Groups
Groups
Sign in
Groups
Groups
go-gl OpenGL libraries for go
Conversations
About
Send feedback
Help
go-gl OpenGL libraries for go
Contact owners and managers
1–30 of 56
Mark all as read
Report group
0 selected
Some-Punk
2
7/24/16
Sound Playback
I ended up going with: https://godoc.org/golang.org/x/mobile/exp/audio It works well enough on linux
unread,
Sound Playback
I ended up going with: https://godoc.org/golang.org/x/mobile/exp/audio It works well enough on linux
7/24/16
Duke Abbaddon
4/20/16
#vulkan is vastly faster ... here are some #tools
#vulkan is vastly faster ... here are some #tools http://lunarg.com/vulkan-sdk/ https://community.amd
unread,
#vulkan is vastly faster ... here are some #tools
#vulkan is vastly faster ... here are some #tools http://lunarg.com/vulkan-sdk/ https://community.amd
4/20/16
jrago...@gmail.com
, …
Duke Abbaddon
3
4/20/16
Vulkan released, do we care?
#vulkan is vastly faster ... here are some #tools http://lunarg.com/vulkan-sdk/ https://community.amd
unread,
Vulkan released, do we care?
#vulkan is vastly faster ... here are some #tools http://lunarg.com/vulkan-sdk/ https://community.amd
4/20/16
Duke Abbaddon
4/20/16
3D Desktop and 3D Rendered Image format virtualization in Vulkan and open GL , Open ES
3D Desktop and 3D Rendered Image format virtualization. for easy and fast Video,desktop,image,mouse
unread,
3D Desktop and 3D Rendered Image format virtualization in Vulkan and open GL , Open ES
3D Desktop and 3D Rendered Image format virtualization. for easy and fast Video,desktop,image,mouse
4/20/16
Peter Waller
2/4/16
Brief note: glchart moved to go-gl-legacy
Hi. Someone was asking about glchart, which was broken and missed in the go-gl-legacy split: https://
unread,
Brief note: glchart moved to go-gl-legacy
Hi. Someone was asking about glchart, which was broken and missed in the go-gl-legacy split: https://
2/4/16
Some-Punk
,
Dmitri Shuralyov
3
12/12/15
Modern Opengl gltext code
Hi all. I folded my example into the library. It shows how to display text in Japanese. I am trying
unread,
Modern Opengl gltext code
Hi all. I folded my example into the library. It shows how to display text in Japanese. I am trying
12/12/15
Kyle Wolfe
,
Dmitri Shuralyov
3
6/18/15
If it's not too much to ask, would like some help converting qml example
Thanks! I'll see if there's some things in there to hint at what I need to do here. Since I
unread,
If it's not too much to ask, would like some help converting qml example
Thanks! I'll see if there's some things in there to hint at what I need to do here. Since I
6/18/15
Harry Ayres
, …
Dmitri Shuralyov
3
5/22/15
No glfwLoadTexture2D function?
Hi Harry, To add to Stephen's answer, I suggest looking at a modern example that uses GLFW 3.1 to
unread,
No glfwLoadTexture2D function?
Hi Harry, To add to Stephen's answer, I suggest looking at a modern example that uses GLFW 3.1 to
5/22/15
Dmitri Shuralyov
, …
Harry Ayres
6
5/15/15
Proposal: Reboot go-gl/examples, be more selective.
I've just started going through opengl-tutorial.org and found the examples now in the repository
unread,
Proposal: Reboot go-gl/examples, be more selective.
I've just started going through opengl-tutorial.org and found the examples now in the repository
5/15/15
Olivier Gagnon
, …
Stephen Gutekanst
14
3/26/15
OpenCL
The bindings are up on go-gl github. I'm still adding tests but everything should work as
unread,
OpenCL
The bindings are up on go-gl github. I'm still adding tests but everything should work as
3/26/15
Dmitri Shuralyov
2/20/15
[ANN] go-gl: Massive Overhaul
Today the go-gl developers are proud to announce a massive overhaul of the way you install OpenGL and
unread,
[ANN] go-gl: Massive Overhaul
Today the go-gl developers are proud to announce a massive overhaul of the way you install OpenGL and
2/20/15
Chris Hinsley
2/5/15
GL path drawing and collisons
Added a new GO GL project others might find useful. https://github.com/vygr/Go-GL-Paths Regards Chris
unread,
GL path drawing and collisons
Added a new GO GL project others might find useful. https://github.com/vygr/Go-GL-Paths Regards Chris
2/5/15
Chris Hinsley
2/3/15
First Go GL app
I created my first Go GL app thanks to the help I received here getting things set up. It's a PCB
unread,
First Go GL app
I created my first Go GL app thanks to the help I received here getting things set up. It's a PCB
2/3/15
Dmitri Shuralyov
1/31/15
Who actively uses/maintains go-gl/glh package?
Hi, It seems there are some issues mentioned at https://github.com/go-gl/examples/issues/28#
unread,
Who actively uses/maintains go-gl/glh package?
