I learned to know about Glumpy due to an answer by Nicolas Rougier on the PyOpenGL mailing list. It seems to be exactly what I'm looking for: A lean library that makes OpenGL available and convenient to use in Python.
I'm now halfway through the documentation. Two questions came up so far. I'm pretty new to OpenGL and I think I don't have the full picture yet, so my question might seem a bit stupid.
1. I learned (better: got an idea of) OpenGL with the "OpenGL Programming Guide (2013)" for version 4.3. As far as I understand, Glumpy is based on another version. Which one is it? Can I use features I learned for 4.3 or should I go and get a book about an older version?
2. The book mentions "Compute Shaders" which would be very interesting for my application. Can I use them in combination with Glumpy?
Best regards and thanks in advance,