Hi Robert,
Sorry for the extremely late response.
On 15-02-26 12:51 PM, Robert Conde wrote:
> Hey Behdad,
> We were testing glyphy out on a bunch of fonts and noticed the following
> with comic sans bold ms (comicbd.ttf on windows)
>
> <
https://lh4.googleusercontent.com/-8Oo8383AznE/VO-GJ3QJKEI/AAAAAAAAACw/wj_5YAuCLmo/s1600/glyphy_comic_bd_2048.png>
I can reproduce that. I'll try to find some time debugging it.
> If we changed the TOLERANCE from 1/2048 to 1/256 in demo-common.h we get this:
>
> <
https://lh4.googleusercontent.com/-OKQwVXfIbwU/VO-GZhG-niI/AAAAAAAAAC4/3LU9DPoGDgs/s1600/glyphy_comic_bd_256.png>
>
>
> We are interpreting this tolerance as the distance in em units under which two
> points are considered the same. Is this correct?
No. The tolerance is the maximum error tolerated when converting bezier
outline to arc-spline outline.
> In that case, the danger of
> raising this tolerance is to lose detail on very complex fonts...correct?
You get more error, yes.
> On a separate topic, you mentioned in your
linux.conf.au talk that you had
> sub-pixel rendering working. Are there plans to merge that or any other
> enhancements you've developed into github any time soon?
Right. They are in branches on the Google code project. I should find some
time to review and merge those.
Please keep reporting about your experience using it. The more people use
GLyphy the more I can justify allocating time to it.
Thanks,
behdad
> Thanks for your feedback,
> Rob Conde
>
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