Comment #3 on issue 6 by
rex...@gmail.com: What platforms does the lib
target?
http://code.google.com/p/glyphy/issues/detail?id=6
On OSX 10.9 (Mavericks) with AMD Radeon HD 6770M, I get this error:
Enter: demo_glstate_create
Enter: demo_shader_create_program
Enter: compile_shader
Leave: compile_shader
Enter: compile_shader
Fragment shader failed to compile
ERROR: 0:486: No matching function for call to max(int, int)
I fixed it in demo-fshader.glsl, Line 95,
from:
color += vec4(0,.3,0,.3 - abs(gsdist) / float(max(gi.nominal_size.x,
gi.nominal_size.y)));
to:
color += vec4(0,.3,0,.3 - abs(gsdist) / max(float(gi.nominal_size.x),
float(gi.nominal_size.y)));