Puzzle Dragons Ultimate Hack

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Latrisha Adan

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Jul 16, 2024, 4:07:14 PM7/16/24
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Puzzle & Dragons is a match-three puzzle game, requiring players to move and match colored orbs arranged in a grid. The amount and type of matches determine which of the six monsters on the player's team attack the waves of enemy monsters and how much damage they do. An additional layer of challenge is the acquisition, selection, and improvement of a team of monsters from among thousands ranging from standard fantasy fare, to deities from several religions and mythologies and characters from popular entertainment franchises.

The game is free-to-play and financed by the sale of in-game currency. It is a commercial success in Japan, where it was downloaded 32 million times by November 2014, and was released in other Asian countries as well as in North America and many European countries. Total worldwide downloads surpassed 50 million by September 2015,[1] and 62 million by October 2017.[2] Puzzle & Dragons is the first mobile game in history to gross $1 billion in revenue,[3] eventually grossing $6 billion by the end of 2017.[4] It was the highest-grossing mobile app of all time up until it was surpassed by Monster Strike in October 2018. Puzzle & Dragons has grossed $7 billion, and is the second-highest-grossing mobile app of all time, as of October 2018.[5] The game has spawned a franchise consisting of several video games as well as an anime series, Puzzle & Dragons X. Another series, Puzzle & Dragons, premiered on April 2, 2018, and consists of 252 episodes as of April 23, 2023.[6]

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Puzzle & Dragons is a combination of two types of gameplay: tile matching and a monster collecting RPG. Players create teams by picking from the over 9000 different monsters they can acquire within the game and then play dungeons where they solve a tile-matching puzzle that determines how powerful their monsters' attacks are on waves of enemy monsters.

The monsters in Puzzle & Dragons are drawn from many origins. Their designs range from fantasy creatures such as dragons, demons, ogres, and goblins, to monsters based on deities and other figures of various mythologies around the world; also included are third party fictional characters available for limited periods of time. Players collect these monsters as rewards for completing the game's dungeons or spending in-game currency (either won through gameplay or purchased through microtransactions) at the "Egg Machines".

The various statistics different monsters possess add to the strategic nature of the game. One monster on the team is designated as the "Leader", and will have a passive leader skill that affects either the offensive or defensive abilities of the player's team throughout play in a dungeon. In addition, nearly all monsters[7] also possess active skills that the player can use to their advantage in play, but these possess a cooldown timer, which requires the player to take several turns before being able to use the skill. During play, the player also picks a monster from other players to add to their party. Prior to version 7.4.1, only the player's friends would have their leader skill activated and "adventurers" could only be chosen to possibly become friends after; version 7.4.1 makes the "adventurer" players' monsters have leader skills active as well. Players are limited to what monsters they can use on their teams based on their rank and the monster's associated team cost which is based on the monster's rarity and strength. When the player increases his or her player rank through completing dungeons and earning experience points, the total team cost is increased, as well. Players can save multiple teams to use in the game, starting out at six possible combinations to set up. Teams can be tailored to defeat a particular dungeon, or be set up to best utilize the team's leader skill.

Monsters are made more powerful through fusing them with others, which increases the selected monster's experience. If the two monsters possess the same skill, there is a chance that the base monster's skill level will be increased, which will lower the skill's cooldown counter permanently. Certain monsters won in the game also are marked with a plus (+) sign and a number, which indicates that they have a statistic that is increased in comparison to identical monsters; using these monsters in fusion passes on the increased statistic to the base monster. Once a monster reaches a set maximum level, the monster can be evolved, so long as the player possesses other monsters required for that particular monster's evolution. Evolution resets the monster's level back to 1, but it also allows for the monster's statistics to be increased through leveling once more. An "Ultimate Evolution" mechanic was added to the game in its update to version 4.0, which can change a monster's various statistics around, changing how that monster can be used strategically in dungeons. The update to version 6.0 added the Awoken Skill system, adding additional passive skills that all monsters on a team have active in dungeon play.

