Prototype Foxy

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Brandi Wendelberger

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Aug 5, 2024, 4:43:25 AM8/5/24
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Ibelieve that is a UPS restriction, not foxy. Each shipper has different requirements and limitations. Determining which carriers and methods that meet your requirements is not trivial. Then you match that to what is supported on an given e-commerce platform. Reach out to Josh, trust me they have seen lots of configurations. I have had to build custom API integrations for clients before to meet requirements. Lots of fun!

Hi @easyaskovic.

Thank you for getting in touch. You can set up a datafeed from Webflow CMS data to Facebook (and possibly Instagram) to keep your social store populated in real-time. Includes product name, image, description, price, and link to product page to purchase through your website/Foxy.


Funtime Foxy appears to be another model for the intact version of Mangle, who (based on its appearance in FNaF World) was also named Funtime Foxy. This is apparent from his pink-and-white color scheme and the fact that he is a fox animatronic. However, unlike Mangle, he is in a completely repaired form (prior to the ending in which he gets scooped). Funtime Foxy's entire body is covered of segmented lines, of which some parts are colored in gray. He also possesses a long bushy tail, similar to an average fox. Like many of Foxy's counterparts, he has yellowish-orange eyes.


He also has three tufts of fur on his head, and a pink snout with three small purple freckles on each side and a black nose. There is pink inside his ears, around his eyes, and at the tip of his tail. He has a red bow tie, much like Mangle and Bonnie, and long, sharp pink nails. Unlike Foxy's other known counterparts (excluding the Nightmare counterparts), Funtime Foxy has five fingers. He has three black buttons on each of his shins.


Funtime Foxy's face splits into five parts, all of which capable of movement; the first split runs directly down the center of his face, with the second running through the center of his eyes, segmenting his face into four different parts in addition to his immobile lower jaw. His facial features greatly resemble both Foxy and Mangle, most notably in the lipstick and yellowish-orange eyes. Funtime Foxy, however, has pink circles on his cheeks, as opposed to the red of Mangle's.


Similarly to Funtime Freddy, Funtime Foxy has a large speaker in the middle of his chest. The function is still unknown. Funtime Foxy, being the shortest main animatronic in FNaF: Sister Location, stands at a height of 5.9 ft (Close to Funtime Freddy) and weighs 290 lbs.


The prototype version of Funtime Foxy differs greatly from the full release. Instead of his bright pink accents, he was originally going to be closer to Funtime Freddy's full release pallet of mauve and a soft purple. He was also missing his red bow tie in the prototype stage. Parts of the animatronic had originally been white but were later recolored to be pink (notably his knees and palms). Another notable change is the prototype had a slimmer tail than the current release of Funtime Foxy.


Funtime Foxy will always be located in Funtime Auditorium whenever the character checks in the Primary Control Module. In Night 1, he would be shocked twice before returning back to his stage. In Night 2, he will be right next to the window as a blackened image and is not shocked


Funtime Foxy returns once again the Custom Night in CAM 07 in a similar fashion to original Foxy from FNaF 1. He initially appears behind the curtains which are similar to the Pirate's Cove curtains from the first game. Funtime Foxy goes through five stages similar to Foxy's from the first game before running to the Private Room similar to Foxy. The only difference is that Funtime Foxy attacks the player from the right, not from the left like Foxy.


The first stage is not showing at all. The second stage is peeking from behind the curtains. The third stage is emerging from the curtains. The fourth stage is fully out of the curtains and looking at the camera. (You can see Funtime Foxy's eyes are different from his previous stages and also his jumpscare.)


The fifth stage is not in the camera feed at all. If you shut the left door when you don't see Funtime Foxy in the camera feed, then shut the right door (preferably the third stage on harder difficulties) before he jumpscares you. His jumpscare has also been developed to have better graphics.


When you see the curtains fully closed again or when the player hears Funtime Foxy is already done knocking on the door, you're safe to open the door. Funtime Foxy does this in a very similar fashion to Foxy from FNaF 1.


It is revealed that Funtime Foxy, along with Ballora and Funtime Freddy, is still active within what remains of Ennard's systems in Freddy Fazbear's Pizzeria Simulator. It is finally killed off along with the other remaining animatronics of Sister Location.


