Hi
Thanks for replying so soon. I fixed the problem with a rewrite of my atlas implementation. I never figured out what was wrong with it, but my current implementation (mostly now a copy and paste job from the demo atlas) works beautifully. I'm surprised the glyphy shader library functions like glyphy_sdf work without any modification to them to work with GLSL 300 es. Also differently from the demo, on Open GL 3.0 ES versions, it is feasible to use the GL_RGBA8UI, and GL_RGBA_INTEGER pairing for the texture, and accessing it without worrying about normalization or interpolation using texelFetch.
