QML + Golang

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Some-Punk

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Nov 5, 2014, 4:14:03 AM11/5/14
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This looks pretty interesting...



I really like the fact that simple code has just worked for me so far using go-gl, but the implementation above runs on QT which might make it more friendly to multiple platforms ;P  It is always a bit hard to decide what to use when starting a new project.

Regards,
Nate

Stephen Gutekanst

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Nov 5, 2014, 8:35:11 AM11/5/14
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It is my personal opinion that GLFW is better (https://github.com/go-gl/glfw3).

The reason I say this is that QT has a *massive* amount of shared-library dependencies, so unless you intend to use a lot of QT's features then I think sticking with more simple windowing toolkit is better.

Again, just my opinion =)

Stephen

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Some-Punk

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Nov 5, 2014, 10:39:14 PM11/5/14
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I used to try to use QT years ago and it was pretty difficult to deal with cross platform.  I guess things haven't changed much :P

Yeah I am very interesting in golang having been programming in an environment where I use perl, ruby, php, javascript, c, etc in a mishmash.  So the clarity and simplicity is such a breath of fresh air.  Anyway, for personal projects I haven't yet found a library to help with handling menus in opengl which is why I took the existing gltext and rewrote it in opengl 3.3.  I noticed that Azul3D already has a library for rendering fonts.  I probably should have looked there first :P
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