I would REALLY recommend that if you want to continue glaze, that you
differentiate it from other engines. One way to do this might be to
write it in haxe (
haxe.org).
Haxe is the opensource descendant of mtasc. It allows for optimized
avm2 output, avm1, c++ native output (windows, mac, linux, iphone,
android, webos) and even some canvas support. I use a box2d port in it,
but that isnt optimized for the platform - it is just ported via a
script. More native physics engines are welcome! - polygonal has been
porting motor2 - but not yet released.
Haxe would give you a lot more options, and quite frankly, a reason for
it to be used over box2d. You can still use it in flex, as3 projects via
swc output too.
just a thought.
cheers
Tony
On Mon, Sep 13, 2010 at 5:28 PM, Tony Polinelli
<to...@touchmypixel.com> wrote:
I would REALLY recommend that if you want to continue glaze, that you differentiate it from other engines. One way to do this might be to write it in haxe (haxe.org). Haxe is the opensource descendant of mtasc. It allows for optimized avm2 output, avm1, c++ native output (windows, mac, linux, iphone, android, webos) and even some canvas support. I use a box2d port in it, but that isnt optimized for the platform - it is just ported via a script. More native physics engines are welcome! - polygonal has been porting motor2 - but not yet released.
Haxe would give you a lot more options, and quite frankly, a reason for it to be used over box2d. You can still use it in flex, as3 projects via swc output too.
just a thought.
cheers
Tony
--
Tony Polinelli
http://touchmypixel.com