This is the reason why I need to write portable, sustainable content. But if I include pictures in them, I would like to take advantage of bootstrap classes to have fluid images in the content without having to modify my Markdown. This is one example amongst others.
See this thread for more:
Hugo Discussion (Solved) Is there a way to control markdown images in Hugo?This can't be done in Hugo natively -at least not entirely-. I very much doubt that filling a Github issue would make much of a difference since there are other priorities. BUT I managed to wrap a markdown image with the markup I need, by...
I assume that the ideal mechanism to do what we want would be to have a filter mechanism to modify the HTML produced by Blackfriday (part of Hugo or Blackfriday??). But as it is not possible for the moment, your solution seems to be nice enough.
Anyway. I guess that it would be ideal if Hugo had an inbuilt shortcode that detects images in the markdown syntax. If we could also have the ability to add classes to these markdown images that would be even better.
Are you trying to create a dataset for a scenario that does not have penguins or puffins entirely? If you are trying to create a model to identify certain classes while ignoring other ones, it may be benefical to include them, then omit them in the preprocessing in order to prevent the model from becoming confused by something it has never seen.
I am using lightgallery JS for my image galleries and I have everything working quite well. I am using bare HTML for my images, but Markdown for everything else. It works fine, so not the end of the world, but I would like to simplify my workflow a little bit if I can, and do everything in Markdown instead of resorting to HTML. How would I write this in Markdown so that it renders just like this:
not an answer to your actual question, but if you are repeating that block of code over and over again, it is a good candidate for using a data file instead. Then you could just build the code once and then loop thru a list of images and other info to build it.
Other hero image elements have combo classes like Hero image image 4. This extra class is used to create different backgrounds. All you need is to first add another class to Hero image as eg. image 10 and after on this combo class add different background image.
Hope that make sense to you. You can try on element with combo class Hero image image 4 delete image 4 class and you get option to add another class as image 3, image 2, image 1 etc. to change already assigned images to this combo class.
a very hacky workaround would be to just add a div with a specific class right before(with no lines in between) the ![[image.png]] and use the selector .cm-html-embed:has() + .media-embed > img its ugly but it works
Is it possible to use images and other file types such as css/js/etc. in a Razor Class library? I'm having an issue trying to get the images and css in the Razor Class Library to show up in a .Net Core 2.1 MVC application.
is there a possibility to select a certain class from a 2D classification job and display the raw images of all particles belonging to that class?
The way I do it is to run a select job to select one class, run an extract job with particles of this class and then open the mrc files in the corresponding job-folder. But that is somewhat cumbersome.
Best
Dario
I do want to point out that we do not expect single particle images to be particularly interpretable, or look like much at all. For instance, here are some particle images from a T20S dataset which goes to 2.8 :
Hi Rich - the particles should be pretty clearly visible (and interpretable) if contrast adjusted and lowpass filtered though, right? After all, they are clearly identifiable on the original micrographs?
Is it possible to do this on the fly for visualization (prior to the greyscale adjustment)? Or does it require running a Downsample job on the whole stack? Or some simpler adjustments - e.g. just adjusting levels a bit makes the same particles more visible (just done all at once here, not per particle):
I'm starting a project where the task is to identify sneaker types from images. I'm currently reading into TensorFlow and Torch implementations. My question is: how many images per class are required to reach a reasonable classification performance?
It really depends on your dataset, and network architecture. One rule of thumb I have read (2) was a few thousand samples per class for the neural network to start to perform very well. In practice, people try and see.
A good way to roughly assess to what extent it could be beneficial to have more training samples is to plot the performance of the neural network based against the size of the training set, e.g. from (1):
High Variance : In this situation you will see that Cross-Validation error is higher than Training error after convergence.There is a significant gap if you plot the same against training data size.
High Bias: In this situation Cross-Validation error is slightly higher than training error which itself is high when plotted against training data size.By plotting against training data size I mean ,you can input subsets of training data you have and keep incrementing subset size and plot errors.
Also I suggest if you are using TensorFlow ,read more about GOOGLE's INCEPTION Image Classifier. It is already trained classifier on google's image database and you can use it for your images, that way requirements for number of images comes down drastically.
I'm trying to add a CSS class to a particular image style, in Drupal 8. For this purpose, I'm trying to set up a template, but am open to all solutions since I know I lack knowledge (I've been teaching myself this stuff over the past couple of months).
Specifically, I want all images with the style machine name 'feature_main_960_x_640_' and field machine name of 'field_image' to include the following class during 'Full content' view mode. I would like this class to be added to the img tag.
I've used Display Suite to add the Bootstrap 3's 'center-block' class. The class is added before the img tag, in a div. This doesn't center the image. I could only get the image to center when I manually added 'center-block' within img. I also used the Field Formatter Class module for this purpose and it also added the class to a div rather than img: so the problem persists.
So far, I've taken a sledgehammer to the problem and used the following template to apply the class to all images but would like to be precise in application, as mentioned above. This is the template I used:
Using images for educational purposes is allowed under fair use exemptions to U.S. copyright (U.S. Code, Title 17, Chapter 1, Section 107.) Use of a copyrighted work for criticism, comment, news reporting, teaching, scholarship, and research are not considered infringements if the use weighs favorably when considering these four factors:
Generally speaking, using copyrighted images for teaching and education is considered fair use. However, if that includes posting images to a website, that could be considered a publication and therefore copyright infringement.
The following image formats are supported: JPEG, PNG, GIF, Animated GIF, WebP, Animated WebP, BMP, and WBMP. Additionalformats may be supported by the underlying platform. Flutter willattempt to call platform API to decode unrecognized formats, and if theplatform API supports decoding the image Flutter will be able to render it.
To automatically perform pixel-density-aware asset resolution, specify theimage using an AssetImage and make sure that a MaterialApp, WidgetsApp,or MediaQuery widget exists above the Image widget in the widget tree.
The Image.asset, Image.network, Image.file, and Image.memoryconstructors allow a custom decode size to be specified through cacheWidthand cacheHeight parameters. The engine will then decode and store theimage at the specified size, instead of the image's natural size.
This can significantly reduce the memory usage. For example, a 4K image thatwill be rendered at only 384216 pixels (one-tenth the horizontal andvertical dimensions) would only use 330KB if those dimensions are specifiedusing the cacheWidth and cacheHeight parameters, a 100-fold reduction inmemory usage.
In the case where a network image is used on the Web platform, thecacheWidth and cacheHeight parameters are only supported when theapplication is running with the CanvasKit renderer. When the application isusing the HTML renderer, the web engine delegates image decoding of networkimages to the Web, which does not support custom decode sizes.
In this example, a variant of NetworkImage is created that passes all theImageConfiguration information (locale, platform, size, etc) to the serverusing query arguments in the image URL. link To create a local project with this code sample, run:
flutter create --sample=widgets.Image.3 mysample
The Image module provides a class with the same name which isused to represent a PIL image. The module also provides a number of factoryfunctions, including functions to load images from files, and to create newimages.
This is a lazy operation; this function identifies the file, butthe file remains open and the actual image data is not read fromthe file until you try to process the data (or call theload() method). Seenew(). See File Handling in Pillow.
If desired, the warning can be turned into an error withwarnings.simplefilter('error', Image.DecompressionBombWarning) or suppressed entirely withwarnings.simplefilter('ignore', Image.DecompressionBombWarning). See alsothe logging documentation to have warnings output to the logging facility instead of stderr.
Applies the function (which should take one argument) to each pixelin the given image. If the image has more than one band, the samefunction is applied to each band. Note that the function isevaluated once for each possible pixel value, so you cannot userandom components or other generators.
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