in the basement you hear people two floors above you, on 2nd floor you hear everything bellow you. Game is truly unplayable now. Bring back old audio until the new one gets resolved. Its like not a single dev played the .13 build before release..
Its solution can be to turn off the binaural sound. Moreover, this solution is individual (someone will solve the problem, someone does not), but everything is fine with me after disabling this function.
Binaural doesn't solve anything. The Oculus sound system works very differently from the standard Steam audio system which causes all this tomfoolery. Veritas made a very interesting video about it, I highly recommend giving that one a watch.
You just said there is zero vertical audio, then proceed to say you can here people two floors above you and then on the second floor you can hear everything below you? So by that logic there is not 0 audio?
Look at these clueless drones lmao! Sound is ruined across ALL MAPS, in some more than others. Binaural does not resolve anything. Almost impossible to figure out whether someone is behind/in front of you, or below/above you. I even had instanced where I was killed by someone from the left, and their audio was coming from the right. There is nothing individual about this, you are simply deaf and have 5 dollar headphones. Sound is total trash across the board and no one can do anything about it except the developers. Beginning to doubt whether even they can.
Secondly, I don't have that much of an issue in certain situations with the sound. Such as being outdoors on shoreline & customs (so far) the directional sound generally works OK but is difficult to ascertain vertical when in a building. On occasions the distance of sounds suddenly goes from being 'far away sounding' to 'very close' in the space of less than a second.
You are right that only the dev's can sort it. It won't be overnight so I don't know why the complaining continues over multiple threads about the same thing which has already been answered nor do I understand the need for deliberate offense to those who just want to play a game and don't understand or care about the technicalities.
Exactly.
Me personally prefer "poo sounds" (which we have rn) if BSG can make it better in future, working as sound should work in game.
THan having a bit better sounds (previous wipe) without any room for improvment.
So even if i dislike current sounds, if there is room for improvement i can live with them, even if those are annoying as duck sometimes.
Interchange LTD allows remote access to your party-line intercom system. This 1RU rackmountinterface includes a digital hybrid for connection to analog (POTS) phone lines.The front panel headset interface jack allows easy connection to your wireless phone, tablet,or computer allowing remote access through a phone call or conferencing app. Thefront panel DTMF keypad and headset jack allow easy call setup.
The Listen-Always design allows both the phone hybrid and the mobile phone headset interface to monitor the intercom just like any other belt pack. Listen mode is a high impedance bridging tap on the intercom line. Talk mode is enabled via a front panel switch, either Off, On, or Auto. Auto follows the phone hybrid Auto-Answer mode.
The internal digital hybrid connects intercom audio to a standard analog telephone line without the transmit/receive crosstalk common to analog hybrids. Its DSP continuously monitors both the phone line and audio signals to deliver excellent separation. This proprietary, dual-convergence echo canceller algorithm can achieve excellent separation, typically exceeding 50 dB, without any setup and without sending a noise burst down the line.
Interchange allows remote access to your party-line intercom through JK Audio Innkeeper Series Digital Hybrids. This professional half rack interface provides a four wire audio interface and remote control connection for JK Audio innkeeper LTD, innkeeper 1x/1rx, or innkeeper 2 Digital Hybrids for POTS lines, or JK Audio AutoHybrid IP2 for VoIP lines. The front panel headset interface jack allows easy connection of your mobile phone, tablet, or computer allowing remote access through a wireless phone or conferencing app.
The Listen-Always design allows both the phone hybrid / 4-wire connection and the mobile phone headset interface to monitor the intercom just like any other belt pack. Listen mode is a high impedance bridging tap on the intercom line. Talk mode is enabled via a front panel switch, either Off, On, or Auto. Auto follows the phone hybrid Auto-Answer mode.
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems.
The file extension for the standard AIFF format is .aiff or .aif. For the compressed variants it is supposed to be .aifc, but .aiff or .aif are accepted as well by audio applications supporting the format.
Because the AIFF architecture has no provision for alternative byte order, Apple used the existing AIFF-C compression architecture, and created a "pseudo-compressed" codec called sowt (twos spelled backwards). The only difference between a standard AIFF file and an AIFF-C/sowt file is the byte order; there is no compression involved at all.[5]
Apple uses this new little-endian AIFF type as its standard on macOS. When a file is imported to or exported from iTunes in "AIFF" format, it is actually AIFF-C/sowt that is being used. When audio from an audio CD is imported by dragging to the macOS Desktop, the resulting file is also an AIFF-C/sowt. In all cases, Apple refers to the files simply as "AIFF", and uses the .aiff extension.
For the vast majority of users this technical situation is completely unnoticeable and irrelevant. The sound quality of standard AIFF and AIFF-C/sowt are identical, and the data can be converted back and forth without loss. Users of older audio applications, however, may find that an AIFF-C/sowt file will not play, or will prompt the user to convert the format on opening, or will play as static.
Apple has also created another recent extension to the AIFF format in the form of Apple Loops[6] used by GarageBand and Logic Pro, which allows the inclusion of data for pitch and tempo shifting by an application in the more common variety, and MIDI-sequence data and references to GarageBand playback instruments in another variety.
AIFF files can store metadata in Name, Author, Comment, Annotation, and Copyright chunks. An ID3v2 tag chunk can also be embedded in AIFF files, as well as an Application Chunk with Extensible Metadata Platform (XMP) data in it.[8]
AIFF supports only uncompressed PCM data. AIFF-C also supports compressed audio formats, which can be specified in the "COMM" chunk. The compression type is "NONE" for PCM audio data. The compression type is accompanied by a printable name. Common compression types and names include, but are not limited to:
We had a few calls a while back from callers to our radio show who had questions about the "diverging diamond" interchange planned as part of the new Billings Bypass project on Johnson Lane near Billings.
Will drivers understand the traffic pattern placing them on the left side of the road? Will the bypass be able to handle the weight of vehicles on the bridge over the long term? Those were just a couple of questions from some of our callers, so I thought, why not get the engineers for the project on the show? Especially since this if the first diverging diamond interchange in the state of Montana.
Lisa Olmsted and Doug Enderson from DOWL engineering firm joined us on the air to talk about the project and field listener phone calls. The full audio can be found below. Plus, Lisa mentioned a video now available that shows drivers how the interchange is designed to work. We've got that posted for you below.
This if the first diverging diamond interchange planned for the state of Montana. Lisa Olmsted and Doug Enderson from the DOWL engineering firm joined us on the air to talk about the project and field listener phone calls.\nRead More
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