Toby Fox first announced Undertale v1.001 on January 12, 2016.[1] Beta testing for Undertale v1.001 began on January 19, 2016, and was only available for those with the Steam version of Undertale.[2] This version of Undertale was later deemed official on January 20, 2016[3], and was later made available for those who bought the DRM-free version of Undertale on January 21, 2016.[4]
In the Windows and console versions, the monitor in Alphys's lab follows your movements. However, this is only a static image in the OS X and Linux versions.The static image for the monitor is still in the Windows version's files, unused.
A "1.001v1" patch was later released, which was a Steam compatibility update. Only one thing was changed: entering "Gaster" as the fallen human's name will now reset the game immediately after typing it. In the previous version, it only does so when you confirm the name.
In the PS4 and Vita versions, this area is the Dog Shrine, which is both a reference to a box full of goodies that Toby Fox was given at a Japanese Undertale event (thereby explaining the Japanese theme), and most likely a parody of the Kickstarter campaign. You can donate gold to it to have it decorated with various items. The price gradually increases every time you donate, however. Each time you donate, you get a PlayStation Trophy. This area has two new music tracks, the second being unlocked after donating six times:
...and a (somehow) even goofier version of Dogsong, played with instruments from Super Mario World. According to the 5th Anniversary Concert video, these tracks are titled "Mysterious Shrine" and "Absolutely Overfamiliar Shrine", respectively.
In the Nintendo Switch version of the game, the Dog Shrine is still present, but has fallen into disrepair and no longer functions. Instead, this area is home to a bonus boss fight against the Mad Mew Mew (actually the Mad Dummy haunting a discarded Mew Mew Kissy Cutie doll, whose attacks must be avoided using the Joy-Cons), which is unlocked after encountering the Mad Dummy and returning to Snowdin. This battle uses a unique remix of "Ghost Fight". Successfully completing this boss battle replaces Mad Dummy in the True Pacifist credits with their new identity, Mew Mew.
In the Xbox version, both the Dog Shrine and the Mad Mew Mew fight are replaced with a slot machine. The player can exchange Gold for Dog Coins, which can then be used on the slot machine to multiply the current amount of Coins. Afterwards, the player can donate the Coins they have to receive prizes, which (like the PS4 and Vita version's Dog Shrine items) are simply static, interactable objects, along with achievements. Once all of the prizes are obtained, the player will instead get the equivalent amount of Gold for every donation they make.
Sans makes an appearance with the poker table prize (referencing an unused concept for the game, where Sans was originally going to run poker at a casino), and has several bits of dialogue that correspond with each prize. After beating Mettaton, like the Switch version, Mew Mew appears in place of Sans. Along with this, she also has different dialogue. A new music track accompanies this room.
In all of the console versions, the player can select a border to surround the game screen during play. At the beginning, the player can only select "Simple", "Sepia", and a "Dynamic" border that changes to match each area the player passes through, with the respective designs being unlocked after achieving an ending. A "Beauty" border is unlocked after beating the hidden Hard Mode.
The Nintendo Switch version adds two more unlockable borders. One of them is a Mew Mew Kissy Cutie-themed border unlocked after fighting Mad Mew Mew, and its title will be "Real" or "Not Real" depending on the player's answer when Undyne asks if anime is real. The other border is a dog-themed border titled "Super Dog, Hoi", which is unlocked by deploying the Annoying Dog in the Artifact Room.
The Xbox version comes with another unlockable border. After visiting the slot machine room, a casino themed border is unlocked. Interestingly, this border features cameos from Deltarune characters, such as Jevil, Lancer and C. Round.
Normally, the bonus boss fight against So Sorry in the Hotland Art Club requires the player to enter the room on October 10th at 8:00pm. In the Nintendo Switch version, the player can fight So Sorry at any time during October 10th. The sign hasn't been changed to accommodate this, though. Additionally, Samael (So Sorry's creator) is now credited.
The Clam Girl, one of the possible NPCs who can appear under specific "Fun" values, has received a change in the Nintendo Switch version. When spoken to during the True Pacifist epilogue, she will tell the player that they haven't met Suzy yet, and that the time they will meet is fast approaching. As she almost finishes her dialogue, her face changes and greys out, then mysteriously vanishes in a similar fashion to the Mystery Man and one of the Gaster followers. This may be a tease for the game Deltarune, as a character in that game is named Susie (with different spelling, however). Deltarune would eventually be released on October 31, 2018, just over one month after the release of Undertale's Nintendo Switch version.