The puzzle system in Puzzle & Dragons is found within the game's dungeons, where the play of a tile-matching puzzle determines the strength of the player's monsters' attacks. Dungeons consist of certain numbers of waves of enemy monsters, each with their own offensive and defensive statistics. The player must clear all of the dungeon's floors without having their team's collective HP drop to zero. The game screen is split, with the enemy monsters appearing on the top half of the screen, and a 6-by-5 tile grid appearing on the bottom, divided by the player's own team of monsters.

Dungeon encounters are played out in a turn-based style. The player's turn consists of activating any skills from the monsters on their team if they are available, and then attempting to make a match (or "combo") of three or more tiles (or "orbs") on the board. The orbs are of the five colors representing the elemental attributes of the monsters (Fire, Wood, Water, Light, and Dark) as well as hearts that represent life recovery (certain enemy monster skills may introduce other types of orbs to the board). The player drags an orb to adjacent positions, swapping with the orb already there. So long as the player does not let go of the orb, the player can move the orb as much as necessary within 5 seconds (which can be increased or decreased depending on the player's monsters or the enemy's skills) allowing them to arrange for several combos in a single turn. After completing this, all matched orbs are removed from the board and accounted for as damage. The board then cascades all orbs down and fills the board up once more; this may result in more combos, known as "skyfall combos" (落ちコン, ochikon).

Damage is based on what colors were matched in the combos: for example, a basic combo of 3 red (Fire) orbs will have any player monster that is Fire attribute deal its damage equal to its base attack stat (ATK) to one creature. When heart orbs are matched in a combo, this restores health to the team based on the team's total health recovery stat (RCV). Combos of more than 3 orbs of the same color will increase the damage dealt for each additional orb. Making multiple combos in the same turn will boost all damage or healing for all monsters regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more orbs will activate an attack that hits all enemy monsters on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game as the best attack. Damage will be affected by both the opposing monsters' defense statistic and its elemental attribute, so fire damage against an opposing fire monster will work, but will be boosted against a wood monster and decreased against a water monster, and so forth in a rock-paper-scissors relationship; light and dark monsters are solely weak to the other type. The player can force damage to go against a specific monster by tapping it on the screen. After the player finishes their turn, a counter on each of the enemy monsters drops by one. If one of these counters gets to zero, that monster is given a turn to attack, and the counter resets to a predefined value. If a player does not end a turn on a successful match, the enemy monsters' attack counter advances once while any cool down timers for the player do not change (statuses imposed by enemy monsters are affected, though).

When an enemy monster's HP drops to zero, the monster drops out from battle, and there is a chance that it will leave a monster egg or treasure chest behind that will be part of the dungeon's reward. Once all monsters in an encounter are defeated, the player moves to the next encounter until reaching the boss encounter for that floor. Once the boss is defeated, the player earns the various rewards earned throughout the dungeon. If the player's team's HP drops to zero, they have the option to use in-game currency to continue from where they just lost, refilling their HP and resetting the entire board, or to abandon the dungeon and forego any gains from it. Completing a dungeon earns the player experience, as well as in-game currency and any monster eggs that were obtained through the encounters. Once all of the floors in a dungeon are completed, the next dungeon is unlocked.

The game features several types of dungeons that the player chooses to participate in. All dungeons have an associated Stamina cost, which is based on the player's rank in the game; this cost is scaled to the dungeon's difficulty, and if the player does not have enough stamina, they must wait until it is restored in real time or use an in-game currency to restore it. At the start, only the Normal Dungeons are available to the player. Enemy monsters in these dungeons will only ever cause standard damage during gameplay. After successful completion of a series of the Normal Dungeons, the Technical Dungeons (added in version 3.0) are unlocked. Technical Dungeons are more difficult, as enemy monsters now possess their own skills to increase their damage output or change the player's board by changing colors, obscuring the view, or adding the block and poison orbs that are unique to enemy monster skills. Some Technical Dungeons also impose restrictions on the player, such as restricting what monsters the player can use or deactivating all monsters' passive skills. After successfully clearing a series of the Technical Dungeons, a new "Challenge Mode" is unlocked, where the player creates a team from friends' monsters, relying on only their own monster's leader skill.

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