Temple Run Board Game Instructions

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Laurelino Braendel

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Aug 3, 2024, 10:59:15 AM8/3/24
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The twelve board game pieces are placed out. There are four sections for each team to cross, and you go from "START" to "RETURN" and back to "START". You take a team die and roll it. Every time you land on you team's logo you move ahead to the next section. If you roll another team's logo, you stay in place, but if you roll the logo of the team next to you, you fall in and have to go back to the start (for the board, Silver is next to Blue, Red next to Green, and Orange next to Purple. So if you are Blue and roll Red, you are okay, but if you roll Silver you start again.). If you fall in after you already made it to "RETURN", you go back to "RETURN" and continue from there. Depending on how many play, three or four teams continue on.

For this round, the eliminated players become Olmec and Kirk (or both if only one person is eliminated). Olmec then reads the previously selected legend from the book of legends and then asks the teams the questions associated with the legend. Teams ring in by yelling "Olmec!", stomping their feet, waving their hands, how ever you want to to get Olmec's attention. If there is a tie, Kirk is the deciding tiebreaker and chooses which team answers first. The first two teams to answer two questions correctly advance to the Temple Games.

The deck of 72 teams cards (by the way, very small cards), are shuffled and placed, one at a time, face up on the playing surface. Each card has a team logo and team name, but some also feature a team logo and a different team's name. When a, for the sake of the conversation, a Blue Barracuda logo appears and it says "BLUE BARRACUDAS" on it, you slap it. Any cards that are on the pile are then yours. If the card has a Red Jaguar logo but says "GREEN MONKEYS" and you slap it, any cards in that pile and forfeited to your opponent and it counts for them. The player with the most cards wins a Pendant.

For starters, the Temple is a six-by-two layout with six rooms on each floor. It is also possible to do the rooms in any combination you want, and instead on the right, you enter the Temple from the left hand bottom floor room and must also exit from there as well.

The eliminated players hide the Treasure in a room by placing it under the board of the desired room, as well as the three Temple Guard cards. While the Treasure can be placed in any desired room, the Temple Guard cards are hidden by the eliminated players each rolling a Temple Run die and the added sum of the three numbers shown are where the Guards will be placed. Each room has a number on the bottom between three and nine and, depending on the number rolled, a Guard is placed under a room of a player's choice. This happens until each eliminated player places their Guard under a room. If they want, the Treasure can even be placed in a room with a Guard.

The player is given the three Temple Run dice to roll to move through the Temple. The dice are numbered 1-3 in red and in yellow. When a player gets to a door, they must roll the dice and all three numbers must be one color for the door to open. If not, they are able to roll one, two, or all three to get them to one color. If the sum of the dice is 8 or 9, the door is locked and an eliminated player places a Locked Door token on that door. While also going through the temple, there are certain items that you can not go on; water in the Swamp and the Pit of Despair, the sundial in the Observatory, the Captain's Wheel in the Pirate's Cove, a stone block in the Shrine (and in other rooms), the Treasure Chest in the Treasure Room, and a fallen tree in the Dark Forest. Ladders can be climbed.

When a player enters a room, they must pick up the game board piece to see if the Treasure is in there. If a Guard is in there, the eliminated player that placed it there yells out "Olmec!", and the player must hand over their Pendant to them. With the Pendant structure being that you can get three instead of the usual two, The rules for one and two Pendants still apply, but now if you won three, the first runner gets two and the second runner gets the one. You can be taken out of the Temple by either getting caught without a Pendant or getting trapped and unable to move out of a room. In either case, the player is moved back to the start.

Also, when entering the Shrine, the player will take all three Silver Monkey cards and place them in order to form the Silver Monkey statue. Once they assemble the statue, they may then try and unlock the doors by rolling the dice.

The player has three minutes, so they must roll quick and be lucky. Once the treasure is found, all doors are unlocked, including any doors that are locked with a token, but the player must still roll the dice in order to move through the rooms. If they exit through the bottom left room, they are the winner.

