I get s sigsev when trying to create a shader or program
SIGSEGV: segmentation violation
PC=0x0
signal arrived during cgo execution
runtime.cgocall(0x4003ec0, 0x45cfed8)
/usr/local/go/src/pkg/runtime/cgocall.c:149 +0x11b fp=0x45cfec0
github.com/go-gl/gl._Cfunc_glCreateProgram(0x3f80000000000000)[...]
Calls to set the clear color and clear the buffer, for eample, work. I have added the runtime.LockOSThread() to my program.
I am on OSX 10.9 using Go 1.2.1, glfw 3.0.4 and glew-1.10.0.
Any ideas what might be going wrong?
Thanks,
Hauke