In the Japanese version of the game, Flowey's "That's a wonderful idea!" voice clip is redubbed by Toby Fox himself, using a translation of the English line. Flowey's other voice clips remain unaltered (since they consist entirely of wordless grunting), so Japanese players still have the opportunity to hear him spout distorted Ronald McDonald quotes.
But Undertale [official site] is not most games. More importantly, Undertale's community is not like most communities. And thus Undertale's Patch 1.001 bug fixes and increased compatibilities have been picked apart over the last couple days to reveal secret spaghetti or other such nonsense. Spoilers ahead.
Listen: Delving into the weirder side of Undertale is a bit like stumbling into one of those conspiracy rooms you see on TV, pictures tacked to the wall with bits of twine strung up between them like a game of Cat's Cradle gone wrong. Everything has meaning. Everything is important.
I can't wait for Patch 1.002, wherein "Small bug fixes" turns out to be an entirely new Gaster-centric game, accessible only by turning around clockwise six times and then shoving microwaved spaghetti into your eye sockets.
Toby Fox first announced UNDERTALE v1.001 on January 12, 2016.[2] Beta testing for UNDERTALE v1.001 began on January 19, 2016, and was only available for those with the Steam version of UNDERTALE.[3] This version of UNDERTALE was later deemed official on January 20, 2016[4], and was later made available for those who bought the DRM-free version of UNDERTALE on January 21, 2016.[5]
Toby Fox launched the first update for his indie hit Undertale yesterday, and data miners have already made some notable discoveries within version 1.001. Although the designer has previously said updates to the game would only fix bugs, Undertale superfans have found that the patch adds new dialogue and secrets to unravel.
As promised, certain glitches have been amended as well, including those that affected the game's "pacifist" ending. Other changes: An especially difficult puzzle has been made a bit easier to solve; Fox himself tweeted that blue attacks have been slightly altered in color to help the colorblind see them better.
But what's really interesting are the additional lines of dialogue to be found from both talking to characters and interacting with objects. Undertale fans are most excited about those that seem to suggest that a character previously only speculated upon is indeed canonical.
Gaster is thought by Undertale fans to be the long-lost brother of resident skeleton sidekicks Papyrus and Sans. (Kotaku offers an in-depth explanation of this character's origins.) An especially rare tweak available in the patched version of Undertale apparently grants access to what fans think is the character.
You'll have to luck out to have the requisite stats to actually meet Gaster, but it's easier to encounter the dialogue that fans think confirms his existence and background. Possible hints to the character's backstory are revealed through newly updated dialogue in certain areas.
Fox responded to the data mining of his game on Twitter. When asked whether the efforts of the Underminers resulted in the lack of overt new content in this version of Undertale, he denied those claims.
W. D. Gaster is a character from the 2015 video game Undertale. He cannot normally be encountered in the game, and is never discussed directly as part of the game's main narrative. Players can only encounter events related to him either by luck or by modifying certain game files. A sprite from one of these events, internally named "Mystery Man", is generally used to portray W. D. Gaster, though the sprite's connection to the character is only hinted at, and not confirmed.
The existence and nature of W. D. Gaster has been the subject of speculation among both fans and critics. Multiple theories exist about him, including ones that suggest that he is related to Sans and Papyrus. It has also been argued that his name is a reference to the Wingdings font, similar to Sans and Papyrus being named after the fonts Comic Sans and Papyrus.
W. D. Gaster is a character created for Undertale. Although he himself does not appear in the game's main story, he is alluded to through cryptic references in rare dialogue from minor characters. He is also indirectly referenced during an optional fight against Sans, who wields weapons that are labelled "Gaster Blasters" in the game's files.[1] Gaster's existence in Undertale was discovered after players looked through the game's code.[2] There are two sprites within the game's files that are believed to represent Gaster, known as "Mystery Man" and "Redacted".[3][better source needed] According to IGN, the "Mystery Man" sprite appears to be based on the design of the character Uboa from Yume Nikki.[4]
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