That is not dead which can eternal lie..." The Sinking City Guide is a compendium of knowledge about this atmospheric adventure game. From our publication you will learn how to solve all main and side cases, where to find evidence and how to quickly travel around the city.
The unofficial guide to The Sinking City features a complete set of information required for understanding the most important principles of the game and for beating it. A complete walkthrough is the most important part of the guide. It features the main cases that are related to the main plot of the game, and side cases that are optional. Solutions to specific cases feature locations in which you can unlock them, related locations, all investigation actions that must be completed, encounters with non-playable characters, rewards, and possible choices and consequences. The solutions are supplemented with high quality pictures and map of the city. Since the game lacks official mission markers, these can be very helpful in finding important items and new locations related to conducted investigations.
Discovering new locations in Oakmont might be troublesome - world map atlas can be helpful with that. All most important locations related to main and side cases are marked in it. It also features quick travel points and monster nests that are optional locations. Our guide also features chapters focused on trophies, controls, and system requirements.
The Sinking City is a third-person perspective action-adventure game. The game takes place during the twenties' of the twentieth century, in the titular flooded city of Oakmont, Massachusetts. As detective Charles Reed, players are tasked with discovering the truth about the paranormal activities that take place in the city and about the horrible visions that haunt its citizens. The game is strongly inspired by the works of H.P. Lovecraft.
An example choice is shown on the above picture. The game doesn't distinguish choices in any way from the standard dialogue options. If you want to secure yourself from making bad decisions, perform a manual save before starting conversation with every new important character. Choices and their consequences are described in our walkthrough.
The main storyline should take about 20 hours. This depends on which investigation difficulty level you play. On high difficulty, the game limits or completely eliminates some types of hints as to what further steps should be taken during an investigation. This can significantly increase the time spent with the game because this can slow down your progress in investigations.
It is worth noting that you don't need to complete the game multiple times to see different endings. They are all available regardless of the decisions made during your playthrough. The in-game choices don't branch out too much, and the main plot always has a similar course.
Completing all the side cases extend the game to about 30 hours. Usually, a single side case will take you around one hour. However, this time can be increased for those missions that involve finding and visiting more locations scattered throughout the city.
Yes, the game enables the players to kill non-playable characters. However, it doesn't lead to anything good. You can take the weapon from your inventory while traveling through safe areas where NPCs are located. When you aim at an NPC, he or she can also draw his weapon or he/she can start running away.
Killing NPCs greatly reduce mental health of the protagonist. If you kill more than one person in short amount of time, you can die due to a complete depletion of the blue mental health bar. Eliminated people don't leave any loot behind, which means that in addition to reducing your sanity you will also waste your ammunition.
You can't kill characters related to the investigations. Reed can't shoot them even if the aims at any of the key NPCs. Doing this doesn't have negative consequences that could fail an investigation.
There aren't any locations in The Sinking City in which you can find a shotgun. This weapon is a reward for completing one of the main cases - Quid Pro Quo. You will receive it after talking to Fred on the Fish Market and giving the report to Robert Throgmorton in his estate.
Other weapons (and gadgets) are also rewards for completing selected main cases. We advise you to play a lot of them in the first hours of the game to get as many new items as possible. They will be useful during side cases and during the free exploration of Oakmont.
It was made on purpose. This is intended to increase immersion level of being a detective. Only most important locations are marked on Oakmont map by default - police station, local newspaper, port, hospital etc. The game won't mark places related to main or side cases automatically. Only after you find these places on your own, a magnifier icon will appear, enabling you to search these places.
Always analyze gathered clues - their description might feature information where you should go next. In the example in the above picture there was a hint about having to visit Pier 3 in Port located in the Grimhaven Bay district. Sadly, these clues aren't always so precise. For example, when tracking a wounded character you might need to determine that you should ask about her in the local hospital. All travel destinations are described in our walkthrough. Thanks to that, you won't have to wander aimlessly.
Examining an interactive container (chest, drawer etc.) can be troublesome at first because it isn't a very intuitive mechanism. Pressing a button isn't enough, you must hold it. Don't release the button until Reed finishes his action and takes all loot from the container (a list of drawn items will appear on the screen).
Boat trips are an important part of the game. By default, you can very easily leave the boat - when you reach a docking spot, an icon will appear. To leave the boat, press the interaction button (left mouse button on PC). You can also leave a boat whenever you want. You must press ESC (the PC version). Reed will get up, but he won't land in the water right away. This is a good method to visit areas where there is no place to dock the boat.
As for the time when this guide is published, there are no such plans. The PC version of the Sinking City is available exclusively on Epic Games Store. The exclusivity is timed for one year - it will end in July 2020. It is possible that then the game will appear in other shops, including Steam and GOG.
We recommend taking a look at the walkthrough for Into the Depths main case. We inform there about the point of no return, that is, the action which leads to the game's finale. You can create a manual save before making this decision. This will allow you to continue exploring Oakmont after you check all the endings.
Recommended system requirements aren't very high as well. Full requirements and information about available PC settings and our comments can be found in the System requirements chapter of the guide.
Hello and welcome to my achievement guide and roadmap for The Sinking City. The Sinking City is a H.B Lovecraft inspired game which sees you take the role of Charles Reed, P.I, in the dark, gritty and partial submerged city of Oakmont.
The game is an investigative type game played in the third person with shooting elements. Oakmont can be considered open world and you will have to think for yourself when plotting which locations to visit on a map.
The walkthrough will provide further information that should be noted before playing as this game contains many missable achievements, mainly from opting to do one choice during a case rather than the other. However, you can manipulate saves so a second playthrough is not required.
There are side missions in the game, some of which are not required for anything but a couple have achievements tied to them. I highly recommend you do the other side quests regardless so that you maximise XP and obtain all skills as soon as possible so it makes the game an absolute breeze.
As part of the case, you will enter the Keel Row Bar. In the corner of the floor area there will be a gypsy woman. Speak to her and she will offer to read you fortune for one bullet. Do so and this achievement will unlock.
You will be required to head over to the Oakmont Chronicle as part of the case. The lady at the main desk will automatically talk to you upon entering. Make sure you accept her request for an interview and this will unlock upon finishing the interview.
After gathering all the key evidence at the Expedition HQ, you will need to go to the Oakmont Chronicle to find an advertisement of a ship that will be located in Grimhaven Bay. To obtain this information, you will need to use the archives. Once you have correctly found this advert this achievement will unlock.
You will head to the hospital looking for Sanders as part of the case. Do not skip the text as you will miss this. The doctor at the main desk will ask you if you have any headaches, reply yes, he will ask whether you would like to try an experimental treatment, reply yes and this should unlock.
As part of the case, you will be required to head to Oakmont University. A NPC will guide you to the Department of Medicine. Once there, the NPC at the desk will ask you to clear the lab out. Do so, and head into the right door after the boxes blocking the way and locate a red button on the wall. Hit this button 3 times and a big enemy will be reanimated and the achievement will unlock.
Head back here and the guards will either let you in or you may have to kill them depending on earlier choices. Once in, head to the crates of fish (marked in blue) and put the poison in. After all have been done, this will unlock.
As part of the case you are required to proceed to Redemption Church. After collecting the key evidence you can enter the diving suit in the basement and proceed to the depths where you will enter a temple of sorts.
c80f0f1006