Warez Bb Org Wtf 10 Avi 2

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Bernd Manison

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Jul 11, 2024, 9:45:06 AM7/11/24
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The Scene has no central leadership, location, or other organizational conventions. The groups themselves create a ruleset for each Scene category (for example, MP3 or TV) that then becomes the active rules for encoding material. These rulesets include a rigid set of requirements that warez groups (shortened as "grps") must follow in releasing and managing material. The groups must follow these rules when uploading material and, if the release has a technical error or breaks a rule, other groups may "nuke" (flag as bad content) the release.[4] Groups are in constant competition to get releases up as fast as possible. First appearing around the time of BBSes, The Scene is composed primarily of people dealing with and distributing media content for which special skills and advanced software are required.

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The warez scene started emerging in the 1970s, used by predecessors of software cracking and reverse engineering groups. Their work was made available on privately run bulletin board systems (BBSes).[5] The first BBSes were located in the United States, but similar boards started appearing in Canada, the United Kingdom, Australia, and mainland Europe. At the time, setting up a machine capable of distributing data was not trivial, and required a certain amount of technical skill; this was usually taken on as a technical challenge. The BBSes typically hosted several megabytes of material, with the best boards having multiple phone lines and up to one hundred megabytes of storage space, a considerable expense at the time.[6] Releases were mostly games and later software.

Each release in The Scene consists of a folder containing the material (sometimes split into RAR pieces), plus an NFO and SFV file. The NFO is a text file which has essential information about the files encoded, including a reason for the nuke if the file is a PROPER or REPACK release. A robust NFO file may contain a group's mission statement, recruitment requirements, greetings, and contact info; many groups have a standard ASCII art template for the file, with the most prolific exhibiting elaborate artistic examples. The SFV file uses checksums to ensure that the files of a release are working properly and have not been damaged or tampered with. This is typically done with the aid of an external executable like QuickSFV or SFV Checker. Failure to include an NFO or SFV file in the release will generally result in a nuke, as these are essential components of the warez standard to which The Scene adheres.

David Grime, former DrinkOrDie member, describes the motivation of the warez scene as follows: "It's all about stature. They are just trying to make a name for themselves for no reason other than self-gratification."[15][16]

Warez is a common computing and broader cultural term referring to pirated software (i.e. illegally copied, often after deactivation of anti-piracy measures) that is distributed via the Internet. Warez is used most commonly as a noun, a plural form of ware (short for computer software), and is intended to be pronounced like the word wares /ˈwɛərz/.[1] The circumvention of copy protection (cracking) is an essential step in generating warez, and based on this common mechanism, the software-focused definition has been extended to include other copyright-protected materials, including movies and games. The global array of warez groups has been referred to as "The Scene", deriving from its earlier description as "the warez scene". Distribution and trade of copyrighted works without payment of fees or royalties generally violates national and international copyright laws and agreements. The term warez covers supported as well as unsupported (abandonware) items, and legal prohibitions governing creation and distribution of warez cover both profit-driven and "enthusiast" generators and distributors of such items.

Warez, and its leetspeak form W4r3z,[2] are plural representations of the word "ware" (short for computer software),[2][3] and are terms used to refer to "[p]irated software distributed over the Internet,"[4] that is, "[s]oftware that has been illegally copied and made available"[5][6] e.g., after having "protection codes de-activated".[2] "Cracking", or circumventing copy protection, is an essential part of the warez process,"[7] and via this commonality, the definition focused on computer software has been extended to include other forms of material under copyright protection, especially movies.[7] As Aaron Schwabach notes, the term covers both supported and unsupported materials (the latter unsupported, termed abandonware), and legal recourses aimed at stemming the creation and distribution of warez are designed to cover both profit-driven and "enthusiast" practitioners.[7] Hence, the term refers to copyrighted works that are distributed without fees or royalties and so traded in general violation of copyright law.[8]