Liberal Arts Information Technology provides a comprehensive array of technology services and solutions supporting the students, faculty and administrative staff of the College of Liberal Arts. In addition to over 1,200 managed devices, Liberal Arts Information Technology supports over 600 public computing workstations spanning 15 specialized computing labs and over 60 classrooms. Backed by a nearly 100% virtualized infrastructure, Liberal Arts Information Technology provides specialty technology solutions that help further the mission of the College of Liberal Arts.

Classrooms across campus are supported by Classroom Technical Support (CTS) who are based out of offices close to the locations they support. Computer labs located within the College Liberal Arts are directly supported by Liberal Arts Information Technology staff (CLA IT).

TUhelp is an online service for creating, updating and monitoring the status of support requests. Please specify CLA IT as the referral consultant when requesting technical support via TUhelp for liberal arts supported areas and equipment, as doing so will help expedite requests to the attention of CLA IT desktop support staff.

In addition to TUhelp, the Temple University Help Desk can be reached via email he...@temple.edu, telephone 215-204-8000, live chat or walk in. The Help Desk is located on the ground floor of the TECH Center in room 106.

The College of Liberal Arts houses classrooms, meeting rooms and shared learning spaces on Main Campus ranging from small 10-seat meeting and 14-seat seminar rooms to a 626-seat lecture hall. All classrooms contain either a blackboard or dry erase board, student seating with writing surface, and either a fixed smart classroom system or facilities to support the delivery of portable technology equipment. Meeting spaces have the same features but do not always include a student writing surface.

Liberal Arts Information Technology offers comprehensive support for technology purchases, from pre-award/pre-purchase through order placement, fulfillment, deployment and end-of-life disposal. Liberal arts faculty and staff who wish to purchase technology for their department, lab or project should submit a TUhelp request to discuss options and submit purchase requests.

Liberal arts faculty and staff who wish to surplus technology from their department, lab or project should submit a TUhelp request which CLA IT will handle by arranging pickup, documentation and processing. There is no need to contact the university-level CRC directly.

Temple Raider is a dice-chucking and racing board game in which players are trying to get their relics out of the temple as quickly as possible. On your turn, you will roll and draft dice to move relics or activate power cards. Once relics have been collected in your storage room or placed on your altar, activate even more powers to manipulate dice or move your relics faster. The first player to get all of their relics out of the temple wins.

An impressive plastic temple centerpiece is where all of the action takes place. A total of forty relics (ten for each player) will move up or down the steps of the temple. Each player has a game board for organizing their playspace as well as their own set of sixteen power cards. Five dice are included, but each player count requires the use of a specific number of them.

Place the temple in the center of the playing area. Give each player a player board, their own set of relics, and their own set of power cards. Connect the player board to the temple. Put the relics on the top starting row for each player. Players shuffle their own deck of power cards. The pile of cards is placed next to the player board. Draw three cards and place them on the power card location at the bottom of the player board.

For a two player game, put the three dice with white numbers in the center of the temple. If you are playing a three player game, add the dice that has yellow numbers. And for a four player game, add the dice with the red numbers.

Determine who will go first by rolling a die. The person who rolled the highest number goes first. Play goes clockwise around the table. Whoever is going second begins the game with their #2 relic down one step. Player 3 begins with their #4 relic down one step. If there is a fourth player, they begin the game with their #6 relic down one step.

On your turn, roll all of the dice being used for the game. After the roll, choose two of the dice and place them on your platform. Use your chosen dice to move the relics on your side of the temple. You may use each die separately, or you may combine them to move the relic that matches the total. For example, if you choose a 4 and a 5, you can either move the #4 relic and the #5 relic, or you may combine them to move the #9 relic.

Rather than move a relic, you may use the dice to activate a power card from your player board. The number on the die must match the power card you wish to activate. You may choose to perform the following combinations: move two relics, activate two power cards, move one relic and activate one power card, combine the dice to move one relic, or combine the dice to activate one power card.

After the player taking their turn has finished with their chosen dice, the rest of the dice are to be drafted by the other players. The player seated left of the person who just completed their turn chooses one of the remaining dice to either move a relic or activate a power card. A turn ends once all of the dice are drafted.

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