Moonwalker Michael Jackson Song

0 views
Skip to first unread message

Chanelle Kirksey

unread,
Aug 3, 2024, 10:24:21 AM8/3/24
to glasutogre

Michael Jackson's Moonwalker (マイケルジャクソンズムーンウォーカー Maikeru Jakusonzu Mūnwōkā) is the name for several unrelated video games, all based on the film of the same name created by U.S. Gold and Sega in 1989 and 1990 that incorporate the personage of and were co-developed by Michael Jackson himself. The arcade version, home video games and home computer versions all differ in terms of gameplay, but the story and concept remain constant. The story, which is taken from the Moonwalker film, follows Michael, using various music and dance related abilities, on a quest to save kidnapped children from the hands of the evil "Mr. Big". The games incorporated synthesized versions of the musician's hits, such as "Beat It" and "Smooth Criminal". The games have now achieved cult status and are remembered for being a memorable point in Jackson's change to a different stage persona from "Thriller", to "Bad".

Versions of the game were released for the popular 8-bit and 16-bit home computers of the time. They were developed by two small softhouses, Irish Emerald Software Ltd and American Keypunch Software, and published by British company U.S. Gold; all of these have since gone out of business.[1] The home computer versions are the only games to make reference to the early portions of the film.

The games featured four different levels. The first was a top-down maze-style level based on the 'Speed Demon' short, involving wandering the studio to collect various items and costume pieces, with the final piece being the motorcycle, all whilst trying to avoid the crazed fans. Stealth elements were used, with an onscreen map similar to that used in Metal Gear 2: Solid Snake. The next level had similar gameplay, riding the motorcycle collecting tokens, upon which turning into a car in order to jump a barrier to the next part.

The final level involved morphing into a robot and shooting at soldiers in openings, with the player controlling a crosshair. The four songs used were "Bad", "Speed Demon", "Smooth Criminal" and "The Way You Make Me Feel".

Since all three games were made in isolation, and all hardware had different sound and memory capabilities, they all included a different selection of songs. The levels on which each song was used is summarized below.

With completely different gameplay to the home computer versions, Moonwalker was developed into an arcade video game by Sega (programming) and Triumph International (audiovisuals), with the help of Jackson which was released on the Sega System 18 hardware. This game suffered from Sega's suicide battery[3] on its arcade board (a battery that, accidentally or otherwise, renders the game unplayable at the end of its lifespan). The arcade has distinctively different gameplay from its computer and console counterparts, focusing more on beat 'em up gameplay elements rather than platform.

The game is essentially a beat-em-up, although Jackson attacks with magic powers instead of physical contact, and has the ability to shoot magic power at enemies instead of getting close enough for a melee attack. A map of the stage is shown before it begins, and after which, Jackson must get from the start to the end without losing all his health, rescuing all the children and defeating all the enemies along the way.

The game can also be played multiplayer; if the cabinet supports it, up to three people can play simultaneously. All three players play as Jackson, dressed in his suit from the "Smooth Criminal" music video. The first player wears a white suit and hat, with a blue shirt; the second player's character dons a scarlet outfit with a white shirt; the third player's character is dressed in black, with a red shirt. The characters all have armbands: blue for white outfit, white for red outfit, and red for black outfit.

Bubbles: Part of the peculiarity of this game comes from this unusual power-up. Bubbles the chimpanzee, Michael's real-life pet, appears in each level. Once collected or rescued, the chimp transforms Michael into a robotic version of the pop singer that has the ability to shoot laser bursts and absorb significantly more damage.

Home versions of the game were released for Sega's Mega Drive/Genesis and Master System home video game systems, as well as the Sega Game Gear handheld system, though the gameplay was completely different from the arcade version. A version has also been rated by PEGI for an upcoming release on Virtual Console.,[4] but no confirmation of which version. The home console versions of the game were actually based on an evolved version of the home computer version of the game (with gameplay somewhat similar to the Shinobi series), in contrast to the arcade version which was a three-quarters view shooter/fighter type game. The game involved the player controlling the pop star in a quest to save all the kids that had been kidnapped by Mr. Big. In the arcade version, Katie was one of three types of children who could be rescued, in the home version, all of the captive children are young blond girls termed "Katies", although Zeke appears in the end sequence.

The game's levels and music were borrowed from the film (though many of the music tracks were taken from Jackson's Thriller album as well) and the player had the ability to destroy enemies by making them dance. In the console game Michael could become a robot by rescuing a certain child first, and then grabbing a comet that fell from the sky. In the arcade version, Michael became a robot by rescuing his chimp pal Bubbles. The arcade version also had the novel feature of three simultaneous players (each controlling Jackson's character in a different-colored "Smooth Criminal" outfit).

The gameplay is focused on finding children, all of whom resemble Katie from the movie, which are scattered throughout the level, some behind certain objects such as doors. Most of the objects are empty or contain enemies. In contrast to the arcade version, Michael's moves more closely resemble his trademark dancing moves. For example, the standard attack is a stylized high kick that is commonly incorporated into his dance routines. If the player continues to hold the kick button, and moves michael backwards, he performs Michael's signature Moonwalk dance move. The player has combination health/ability bar. One button will allow Michael to spin, being invulnerable in the process. However, this spin move will slowly lose health. If the spin is held for more than two seconds, Michael will throw his hat in a fashion of a boomerang which will destroy most enemies. The longer the spin move is held, the wider distance that the fedora will cover. If held down long enough, a dance magic scene similar to the arcade version would play, featuring dance moves taken from the film clips of whatever song is playing in the background. Michael can also use the magic to slide down banisters and eliminate multiple enemies in the process. In certain levels, a shooting star may appear which temporarily transforms Michael into a cyborg that can attack enemies with various artillery, though cannot collect children. Almost every stage has three levels, designated in Super Mario Bros. fashion as X-1, X-2, X-3. However, the final level of the Mega Drive/Sega Genesis version was a first person "flight sim" type battle between Michael (now transformed into a space ship) and Mr. Big's ship.

Critical reviews were mixed. Your Sinclair compared the Spectrum version of the game to Gauntlet and Operation Wolf, saying it was well animated and "a surprising amount of fun".[10] MegaTech said that the Megadrive version was an addictive platform game that had "excellent graphics".[11] Mega magazine placed the game at number 91 in their list of the best Megadrive games of all time, saying it was average.[13]

The Jackson sprite is also an iconic part of web-culture, appearing in several Newgrounds animations and flash games, mostly the Mega Drive/Genesis version. The arcade version was used in one of VH1's I Love the '90s then-and-now commercials, showing the arcade Jackson sprite standing in front of the girl sprite, while she runs off screaming and a cage drops on Jackson and imprisons him.

Since Jackson's death, interest has grown in the game, and since the original ports of the game are so rare, brand-new sealed copies can run on auction websites as high as $13,999.99.[citation needed] The Sega Genesis runs on eBay as high as $72.50 new.[14]

A week after Jackson's death, game developer David Perry revealed that he was working with the singer on a console title called Michael Jackson: The Experience. The Wii and Nintendo DS versions were released by Ubisoft in November 2010, and the Xbox 360, PS3, and PSP versions were released in April 2011.[15]

The game has a PEGI rating for the Wii's Virtual Console, hinting that the game will eventually be released by Sega Europe on the Virtual Console. This will be the very first time the game has ever been ported out of its original systems. No versions have been confirmed, however, according to supported systems, it could either be for the Mega Drive/Genesis, Master System/Game Gear, arcade version or more than one of them.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages