In the MFC Project Property Pages, add the GLG library "GlgEx.lib" to Linker, Input, Additional Dependencies:
<glg_dir>\lib\GlgEx.lib, where <glg_dir> is your GLG installation directory.
GlgEx.lib is the GLG Extended C/C++ API, which is the highest version of all GLG APIs provided.
Other available GLG APIs for C/C++ are: Standard API (Glg.lib) and Intermediate API (GlgIn.lib).
If you intend to obtain a commercial GLG license and want to determine which GLG API to purchase,
you can try linking with <glg_dir>\lib\Glg.lib or <glg_dir>\lib\GlgIn.lib. In this case,
add the following preprocessor definition to C/C++, Preprocessor, Preprocessor Definitions in the
project Property Pages:
a) If linking with Glg.lib (Standard API), add GLG_CPP_STANDARD_API preprocessor definition.
b) If linking with GlgIn.lib (Intermediate API), add GLG_CPP_INTERMEDIATE_API preprocessor definition.
GLG MFC examples and projects may be found in <glg_dir>\examples_mfc directory.
GLG animation example uses GLG Standard API.
GLG SCADAViewer example uses GLG Intermediate API.
GLG ObjectPosition example uses GLG Extended API.
More information regarding the GLG C/C++ libraries may be found in the GLG Programming Reference Manual,
section "Using C/C++ version of the Toolkit", "GLG C++ Bindings" (page 171):
http://www.genlogic.com/doc_html/glgcpp.html#1013656