The problem turned out to be with an old version of Safari which had access to WebGL 2 turned off. After turning it on, the program works.Bruce
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It's always been the case that you could create arbitrary non-extrusion 3D objects using triangles and quads, and you could even get around the limitation on the number of vertex objects by compounding the triangles and quads, which frees up the vertex objects to be re-used. But this was awkward and annoying, and you had to keep checking to see whether you were going to hit the 65536 vertex limit. Now the sky's the limit.Bruce
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