Hey all you Hell Let Loose Guys! Have a really simple artillery calculator far superior to fun let loose or any other one you've every seen. Keep this one in your pocket. You don't need markers, you don't need to dial in numbers .Just click where you would like to fire, and dial in the artillery.
I wanted to share an artillery azimuth and range calculator overlay I've been working on for a few weeks in Unity. No more needing multiple binocular readings to hit your target. Just set scale and drop markers on the map where you want to hit and it does the math! It also includes wind offsets for most artillery platforms if you choose to use them. I've got more features planned, but wanted to get this out there. Tested and verified to work. You still need a spotter, but this should make the initial shells easier to aim.
In Boom Beach, Artillery and Barrages are often used together to damage or destroy key buildings in an attack. This calculator makes it easy to quickly determine the most efficient combination of Artillery and Barrages to fire.
For attack planning, especially for some of the older modelled aircraft, it would be nice to have a ballistic calculator for at least all the unguided bombs available, either integrated into the game or as an external applet.
The user enters data such as release velocity, dive angle, release altitude, stick size and bomb spacing, and the calculator determines e.g. bomb range, time of flight, impact angle, impact velocity, pattern length, and sight depression at release.
There are things like this for artillery, sniping, and such. But when would you have time to do this in a fast bombing run? Probably why I've never seen one for aircraft in real life. The thing your looking for is the backup bombing sight. That thing that looks like a spiderweb on the hud. I hope to find some real life data charts for it on the internet one day. If you wanted to use a calculator, you would have to do this before the mission, at base, as your planning your attack. Then hope that you can get near that situation in the real battle (probably not). Too many nasty surprises always waiting to mess up your plans.
Ashley in Plymouth is a naval officer looking for a calculator to help with artillery. She's apparently a master in calculations for artillery, but then why does she need it? Please listen to her story first.
Ashley of Plymouth asked you to investigate a calculator used with artillery. The computing instrument invented by a scholar named Galileo who lives in Pisa seems to be excellent. Let's go meet them and hear their story.
This is an original Soviet Army Artillery Firing Calculator, used in determining proper elevation and deflection (direction) when operating field artillery weapons. It was carried in the map/document case worn by a Soviet artillery officer. The calculator contains diagrams and a graph, with rotating wheels and tabs, and made of material which permits writing-in pertinent data to calculate a firing solution and erasing thereafter.
When folded, the calculator measures 8 inches by 6 inches by 1/2 inch thick, and 16 inches by 8 inches x 1/4 inch thick when opened. It is constructed of a stiff, faux-leather over cardboard, with contents stitched and riveted to the interior. The cover is printed in gold Cyrillic letters: DEVICE FOR CORRECTION OF FIRE, MODEL OF THE YEAR 1944, along with the symbols of the Soviet army and the manufacturer. It is in exceptional condition given its age.
Imagine you are a 22 yr old Soviet artillery officer under pressure from your Soviet General (with the political officer looking over your shoulder) while trying to use this device to determine critical mathematical calculations and avoid the consequences of friendly fire on your front-line comrades (not that the political officer cared about that). Not for the feint of heart!
ENIAC was designed by John Mauchly and J. Presper Eckert to calculate artillery firing tables for the United States Army's Ballistic Research Laboratory (which later became a part of the Army Research Laboratory).[7][8] However, its first program was a study of the feasibility of the thermonuclear weapon.[9][10]
These early programmers were drawn from a group of about two hundred women employed as computers at the Moore School of Electrical Engineering at the University of Pennsylvania. The job of computers was to produce the numeric result of mathematical formulas needed for a scientific study, or an engineering project. They usually did so with a mechanical calculator. The women studied the machine's logic, physical structure, operation, and circuitry in order to not only understand the mathematics of computing, but also the machine itself.[19] This was one of the few technical job categories available to women at that time.[44] Betty Holberton (née Snyder) continued on to help write the first generative programming system (SORT/MERGE) and help design the first commercial electronic computers, the UNIVAC and the BINAC, alongside Jean Jennings.[45] McNulty developed the use of subroutines in order to help increase ENIAC's computational capability.[46]
Herman Goldstine selected the programmers, whom he called operators, from the computers who had been calculating ballistics tables with mechanical desk calculators, and a differential analyzer prior to and during the development of ENIAC.[19] Under Herman and Adele Goldstine's direction, the computers studied ENIAC's blueprints and physical structure to determine how to manipulate its switches and cables, as programming languages did not yet exist. Though contemporaries considered programming a clerical task and did not publicly recognize the programmers' effect on the successful operation and announcement of ENIAC,[19] McNulty, Jennings, Snyder, Wescoff, Bilas, and Lichterman have since been recognized for their contributions to computing.[47][48][49] Three of the current (2020) Army supercomputers Jean, Kay, and Betty are named for Jean Bartik (Betty Jennings), Kay McNulty, and Betty Snyder respectively.[50]
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The system may be used to calculate firing solutions for any type of armament used by the rocket and artillery units of the Polish armed forces, ensuring precise ballistic calculations. The system enables the imprementation of ballistic tables (electronic version) for different types of artillery shooting projectiles.
The key component of UKART-2 System is a specialised sowtware unified with the FCS TOPAZ System that had already been inducted into the Polish armed forces.
Preparation of shooting and fire control using the ammunition implemented with digital ballistic tables;
Reception and memorization: co-ordinates of any combat artillery unit, weather data, ammunition data provided by ballistic tables, fire power and fire support coordination components data;
Reception and calculation of co-ordinates of targets and explosions
Calculation of topography, adjustment settings and target range measurements for each cannon / mortar / launcher firing position
Timer setting display
Adjustment settings calculations during firepower and effective fire attack.
Calculating results in order to set the auxiliary target
Use of control cannon data
Operation of various types of digital maps (e.g. CADRG, GeoTIFF, , MrSID, CIB, VPF/SHP, DTED)
Visualization of the tactical situation based on APP-6A standard symbols
Analog computers were vital to work at Los Alamos. Enrico Fermi was renowned for his exceptional skills on his German Brunsviga calculator. When physicist Herbert Anderson bought a faster Marchant calculator, Fermi upgraded too, always wanting to be on the cutting edge.
ENIAC was designed by the U.S. Army to automate the process of making fastand accurate artillery calculations during World War II. It filled a30-by-50-foot room and used 174 kilowatts per second--enough power for atypical home for more than a week. It could store 20 10-digit numbers in itsmemory, and it cost roughly $450,000. In contrast, a modern PC costs less than$3,000 and can calculate 70 million numbers in a second.
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