of their support, and with an unknown fighter above, the Reguladores beat a hasty retreat, hastened by Jose. His enthusiasm proved to be too great, however, and his borrowed plane ended up belly-landing in a ploughed field.

 

Daylight found almost a dozen dead Reguladores, including their pilot, the son of the Reguladore Jefe. With things clearly getting out of hand, the elder Banderas called the local Tegesta Rangers for help. This helped neutralize the threat to the family, but at the cost of curtailing Jose’s moonshining activities. But the elder of the Banderas siblings already had another goal in sight. Captain Dumont was more than a little cross at the loss of his airplane but further badgering persuaded him to allow Jose to take to training himself in earnest in the ways of flight on the condition that the rookie pay back the Captain for both the lessons and the loss of his first airplane as soon as he has the means to do so.  It was already clear to Jose and his family that the eldest son could not remain on Tegesta – word was out that he’d had a bounty placed on his head by the Jefe for killing his son – and Jose’s gift for flying together with his flair and knack for showmanship would be a convenient ticket to entry into the Guild.

 

And that’s how Jose Banderas, rancher, moonshiner, smooth-talker, joined the Guild. Word of his natural talents quickly spread and within weeks of the start of his training, he’d been bundled off on an airship to the Guild Keys where he completed his flight training. Old Santos Dumont would never admit to being proud of his unexpected find, but he’s certainly pleased – a Guild aviator is just the kind of person you’d want to owe you a favor.  The Banderas clan are also mighty proud of their little condor and they hope that his position in the Guild would mean that the Reguladores would think twice before striking again. For Jefe El Culebra, its meant posting an even higher bounty for the young pilot.  

Advantages:
Good Luck (Minor)
No Press is Bad Press (Minor)
Sex Appeal (Minor)

Disadvantages:
Debt (Minor)
Dependents (Minor)
Hunted (Minor)

 

Darren Loo

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May 9, 2014, 11:52:02 AM5/9/14
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Jose's other stats, in case anyone's curious:

Body 0
Mind 0
Spirit 1

Fame: 2

Background: Rural

Skills:
Riding: 1
Brewing: 1
Awareness: 1
Barter: 2
Publicity: 2
Persuade: 2
Etiquette: 2
Perform: 1

Piloting Skills
Piloting : 2
Strafing : 2
Gunnery : 1
Ordinance : 1

Ivan Tam

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May 10, 2014, 1:44:04 AM5/10/14
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I am envious of your long... history

Poh Tun Kai

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May 21, 2014, 1:22:07 AM5/21/14
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I wonder who is free on Sunday. Should I try running?

Darren Loo

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May 21, 2014, 5:03:46 AM5/21/14
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I am.


On Wed, May 21, 2014 at 1:22 PM, Poh Tun Kai <ptik...@gmail.com> wrote:
I wonder who is free on Sunday. Should I try running?

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Ivan Tam

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May 21, 2014, 5:59:52 AM5/21/14
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Tentatively OK for Sunday gaming.

Plus a theme song: http://youtu.be/HGYqWPl0OAU

Darren Loo

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May 21, 2014, 10:28:57 PM5/21/14
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For the some reason, my posts are not updating the threads... :/

Poh Tun Kai

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May 25, 2014, 6:19:41 AM5/25/14
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Today, Tequila and Chef attended a dinner where they met the Governor of West Grand and his rambunctious daughter, as well as the Colonel of the Old Guard and his second-in-command. The next day, they took part in an impromptu training exercise with the newly-launched WGS Marybell Green, an armed freighter that was promptly hijacked by East Grand terrorists. A few good strafing runs were enough to force the ship down, fortunately. Hail to the daredevil pilots!