The production and/or distribution of warez is illegal in most countries due to the protections provided in the TRIPS Agreement.[14] Software infringers generally exploit the international nature of the copyright issue to avoid law enforcement in specific countries.[citation needed] Violations are typically overlooked in poorer third world countries, and other countries with weak or non-existent protection for intellectual property.[15] Additionally, some first world countries have loopholes in legislation that allow the warez to continue.[16][17]

However, laws and their application to warez activities may vary greatly from country to country;[citation needed] for instance, while Wawa-Mania is under sanction in France, it remains in operation via a host in Moldova, and through use of an Ecuadorian top-level domain.[25] Hence, while high-profile web hosts and domain providers[who?] generally do not permit the hosting of warez, and delete sites found to be hosting them,[citation needed] private endeavours and small commercial entities continue to allow the trade in warez to continue.[citation needed] And, in some countries, and at some times, software "piracy" has been encouraged, and international and usual national legal protections ignored.[citation needed] A dispute between Iran and United States over membership in WTO and subsequent U.S. block of Iran's attempts at full-membership has led Iran to encourage the copying of U.S. software; hence, there has been a subsequent surge in Iranian "warez" and "crackz" websites (as Iranian laws do not forbid hosting them inside Iran).[citation needed] The same policy has been adopted by Antigua,[citation needed] and others.[citation needed]

Warez are often distributed outside of The Scene (a collection of warez groups) by torrents (files including tracker info, piece size, uncompressed file size, comments, and vary in size from 1 k, to 400 k.) uploaded to a popular P2P website by an associate or friend of the cracker or cracking crew. An nfo or FILE ID.DIZ is often made to promote who created the release. It is then leeched (downloaded) by users of the tracker and spread to other sharing sites using P2P, or other sources such as newsgroups. From there, it can be downloaded by millions of users all over the world. Often, one release is duplicated, renamed, then re-uploaded to different sites so that eventually, it can become impossible to trace the original file. Another increasingly popular method of distributing Warez is via one-click hosting websites.[27] In the early 1990s, warez were often published on bulletin boards that had a warez section.

Today most warez files are distributed to the public via bittorrent and One-click hosting sites. Some of the most popular software companies that are being targeted are Adobe, Microsoft, Nero, Apple, DreamWorks, and Autodesk, to name a few. To reduce the spread of illegal copying, some companies have hired people to release "fake" torrents (known as Torrent poisoning), which look real and are meant to be downloaded, but while downloading the individual does not realize that the company that owns the software has received his/her IP address. They will then contact his/her ISP, and further legal action may be taken by the company/ISP.[clarification needed]

In the mid-1990s, the average Internet user was still on dial-up, with average speed ranging between 28.8 and 33.6 kbit/s. If one wished to download a piece of software, which could run about 200 MB, the download time could be longer than one day, depending on network traffic, the Internet Service Provider, and the server. Around 1997, broadband began to gain popularity due to its greatly increased network speeds. As "large-sized file transfer" problems became less severe, warez became more widespread and began to affect large software files like animations and movies.

In the past, files were distributed by point-to-point technology: with a central uploader distributing files to downloaders. With these systems, a large number of downloaders for a popular file uses an increasingly larger amount of bandwidth. If there are too many downloads, the server can become unavailable. The opposite is true for peer-to-peer networking; the more downloaders the faster the file distribution is. With swarming technology as implemented in file sharing systems like eDonkey2000 or BitTorrent, downloaders help the uploader by picking up some of its uploading responsibilities. There are many sites with links to One-click hosting websites and other sites where one can upload files that contribute to the growing amount of warez.

Prior to the development of modern peer-to-peer sharing systems and home broadband service, sharing warez sometimes involved warez groups scanning the Internet for weakly secured computer systems with high-speed connections. These weakly secured systems would be compromised by exploiting the poor FTP security, creating a special directory on the server with an unassuming name to contain the illegal content.[28][29]

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