Hi, It seems there are some issues mentioned at https://github.com/go-gl/examples/issues/28#
1/31/15
Chris Hinsley
,
Dmitri Shuralyov
8
12/27/14
OSX help
It seems you've already figured it out, but I wonder, would it have helped you if this PR was
unread,
OSX help
It seems you've already figured it out, but I wonder, would it have helped you if this PR was
12/27/14
jrago...@gmail.com
12/6/14
Consider creating a channeled windowing package
I read this article before I even started doing graphics stuff in Go, but I feel like it's been
unread,
Consider creating a channeled windowing package
I read this article before I even started doing graphics stuff in Go, but I feel like it's been
12/6/14
Some-Punk
11/28/14
Barebones Menus in Modern OpenGl
Hi all, https://github.com/4ydx/glmenu https://github.com/4ydx/glmenu_example The example has a video
unread,
Barebones Menus in Modern OpenGl
Hi all, https://github.com/4ydx/glmenu https://github.com/4ydx/glmenu_example The example has a video
11/28/14
Some-Punk
,
Stephen Gutekanst
3
11/5/14
QML + Golang
I used to try to use QT years ago and it was pretty difficult to deal with cross platform. I guess
unread,
QML + Golang
I used to try to use QT years ago and it was pretty difficult to deal with cross platform. I guess
11/5/14
Some-Punk
10/8/14
Camera rotation using mathgl
How do I rotate the camera matrix produced by mgl32.LookAtV? My math is very rusty about these things
unread,
Camera rotation using mathgl
How do I rotate the camera matrix produced by mgl32.LookAtV? My math is very rusty about these things
10/8/14
Ivan Pylypenko
9/21/14
Problems with importing "github.com/go-gl/gl"
Hello, When I'm running any code that imports go-gl/gl, this error shows up: /tmp/go-
unread,
Problems with importing "github.com/go-gl/gl"
Hello, When I'm running any code that imports go-gl/gl, this error shows up: /tmp/go-
9/21/14
Dmitri Shuralyov
, …
Peter Waller
3
9/3/14
Welcome to a new go-gl collaborator
Excellent news! Thanks to you both for further improving the health of the go-gl ecosystem :)
unread,
Welcome to a new go-gl collaborator
Excellent news! Thanks to you both for further improving the health of the go-gl ecosystem :)
9/3/14
Some-Punk
, …
Eric Woroshow
3
8/31/14
OpenGl bindings and Go gc
To echo Bryan's comment everybody anticipates some sort of change will be necessary but given
unread,
OpenGl bindings and Go gc
To echo Bryan's comment everybody anticipates some sort of change will be necessary but given
8/31/14
Dmitri Shuralyov
, …
Stephen Gutekanst
8
8/30/14
Choices in Go OpenGL bindings
Just saw this -- I want to clarify that Dmitri has encouraged me to pursue using go-gl/glfw3 and go-
unread,
Choices in Go OpenGL bindings
Just saw this -- I want to clarify that Dmitri has encouraged me to pursue using go-gl/glfw3 and go-
8/30/14
Fabian Wickborn
,
Peter Waller
2
8/15/14
Use go-gl/glow instead of external glew in go-gl/gl
Hi Fabian, One goal of the go-gl project is to avoid breaking API compatibility. We occasionally
unread,
Use go-gl/glow instead of external glew in go-gl/gl
Hi Fabian, One goal of the go-gl project is to avoid breaking API compatibility. We occasionally
8/15/14
Adam Konneker
3
8/4/14
Tessellation control and evaluation shaders
Right you are, Issue 131. So it turns out that if one switches to the glew-1.10 branch and adds in
unread,
Tessellation control and evaluation shaders
Right you are, Issue 131. So it turns out that if one switches to the glew-1.10 branch and adds in
8/4/14
Jonathan Barnard
,
Dmitri Shuralyov
4
8/1/14
Go-gl on Virtualbox?
Err, I made a mistake above, what I meant to say was: if err := gl.Init(); err != nil { log.Println(
unread,
Go-gl on Virtualbox?
Err, I made a mistake above, what I meant to say was: if err := gl.Init(); err != nil { log.Println(
8/1/14
Peter Waller
7/6/14
Re: Choices in Go OpenGL bindings
On 6 July 2014 00:01, Dmitri Shuralyov <shur...@gmail.com> wrote: Please share your thoughts
unread,
Re: Choices in Go OpenGL bindings
On 6 July 2014 00:01, Dmitri Shuralyov <shur...@gmail.com> wrote: Please share your thoughts
7/6/14
Deepa Mohan
, …
jrago...@gmail.com
5
6/6/14
Newbie to Opengl
For completion's sake, there's also the arcsynthesis ones: http://www.arcsynthesis.org/gltut/
unread,
Newbie to Opengl
For completion's sake, there's also the arcsynthesis ones: http://www.arcsynthesis.org/gltut/
6/6/14
haukehil...@web.de
,
Dmitri Shuralyov
3
4/2/14
Sigsev during shader/program creation
Thanks! Yes, I forgot to call gl.Init(), wasn't aware of that method since that doesn't exist
unread,
Sigsev during shader/program creation
Thanks! Yes, I forgot to call gl.Init(), wasn't aware of that method since that doesn't exist
4/2/14
André Moraes
, …
Peter Waller
4
3/10/14
Possible GPLv2 violation on go-gl/glh and go-gl/text
For the record I think this is now fixed on glh by removing the text code altogether. Now it's
unread,
Possible GPLv2 violation on go-gl/glh and go-gl/text
For the record I think this is now fixed on glh by removing the text code altogether. Now it's
3/10/14