Ivan Tam

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May 25, 2014, 12:04:11 PM5/25/14
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Needs more pilot banter: http://youtu.be/YXmGvDlxIOo


On 25 May 2014 18:19, Poh Tun Kai <ptik...@gmail.com> wrote:
Today, Tequila and Chef attended a dinner where they met the Governor of West Grand and his rambunctious daughter, as well as the Colonel of the Old Guard and his second-in-command. The next day, they took part in an impromptu training exercise with the newly-launched WGS Marybell Green, an armed freighter that was promptly hijacked by East Grand terrorists. A few good strafing runs were enough to force the ship down, fortunately. Hail to the daredevil pilots!

Poh Tun Kai

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May 28, 2014, 12:51:10 PM5/28/14
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So, just to clarify, I have the Vampire LARP on Sat evening. Sunday would be good for Warbirds. Hish is invited too. Darren can host?

Alternately, there are also pony cards to play.

Spheniscine

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May 29, 2014, 5:46:45 AM5/29/14
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Lol pony cards... I wonder if that means I could drag my brother along :p

Poh Tun Kai

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Jun 3, 2014, 12:22:39 AM6/3/14
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After Sunday's session, Red Fox Squadron adds to its kill count a half dozen East Grand fighters (two of which actually made it into the air), an East Grand bomb frigate and one East Grand airbase (illegally built on neutral ground).

We also got to know some interesting NPCs. West Grand Gardening Society President Gordon, the dubious businessman Boss Cannon, Tracy Ashland and her friend Cody, Colonel Bradley's crony Captain Thompson, and the rookies Pimple, Rose, Horse and Omar Bradley.

Deadline proved adept with both throwing knife and gravity bomb in the session's fights, Pyro won the loyalty of the Old Guard rookie pilots with his lessons, Chef showed off his sushi chopping skills and Tequila talked his mouth off as usual. Also, there was some sort of gangster assassination attempt involving custom motorcycles. What's up with that?

Darren Loo

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Jun 3, 2014, 1:17:15 AM6/3/14
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Do I get any credit for buzzing them during takeoff? :P

Also, just to note, I think besides the misunderstanding with General XP, we've also neglected to choose our Knack. Each starting character can have one knack in a skill that is NOT Gunnery, Ordnance, Strafing, Piloting and Awareness. A knack basically allows a character to roll 2D6 and choose the preferred dice roll to use. 

To be fair with this, we should not choose knacks on recently gained skills (Command, Shooting) and should instead assign it to a skill we created the character with.

You can buy additional knacks by spending 15XP in Gunnery, Ordnance, Strafing, Piloting and Awareness, or 10XP in any other skill.


Poh Tun Kai

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Jun 3, 2014, 4:06:58 AM6/3/14
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Yeah sorry, I don't know how I forgot about Knacks.

Poh Tun Kai

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Jun 9, 2014, 4:16:34 AM6/9/14
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And let's give a warm welcome to our new pilot, John "Strix" Pirikiki! And to Captain "Zombie" Martin and various other pilots and crew of our as-yet-unnamed Guild carrier. Someone name it, please. Thanks.

A nasty assassination attempt on Captain Martin resulted in several Guild people in the hospital (including Deadline and Pyro) as well as another flight of pirate fighters shot down thanks to Strix and Sous-Chef. Tequila also did his part with crazy stunts on horseback.

SJ Shipyards representative Ms. Emilie appeared this episode to get Deadline and Pyro potential movie deals along with their corporate sponsorships. In addition, Alan Ashland got Strix and Deadline to help him with some fearsome propaganda leaflets to dissuade the people of East Grand from supporting the war. And governor's daughter Tracy Ashland appears to have gotten some nice blackmail photos of Tequila, a move that will surely have exciting consequences as we end the session over East Grand's harbour, scouting out what appears to be an armored cruiser from Santiago...

Shift244

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Jun 10, 2014, 4:36:04 AM6/10/14
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"Bastion"?

