Re: FiLMiC Pro V6.8.4 [Unlocked] Apk

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Dorian Blessing

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Jul 11, 2024, 3:59:23 PM7/11/24
to gluhsursase

Sensor clipping artifacts are generated earlier in the pipeline, before filmic even sees the data. And filmic cannot recognise a clipped highlight (play around with exposure/tone equaliser). So those should be corrected earlier.

When applying the LUTs in Darktable's lut 3D module, there are a few more things you can do to fit them into your workflow. For example, you can lower the opacity of the lut 3D module to vary their effect. Or you can choose chromaticity as blend more to only apply their color transformation, but keep Darktable's tonal rendering. In normal blend mode, some LUTs prefer a flat rendering as their input, so lower contrast in filmic rgb to zero and use the auto-pickers to set the image black and white point.

FiLMiC Pro v6.8.4 [Unlocked] Apk


Download Zip https://vbooc.com/2yVxy9



In practice, this means Darktable can change tones with any number of tools without losing color information: the tone equalizer, or the rgb curve, or levels rgb, or the contrast equalizer, or sharpening, or color balance all manipulate tones without fear of losing highlight information. Only filmic rgb at the very end determines which bright pixels to turn white. In a way, the scene-referred part of the pipeline feels like raw editing, while the rest feels like editing a JPEG. Contrast this with Capture One, where only the sliders in the Exposure and High Dynamic Range modules can recover bright pixels from white, but e.g. Clarity, Levels, and Curve can not. After getting used to the scene-referred way of working, this seems like an arbitrary limitation, and really makes Levels and Curve less useful than they should be.

A particular pain point in Darktable 3.4 and Capture One was the rendering of colored highlights. In Darktable 3.4, bright colors often turned weirdly radiant, and then aggressively desaturated, with a sharp and unnatural edge in between. I don't quite know why, but this problem seems much reduced in 3.6. Both issues are now dealt with quickly and cleanly with a quick tug on the filmic rgb white relative exposure slider. A real boon that slider is. Now I just wish it didn't affect contrast quite so much and didn't also influence shadows, despite its name. Oh well, a man can dream. Capture One had the opposite problem, and sometimes wisted colored highlights into bright primary colors before desaturating, leading to cyan skies and yellow skin at the fringes of overexposure. This is still one of my major complaints about Capture One.

My last point of struggle with Darktable has long been the rendering of colors of my Fujifilm camera. Something about the colors always seemed off, in a way they weren't in Capture One. Greens too blue, browns too magenta, and skin too pink. After quite some experimentation, I found that this was simply due to Fujifilm depending on a bit of proprietary color magic for appropriate rendering. I now apply one of Stuart Sowerby's LUTs in chromaticity blending mode after filmic rgb. This leaves tonal adjustments fully to Darktable, but fixes the awkward colors perfectly. And it even allows me to play with the film simulations Fuji is famous for.

Well, stupid me ! I forgot the essential : I am running dt 3.8.1, so I will not be able to reproduce what was not done with this software (and maybe version too).
Well, not quite exact, as I am going to play with the settings so as to get something as close as possible as what I can see on the photos which were processed with a different RP.
@Thomas_Do, unless I am really tired, the only difference I could see comparing your adjustments with mine, is a rework of the ton equalizer curve. Would this mean that otherwise my approach was rather good ?
@apostel338, are there noticeable differences from 3.8.1 to 3.9, that would explain the many differences between your settings in filmic and mine for, if I am not mistaken, so few difference in aspect (I even find yours slightly darker, especially the tyres that were rather dusty) ?
Thank-you for playing the game.

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