Funtime Foxy hides behind his curtain waiting for the show to begin. The player needs to check his stage and read the sign to see when the showtime is; he will always be on the hour, but the hour will be random. They need to remember that time, because "showtime" is the exact moment that the player gets jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If the player is watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while playing; use this to calculate exactly when the player needs to be viewing Funtime Foxy's curtain to ensure that showtime never happens. Alternatively, Funtime Foxy can be removed from the night by using the Death Coin.


Funtime Foxy returns in Five Nights at Freddy's: Help Wanted in the fourth Dark Rooms level. His level is a recreation of Night 3 from Sister Location, in which the player must navigate Funtime Auditorium, whilst using the Flash Beacon to make sure they don't come across Funtime Foxy. If the player sees Funtime Foxy, they must not run into him or stay still for too long, or else they will get jumpscared.


Multiple clones of Funtime Foxy also appear in the blacklight version of this level, as Funtime Foxy's role as the main enemy is usurped by Lolbit. Bumping into any of these clones will result in a jumpscare.


Funtime Foxy also appears in the Night Terrors level Pizza Party, in a room resembling the one from his Dark Rooms level. He produces the light from the Flash Beacon to alert the player to his location, take too long to leave the room and he jumpscares the player.


Funtime Foxy's personality is self-contradictory. His behavior in Sister Location shows Funtime Foxy as a silent, introverted animatronic who prefers to remain alone unlike the other animatronics from Sister Location. However, his lines in Ultimate Custom Night show that Funtime Foxy has a larger than life persona onstage, being the circus ringmaster.


Note from staff: We have very, very little tolerance for people getting into more gender wars in the comments. If you want to give your opinions, do it in the forum, and don't harass other users' opinions.


PLEASE READ: Whenever you are purchasing prototypes please make sure they are coming from legitimate sources. If you have any questions about prototypes or are new to collecting them, we recommend the Facebook group: Funko Protos 101. There you can find many long time prototype collectors that can offer advice/help about all things Funko prototype related.




Remnant FoxyRemnant Foxy Full ViewAliasesNightmare Classic FoxyPhysical descriptionSpeciesWithered Animatronic FoxGenderMaleEye colorBlue and brownStarting LocationConstruction Area - Temporary AisleFirst AppearsNight 3


Night 3: Remnant Foxy will randomly throughout the night crawl up to the construction area and limp towards the Temporary Aisle, appearing right in front of you, you will need to access the Light Module and press the buttons in a certain order to send Remnant Foxy away.


Night 6(4:00 to 6:00): Remnant Foxy will sneak under the table, you will need to view Remnant Foxy by clicking the button at "Prototypes Table" view, once he is in view, Remnant Foxy's memories can be viewed in the camera monitor. You must select a negative memory to stop him from attacking you. Generally, the bad memories contain researchers or contain no bright colors.


Remnant Foxy is a severely destroyed version of foxy. The only suit parts remaining of him are his torso and his head, with his head missing his face, revealing an endoskeleton. the rest of his parts are strictly endoskeleton, his right foot has no fingers, only hooks attached to it.


I was just coming into my own as an improvisor. I was part of an ensemble, a trio, and a duo, and starting to get regular gigs. Initially, the sensations were quite difficult to convey to medical professionals looking at me from the outside. Hearing something that no one else does and no one else can see or capture (although it turns out in my case I have very noisy ears that can be recorded). To answer honestly? Fear.


The most significant takeaway from being around the biophysicists was witnessing their comfort and vibrancy around not knowing things for definite. Failure or setbacks just propelled them forward. So this energy that was shared around the lab became intrinsic to the ethos of the project coming together. It was research in a way, part journal, part medical curiosity unraveling in the dark. But equally a frame within which music could emerge without judgment, without fear of failure. It all belonged.


You developed new instrument prototypes that were inspired by the middle and inner ear, and they add such a distinct timbre to this music. Can you talk about developing and incorporating these instruments into your compositions?


I mentioned above where the choice of glass came from, but unexpectedly, I found that the radiolaria-inspired lace-like fused glass pieced to be the most unique. If hit with any ordinary soft or hard mallet, they would crack, but when tapped with fleshy fingers they produced a metallic timbre. The larger the structure the lower the general tone of the instrument. I have been so taken by them that I have already dreamed up a possible sound installation.

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