Poh Tun Kai

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Jun 11, 2014, 11:11:00 AM6/11/14
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Very appropriate, actually. :)

Ivan Tam

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Jun 12, 2014, 9:49:12 PM6/12/14
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Off the top of my head. With some context/theme:

Caribbean Enterprise - generic commercial
King Tezcacoatl - Aztec
L'Arc en Ciel - French
El Dorado - Spanish
Cardinal Paco San Juan - Catholicism
The Baron Rides - Voodoo
Summer of '04 - Historical
Port Royale II - Geographical





Very appropriate, actually. :)

Poh Tun Kai

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Jun 12, 2014, 11:14:26 PM6/12/14
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I like "The Baron Rides" for some reason. "L'Arc-en-Ciel" works too, but then the French government will go blow it up. "Caribbean Enterprise" sounds like a plucky little tramp freighter from a pulp movie.

Anyway, let's see about whether or not we can get back to this game in about two weekends' time.

Ivan Tam

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Jun 12, 2014, 11:18:02 PM6/12/14
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On 13 June 2014 11:14, Poh Tun Kai <ptik...@gmail.com> wrote:
I like "The Baron Rides" for some reason. "L'Arc-en-Ciel" works too, but then the French government will go blow it up. "Caribbean Enterprise" sounds like a plucky little tramp freighter from a pulp movie.

Anyway, let's see about whether or not we can get back to this game in about two weekends' time.

Shift244

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Jun 13, 2014, 12:03:16 AM6/13/14
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"The Baron Rides" does have a nice ring to it.
"Port Royale II" can be quite naturally derived, but it may more likely be "New Port Royale".

Darren Loo

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Jun 13, 2014, 3:12:49 AM6/13/14
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I'd use "General Belgrano" but that's based on what I hope to do with it :P


--

Darren Loo

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Jun 13, 2014, 3:15:43 AM6/13/14
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Tiger's Claw; because - nostalgia!


On Fri, Jun 13, 2014 at 12:03 PM, Shift244 <phang....@gmail.com> wrote:

--

Poh Tun Kai

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Jun 27, 2014, 1:50:23 AM6/27/14
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No game this Sunday...I may demo 13th Age for some friends...

Poh Tun Kai

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Jun 27, 2014, 1:50:24 AM6/27/14
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Shift244

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Jun 27, 2014, 11:08:04 AM6/27/14
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Cool. Working this Sun anyway (did I tell you? sorry, if I forgot... thought I did).
Have fun on the demo!

Poh Tun Kai

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Jul 1, 2014, 8:24:58 PM7/1/14
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We should be good for a Sunday game of Warbirds. Where will it be? Possible locations include Darren's place and Hisham's place...

Poh Tun Kai

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Jul 4, 2014, 12:03:13 AM7/4/14
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Sorry for the lack of updates. I'm ready to continue running this. Sunday, 2pm at Darren's place. Okay?

Darren Loo

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Jul 7, 2014, 8:50:36 AM7/7/14
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José runs his fingers through his slick black hair. "Well, amigos, seems like we have a bit of a decision to make, rápidamente."

"If we decide to throw in with señora Green, we'll have the whole Old Guard our back. Quite frankly, though, that is probably the right thing to do. Our contract is with the legal government, no?"

"I'd suggest a move to Flattop Shoals, if push comes to shove. Between the AMC and our Drop Carrier, we have just enough carrying capacity to make the move. Although that puts us in an awkward position for supplies."

"Alternately, we bring the Mirabelle Green with us on our strike mission and use the offensive as an excuse to keep her away from the Old Guard until we can negotiate a return to lawful government. That adds to our work, but we can take out the Santiagans AND protect the Green too, right?" he says with a dazzling grin.

"Basically, we need to buy ourselves breathing room to find out what is going on and untangle the webs being woven here."


On Fri, Jul 4, 2014 at 12:03 PM, Poh Tun Kai <ptik...@gmail.com> wrote:
Sorry for the lack of updates. I'm ready to continue running this. Sunday, 2pm at Darren's place. Okay?

