I used to use W,A,S,D but after instaling a flight stick the A and D no longer work, maybe I un-binded the keys? I tried binding the WASD keys to the collective controls, but I still can't steer the chute? Yet I can steer with my flight stick. Can anyone tell me what command I need to re-bind.
I have the exact same problem but I did not install a stick. I had rebound my helicopter controls and noticed after that I was unable to turn the parachute left or right. I am still however able to drop and pullback. I have since set the controls to default but still cannot turn the parachute. Is there any other information about this bug?
Tested again and you are right, there are something weird with parachuting when you have a joystick. Only way I could get the steering left/right with the keyboard is if I disable the joystick in the menu or of course unplug it before starting A3. Using keys for speed control (forward/back) works just fine even if joystick is enabled/plugged in.
Parachute steering has evolved a lot over the years. In the early days of skydiving, round parachutes were difficult to control and skydivers pretty much landed where they landed, with little ability to do anything about it.
Today, skydivers have complete control over their parachutes, steering them to change direction, reduce or increase downward speed and flattening the parachute wing to create longer flights. Find out more about parachute steering here:
The earliest skydivers used round parachutes. These are what it sounds like; circular in shape, pretty similar to what you'd probably imagine parachutes to be like. Remember those plastic soldier toys that came with parachutes? That's what we're talking about here.
Round parachutes were great because they were very reliable. They rarely malfunctioned and they were also incredibly docile. They were perfect for less experienced jumpers and also ideal for the military because they could carry heavy weights (when the soldiers were carrying equipment, for example).
They could basically only be steered by pivoting around their center point. Round parachute pilots could choose the direction in which they faced and, to a small extent, this affected the direction of flight - but round parachutes didn't get much forward movement anyway. They were ace at the time but ask any modern skydiver if they fancy jumping a round, and you'll get a resounding "No!" from almost all of them!
Unlike the single layer round parachutes, ram air parachutes are made of two layers of material which is split into 'cells', each of which is closed off at the back of the parachute but open at the front, allowing air to be 'rammed' in through the front (hence the name).
Ram air parachutes are much more like a wing. Exactly the same principles apply to ram air parachutes (also known as 'square' parachutes, due to their squared off corners) as an airplane wing. The shape of the parachute means that air moves faster under it than over it, which creates lift. And ta-da, we're flying!
Imagine the 'square' parachute (it's actually a big rectangle). The front has the openings we talked about, where air is 'rammed' in, creating a solid aerofoil. The parachute is attached to its pilot by 'lines' (heavy duty 'strings') and those lines are distributed across the parachute.
It's the lines at the back of the parachute that enable us to fly it. We call these lines the steering lines (for obvious reasons!). These lines are situated along the back edge and they join together part way down, becoming one line on each side of the parachute. These lines then have 'toggles' attached to the bottom - these are the handles we hold on to to control the parachute.
That's parachute steering in its simplest form. Another really important function of the toggles is to 'flare' the parachute. This means pulling down on both toggles at the same time, pulling the whole back edge of the parachute down, and this slows the parachute's descent and means we can make those soft landings you'll see at the drop zone.
Turning and flaring are both really important. If we can turn, we can control where our parachute goes. That's awesome - no more accidental landings in fields of cows for us! If we can flare, we can make nice soft landings and keep ourselves safe.
As skydivers progress, they learn how to have even more control over their parachutes. One thing we can do is use our toggles and the 'risers' (the webbing that connects the harness to the lines) to extend the flight of our parachutes. This means that if we're further away from the landing area than we anticipated, we can easily make our parachutes stay up for longer and therefore get ourselves back to where we need to be.
We also learn about using our steering inputs to get us out of potential trouble. Skydivers are a social bunch and we like to jump together, but this means we're in the sky together and flying our parachutes near to one another - which has its potential issues. Luckily, we can steer our parachutes and if it looks like we might be getting too close (or even likely to crash) we can pull down on our risers or toggles to avoid each other. We even agree in our training that everyone in this situation turns right, which means we avoid both turning into each other.
Swooping is the practice of using the parachute controls to force a much faster descent rate through turning. The result? A really cool noise as we come in quickly across the ground to land. Chicks, it turns out, totally dig swoopers!
Swooping is a very advanced skill, because it involves putting your parachute into faster turns and higher performance landings. We don't teach new people to swoop (in fact, most swoopers make hundreds of jumps before they start) because they need to be able to keep themselves safe.
Parachutes are packed into their containers so the cells are pointing forward. As the parachute deploys, air is allowed to rush in immediately. Slight variances in the way the parachute is packed can result in off-heading openings, but the design of the parachute means it will always fly front-first.
Parachute packing is an essential skill for experienced skydivers. Becoming a certified parachute packer is part of the skydiving license process. Only certified parachute packers are able to pack parachutes for themselves and others. Packing the reserve parachute is a slightly different and longer process, and due to the life-saving function, it can only be packed by an FAA-certified parachute rigger. Wisconsin Skydiving Center will professionally pack parachutes for you and, of course, it is included in the price of your skydive.
I'm a rank n00b at Arma2. I'm trying to run through the OA Parachute training (E06), but I don't seem to be able to move forward at all. I literally cannot get within half a click of the landing zone even pointing at the target and holding my move forward button down the WHOLE way before and after chute opening.
Is there something stupid I'm missing or does this have something to do with my controls? I have "hold secondary mouse" bound to move forward for infantry and vehicle controls, and all aircraft controls set to joystick axises only. Does the parachute count as a vehicle, aircraft, or infantry for the purposes of control binding? The onscreen help text DOES say hold secondary mouse to move forward (or fast once the chute's deployed), but it doesn't seem to DO anything... A,S, and D do move me, but don't seem to help me get anywhere near the target...
I have just barely finished it myself so I am no expert. My advice is to immediately once you exit the aircraft, switch to tactical view ENTER [NUM]. It is easier to soar toward the drop zone in that view. Don't open your chute until well under 400m altitude. Once you have your chute open, experiment with switching back to first person view and using the mouse as well as the keys to tilt your descent.
This mission has always been pretty easy for me. I don't move until I open my parachute at 400m, then coast into the landing zone, altering my speed as necessary. Be careful not to overshoot the LZ, as it's much easier to just speed up than it is to turn around. If it's a control problem, WASD are the default parachute maneuvering controls.
You can just spam the switch to next soldier key, that way they will deploy their parachutes automatically while you dont control them and once everyone did you can switch to whoever you want to control.
This may seem like a dumb question, but how do I properly use the parachute? Every time I am falling off of something (mainly my mount), I activate the parachute from my quick-slot. The parachute deploys (I can see it in the screen). But I have no idea how to use it to slow me down or to steer. Every time I still hit the ground and get hurt even die on occasion. Can someone please explain how to properly use it?
I fell off of my pterosaur at a very high height (higher than a near buy mountain), and I still died. So does this just mean I need to put more into my health since it only limits the damage you take versus prevent it?
It works like this. If you jump off Ptera and click the appropriate Hot Key for your parachute you will fall at a very slow rate. The longer you wait to use the parachute the faster you will fall even with parachute out. It will still slow you down when used later but then you require more falling time to slow down.
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