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Peppin Kishore

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Aug 3, 2024, 5:13:17 PM8/3/24
to glarylborso

Beyond contributing to Club TBVO, you can support TBVO with a TBVO shirt*. The design is based on two pieces of early-CD era promotional ephemera. (The first donor to identify both items in the comments below will get a free shirt.)

Editor's Note: Josh and I have brainstormed for several months on how to best to do this. We've had a test Club up for a while and kicked around few different options. As we enter new territory, we are always open to constructive criticism and input from those who love his articles a much as I do. Please give the new Club TBVO look. Josh has dedicated sections for just about anything he wants, including a sub-forum, downloads, and specific activity stream.

Please suggest a contribution amount, or perhaps a couple of monthly contribution levels. I have greatly enjoyed your TBDVO columns and would like to support your writing through the club, but I have no idea of what is reasonable. Thank you!

? Hi, long-time reader, first time poster. Just wanted to say that I've greatly enjoyed the entire series of TBVO and I really admire the amount of work that goes into each article. As someone who spent way too much time surfing the SH forums in search of the best mastering for every classic album, this is right up my alley. I also appreciate the mixture of objective and subjective analysis. Looking forward to more!


Thanks so much, Lucas. A big part of the motivation for TBVO was reading the SHF forums. It whet my appetite for finding the best mastering, but with so few (if any) members having every version, let alone comparing them level-matched, I alway ended up feeling like I needed to just track them all down myself!


Thanks so much, Lucas. A big part of the motivation for TBVO was reading the SHF forums. It whet my appetite for finding the best mastering, but with so few (if any) members having every version, let alone comparing them level-matched, I alway ended up feeling like I needed to just track them all down myself!

i'm a great admirer of your work. I wondered for a while if there was room for a kind of "back of the enveloppe" TBVO thread where we could share tips and maybe Musicscope captures but in the end I think it would end up subjective and unstructured and there's SHF for that. Your work is unique and, yes, the best we can do is encourage you to produce more

I was wondering what the best version of KSP for playing modded playthroughs are, I wanted use scansat, part overhauls, warp drives, more planets, etc. Which version of the game is compatible with types of mods like this?

I would try 1.10.1. Kopernicus, which is a required mod to use planet packs, has been adopted by a new development team and does have a test version available for 1.10.1. I haven't tried it yet but others have had success.

1.10.1- all the latest game features, but not all mods are updated to include those changes (e.g. to the drag system to allow open-ended fairings). Some of the very newest mods are listed as only compatible with 1.10.x, though they may work in earlier versions too; sticking to the latest version of the game and mods means you get the latest and greatest additions at the expense of a potentially smaller selection. Also has a few annoying bugs in it.

1.9.1- nearly as many core features as the latest release but has been out for far longer so more mods are compatible; expect some occasional issues when using the very latest versions of some mods which are intended for use in 1.10.x but on the whole it should work without (m)any problems. Also has a couple of minor bugs in it, but some mods exist to correct these (e.g. fuel transfer issues).

I am new to this whole music thing. I can barely play a few songs on guitar and taking piano lessons now. However I have after COVID killed my business I am taking music production as probably a hobby in my early 50s.

With that all said I did the trial for Cubase Pro 10.5 financially it seems to be best bang for buck but affordability at this moment its not in the budget.
My question is will Elements be sufficient for me to use to learn all the stuff I have taken on including NI Komplete 13 EastWest Daw etc?

I did the trial for Cubase Pro 10.5 financially it seems to be best bang for buck but affordability at this moment its not in the budget.
My question is will Elements be sufficient for me to use to learn all the stuff I have taken on including NI Komplete 13 EastWest Daw etc?

Keep in mind there is 4GB asset limit per scene file in every version of Unity prior to Unity 2020.1. If you are building a large, modern PC/console game, then you should not consider anything older than Unity 2020.1.

For Nintendo Switch and built-in renderer, 2019 LTS is better than 2020 LTS and 2021 LTS. Tested with many isolated projects and my current game which is a commercial grade large project (128GBs). I provided extra comments about it on this post:

For Nintendo Switch and built-in renderer, 2019 LTS is better than 2020 LTS and 2021 LTS. Tested with many isolated projects and my current game which is a commercial grade large project (128GBs). I provided extra comments about it on this post:

I usually pick a learning theme to ponder for the year in front of me. Perhaps 2023 should be spent pursuing the best version of yourself. Here are a few high-level observations for you to consider that concept.

Deep fulfillment and joy grow only in healthy soil. They are results and outcomes of a flourishing life. Years ago, I wrote a book titled Flourishing. While researching that book, I was reminded that we can create a surplus of substitutes and alternatives to deep fulfillment and joy. We naturally have to redefine things a bit but any number of things can anchor our life. But not all anchors and journeys yield fulfillment and joy. Many of them actually deliver the reverse. They trap us. They drain us. They ruin us. They disappoint us. If fulfillment and joy had a score what would your life get today?

Duke Nukem 3D: 20th Anniversary World Tour on steam is a good place to start as any if you're looking for a user friendly way to play Duke 3D. Has an extra episode made just for it's custom port, but the port it's self has a few quirks.

Otherwise there's Duke Nukem 3D: Atomic Edition on ZOOM Platform which is bundled with Duking it out in DC, Duke Caribbean Vacation and Nuclear winter as well as a few map compilations.

As for source ports, there's Eduke32, BuildGDX and RAZE. They all use DUKE3D.GRP as an 'IWAD' as you put it. I don't think any of then can play the World Tour episode from Duke Nukem 3D: 20th Anniversary World Tour yet, but I haven't tried in a while.

Megaton Edition is, in my humble opinion, the best version of the game out there and the only version that I'd suggest everybody to play. I wouldn't suggest purchasing the 20th Anniversary World Tour, because the additional episode isn't something to write home about anyways, so you aren't missing anything worthwhile if you end up skipping it altogether.

I know RAZE supports the World Tour version, I played through the new episode with version 1.7.1, and I just tried it with 1.9.1, and it still works. It shows up as Duke Nukem 3D: Atomic Edition: (WT) when you launch Raze.exe. The only issues I can recall when I played it with 1.7.1 was there were some really messed up sound effects on a couple of doors. Like, screeching, make your ears bleed noise. But I only encountered that once or twice... the Russian level I really remember had one. Other than that it worked fine.

You know what, I just tried Red Ruckus in the crappy port that comes with World Tour, and those two vertical doors sound exactly as horrible. They just aren't as bad because all of the sounds in that festering pile of swill they called a source port were also muted beyond belief, so it's not as ear splitting.

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