--

Darren Loo

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Jul 7, 2014, 10:21:08 AM7/7/14
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"So this is what I propose." he says standing up. "Regardless of our final dispositions, I would suggest that the Mirabelle Green load up on supplies and equipment for potential staging from Flattop Shoals. The position is a useful one from which to interdict supplies and engage any incoming attack by East Grande and the Santiagans. It can serve to draw fire away from West Grande as well AND it puts distance between us and the Old Guard." 

"We feign innocence about the Green's dispositions - after all, our contract does not cover the internal affairs of West Grande and there is no reason to believe that she is anything but an asset of the West Grande navy ¿no? Anyone who objects can bring it up with the legal government of West Grande." Tequila stabs a finger at Flattop Shoals on the map. "That's my suggestion anyway, with regards to señora Green."

The handsome young aviator gestures towards the supposed convoy route and East Grande. "As for the mission at hand, I think that we stage out in two waves with us in the lead and the Rooks following towards the proposed interception point, BUT, we have the carrier follow us for refueling. That will allow us to stage continuous CAPs on the way to the target. While one flight refuels, the other can keep up the patrols. With the carrier, we should be able to cover the entire intermediate area between East and West Grande while still having enough fuel for a potential interdiction." he looks around at the others.

"Your thoughts, gentlemen?"

Shift244

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Jul 7, 2014, 10:04:18 PM7/7/14
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Leaning against the corner of the room, Rayman "Deadline" Rinaldi adjusts his cool aviator shades. Behind them, his eyes narrow in thought. An aura of heavy cologne surrounds him, and he somehow managed to appropriate a new flight jacket.

"Moving to Flattop is a good strategic move. I'm in agreement. Moving base protects us all around." He absentmindedly fingers his chest, where only a few weeks back, he had been shot.

"As noted, it would allow sortie to either attack, unless they do the simultaneous two pronged approach. Either way, trying to protect the guild rookies is all great, but they signed to the guild, they should know what they are in for. Back in Santiago streets, many take those risks for much less compensation. I say, we go in full force and swarm them, with a large number of guild kites, odds of success should much improve. If the attacks do come together, we have to send them to one or the other anyway."

He pauses to light a cigarette.

"Only possible problem is, it leaves us to babysit Green... and I am not too sure our ability to defend Flattop. It does not seem that defensible; not with a light crew as ours, having to make long ranged strikes at pirates and all. We need Guild reinforcement."

Exhaling a breath of smoke, he continues.

"I think we need not worry too much about the Old Guards. Their best is MIA and they would have their hands full if East Grande comes in with that Santiago behemoth. We could let them get knocked around a little before we swoop in, if you are concerned about their threat to Green and the new government. Personally, I am more concerned about the mysterious puppeteer pulling the strings. Also," he turns to Pyro, "you seem to have a rapport with the rookies over the training sessions, maybe you can convince them to resist orders to attack us. Not sure how effective that may be, but I think it is worth a try, if you want to. Pity to have to shoot them down personally."

Darren Loo

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Jul 7, 2014, 11:10:56 PM7/7/14
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José laughs lightly. "I think you give me too much credit for being a caring soul, hombre. I am not thinking of the safety of the rooks. Rather I'm trying to keep our flight together while maintaining round the clock surveillance in case of a East Grandian sneak attack while we are away. We do not know our enemies' plans, therefore we need to maintain constant alert. At the same time I do not want half our flight to be airborne while the other is refueling. Let the rooks take their place on patrol. If they are attacked, they can hold on while we scramble. If we are attacked, they can be our reserve while we deal with the main threats."

"My biggest concern about a move to Flattop is supplies, not reinforcements. We can easily hold with the forces we have, but not if we run our of ammunition and spare parts, not to mention food, fuel and water. That is why I am hoping to persuade the good Colonel to support an aggressive redeployment - with the support of his son and 
señorita Ashland." he grins, "Take the war to them and all that. The Mirabelle Green will support our move of course and deposit señora Green on the shoals to set up her 'government in exile' in peace, out of immediate reach of the Old Guard. After that I hope to delay any action against us by focusing attention on the Santiagan Navy."


--

Poh Tun Kai

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Jul 10, 2014, 6:32:05 AM7/10/14
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Won't be able to game after 4pm on Sunday. Sorry, guys.

Poh Tun Kai

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Aug 11, 2014, 11:02:53 PM8/11/14
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The Grandstanders launched their convoy raid and ran into a dozen pirate fighters and one ace in a pirated warbird, along with two drop carriers and an armored cruiser, the *General Belgrano*. Thanks to some enemy friendly fire, the Grandstanders were able to sink one freighter and cripple another, while destroying one AA turret on the cruiser. The enemy warbird was an unpleasant surprise, but our heroes ganged up on it and shot it to pieces just as the enemy ace bailed out onto his home carrier. Then the Grandstanders turned back to base as an ash storm engulfed the ill-fated enemy fleet.

The success of the raid has forced Colonel Bradley's junta and Marybell Green's civilian government (still based out of the skyship West Grand One) into a grudging makeshift cooperation. Meanwhile, Strix and the Rooks managed to stop some Old Guard fighters from accidentally attacking a plane full of Jamaican journalists and their Guild escorts. The Grandstanders' victory dinner with Governor Green (prepared by their own Sous-Chef) was the talk of all Azure in the days to come.

Meanwhile, in East Grand City, the pirate alliance was called off due to the brutal tactics of the Santiago military. Governor Michael Ashland was forced to broadcast a fake confession on East Grand radio, and Emil Rolle was promoted to command of an elite East Grand squadron.

The war is at a pause...but the war will continue.

New NPCs:
General Belgrano, okay, it's now the official name of the ship
Unnamed pirate warbird ace
Louis Franco, journalist for the Jamaica Herald
Hawk Ferrera, flight leader from the Grey Falcons Squadron
Chef Francisco, former head chef for Marybell Green, now a masterless chef on the lonely road of vengeance, travelling West Grand to hone his skills so that he may one day confront the pilot known as "Sous-Chef" to claim his revenge!

Ivan Tam

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Aug 13, 2014, 12:20:07 AM8/13/14
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WTB aerial torpedoes pst


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Darren Loo

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Aug 13, 2014, 12:24:47 AM8/13/14
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Need Weird Science. Develop Heavy Rocket. Acc-2 AP4 lead +5

Ivan Tam

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Aug 13, 2014, 12:28:52 AM8/13/14
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Let's get some Tiny Tims

3000lb rocket. 500lb warhead

Poh Tun Kai

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Dec 9, 2014, 7:47:28 PM12/9/14
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New session, new pilot! Welcome to "Bloody Mandy" von Richthofen, noblewoman and dogfighting expert.

In our most recent adventure, the Grandstanders faced the first East Grand air raid in a long time - sixteen heavy attack fighters and two bombardment frigates. Thanks to the efforts of the Guild pilots, the attack was stopped and both bomb frigates destroyed before any enemy ordnance reached the Storm's Wake air base.

At the Governor's briefing afterwards, Mandy found that Colonel Bradley of the Old Guard had taken a liking to her. Also, Governor Green revealed that there was a power struggle within East Grand between the peacemakers (led by Padre Inez) and the pro-Santiago hawks. The Grandstanders spoke with Marcus Digger, a geologist, about the underside caves beneath East Grand, which are believed to lead up to the Valley of Kings where Alan Ashland and Padre Inez had been jailed. A daring rescue mission was planned, involving glider commandos and air support...

How's everyone feeling it?

On Wednesday, 13 August 2014 12:28:52 UTC+8, Ivan Tam wrote:

Poh Tun Kai

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Jan 5, 2015, 9:26:15 PM1/5/15
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A brief report:

Last Friday, Razzman and Kelvin reported for duty as rookie pilots Ziggy and Eric of Grey Falcons Squadron. We spent a bit of time making characters and customising warbirds before zooming into action!

The two rooks found themselves aboard the sky freighter S.S. Hannah as it arrived at the distant Skull Island, an erratic island not far from the notorious Pirate's Tangle, where their employer Ignatious Blackstone, an eccentric film tycoon, intended to film his latest pulp adventure movie, "Survival on Skull Island." With them were film star Steve Steel and Blackstone's daughter, Natalie, who had been cast as the female lead but was also interested in doing some hands-on location filming.

Ziggy took off with his warbird modified to seat Natalie behind him and proceeded to fly a daredevil recon of the island, using his wildlife guide skills to avoid deadly flocks of underside-dwelling shade birds as well as enormous swarms of migrating Canada geese. But soon a shadow moved behind a hill, and it became clear that bandits were in the air! Tracer fire erupted from a cloud of geese (setting some of them on fire) and a pirate fighter crashed straight through the geese, plowing into the jungle below. That was Ziggy's first warning of sky pirates. As he and Natalie hightailed out of there, avoiding another fighter, Eric launched from the Hannah in his own custom warbird.

Eric took on the bandit fighter in a head-to-head fight, coring the enemy with a devastating burst of high-velocity shells. But now the bandit carrier emerged as well. Announcing itself as the pirate ship Praetor, the carrier filled the air with anti-aircraft fire. Eric was able to make it through the flak with some minor damage, but was unable to hit the target's gun turrets.

By this time, Ziggy had deposited Natalie back on the Hannah and taken on some fuel and rocket pods. Returning to the air, he and Eric tussled with another bandit fighter, which soon fell to Eric's high-velocity machinegun fire. The path was clear for Ziggy's attack run - he dove under enemy guns and unleashed a hail of rockets right into the Praetor's bridge, taking it out spectacularly! As the pirate vessel ground itself to a halt in the jungle treetops, our heroes landed triumphantly on the Hannah and made their slow-mo "hero walk" across the deck...

Blackstone turned to his star Steve Steel, and said: "You're fired. I've found some new stars!"

On Wednesday, 10 December 2014 08:47:28 UTC+8, Poh Tun Kai wrote:

Kelvin Ganesan

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Jan 5, 2015, 11:52:53 PM1/5/15
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Not to forget that Eric successfully did a Low Yo-Yo as the second bandit fighter to get behind him. 

Also, it only still counts as 1!

Regards,
Kelvin Ganesan

Kelvin Ganesan

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Jan 5, 2015, 11:53:59 PM1/5/15
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All in all a very easy to learn system with room for a lot of customisability as well as tactics during combat. Something different from the norm that I am used to for sure. Would definitely love to give it a few more tries in the future.

Regards,
Kelvin Ganesan

Poh Tun Kai

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Jan 6, 2015, 12:23:56 AM1/6/15
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Right you are, Kelvin.

What callsigns did you two agree on?

Razzman Khaliff

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Jan 6, 2015, 1:35:04 AM1/6/15
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He's Motormouth Rick.

On Tue, Jan 6, 2015 at 1:23 PM, Poh Tun Kai <ptik...@gmail.com> wrote:
Right you are, Kelvin.

What callsigns did you two agree on?

Kelvin Ganesan

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Jan 6, 2015, 10:59:21 PM1/6/15
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And he is Tarzan

Regards,
Kelvin Ganesan

Razzman Khaliff

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Jan 7, 2015, 12:55:25 AM1/7/15
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Works for me.

Poh Tun Kai

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Apr 27, 2016, 10:59:09 PM4/27/16
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In the meantime, we're looking at doing a bit more Warbirds: Blood Diamonds this Saturday. Trying to contact Sam, already have Ivan and Darren on deck.

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