Wheni was younger and I was playing Urbz on ps2 I absolutely loved it! i love every feature about it, the way you level up the way you complete jobs and the graphics too (baring in mind at that time them graphics were never seen before, not like the graphics now where you could watch a ufc match on ps4 and possibly think its a real ufc match. Because that didn't totally happen to me once!) I also loved playing it on the gameboy and ds!
You wouldn't need to think of any changes because the storyline and gameplay was amazing as it was in my opinion! Like the social interactions were fun and exciting and I loved how with different groups of Sims you really did have different greetings for them!
@SimmeringPassion , while this sounds like a good idea, EA has made the decision to not pursue at this time any kind of remake or remastering of older console or computer versions of the various Sim games that have been released over the years. The number one request has been updating Sims 2 to run on newer computers and operating systems. The bottom line is that it is EA/Maxis Studios decision to make. For now, they are focusing their resources on other projects.
I have seen uploads along the years in the gallery of people making previous sims but it would be exciting if they were to come back as part of a game pack or a download feature, no pressure as I know they get enough of that already!
If an alien visited Earth and wanted to know what the height of cool looked like in 2004, I would direct them first to The Urbz and then to My Chemical Romance's second studio album. The two entities occupy a similar space in my brain, and in a way, my love for one very much fed the other.
As a burgeoning emo kid yearning to live out the punk rock fantasies I was far too young to realize, The Urbz was my way into the subculture. The Black Eyed Peas' Simlish versions of all their most popular songs were all over The Urbz' soundtrack, sure, but for me, it was all about the aesthetic. I lived vicariously through my Urb, envisaging myself as a cool, capable teenager working part time at a piercing shop, dyeing my hair all sorts of wild colors and building up my street cred on the scuffed path to popularity. In reality, I was a mousy-haired pre-teen with chipped black nail polish, and as I near my 30s, I feel much the same.
In that way, The Urbz is still a transformative yet timeless experience that does something different. Newer iterations of The Sims might add a fresh lick of paint to your metropolitan dreams, most notably through expansion packs like City Living or For Rent, and I'm sure some of the best Sims 4 mods do well to emulate its urban charm. Still, nothing comes close to the personality of the original, and I think EA would do well to capitalize on that for newer fans of the franchise.
The Urbz shone a light on under-represented subcultures whose sartorial and musical choices sat firmly on the fringes of society back in the early 00s, all spiked-up hair and edgy (for that time) facial piercings; a modern iteration would have to tackle the fact that the unconventional has become somewhat conventional in 2024. You'd be hard-pressed not to find a woman sporting a vibrant pink bob in London today, and having a mobile phone in hand is no longer the epitome of grown-up cool now that most toddlers know how to use an iPad by the time they reach three.
Truth be told, I have no idea what the 2024 equivalent of a punk caricature would be, or how it could be represented in a game like The Urbz. Maybe EA would let us roleplay as an ayahuasca-swilling, chronically enlightened, down-on-our-luck uber-hippie busking in subway stations? Maybe the publisher might crank the irony way up and instead of grinding for street cred, we'd be locked into the ceaseless pursuit of followers, subscribers, and ultimate influencer glory? Or maybe, just maybe, The Urbz 2 could be a refreshed and revitalized remake of The Urbz to bring it in line with modern technology?
Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Jasmine Gould-WilsonSocial Links NavigationStaff Writer, GamesRadar+Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.
2023 is set to be a big year for The Sims franchise. New content is being released for The Sims 4, and The Sims 5 - aka "Project Rene" - is also in development. While some Simmers are ready to move into a new era for The Sims, the upcoming base game will come with significant changes, including multiplayer, cross-platform gameplay, and an emphasis on social connection. Since The Sims 4 is on par with The Elder Scrolls: Skyrim for being a "decade" game, it makes sense for Sims publisher Electronic Arts to take some big swings with The Sims 5 - including a possible Sims Online-inspired multiplayer mode.
Many Sims players may be unaware that the franchise has had a multiplayer game. The Sims Online - also known as "EA-land" - was an MMORPG and social simulator released in 2002. With the immense popularity of the first Sims game and the rise of the MMORPG genre with old-school RuneScape and Everquest, Electronic Arts wanted to get the best of both worlds. Unfortunately, The Sims Online was short-lived, as a lack of consistent players culminated in the game shutting down in 2008. Still, The Sims Online deserves a complete remake instead of being the multiplayer model for The Sims 5.
Many gamers are familiar with modern social simulators like Second Life and Animal Crossing, without knowing that The Sims Online predates them both. The first Sims game introduced the iconic life simulator mechanics that are well-loved today, including the creation of Sims, relationship mechanics, lot customization, career paths, and more. Remarkably, The Sims Online was able to emulate quite a bit of the Sims experience while also creating a space for real-life players to interact. The MMORPG certainly had its drawbacks, but it set a precedent for the potential of large-scale social simulators.
When The Sims was released, modders began creating custom Sims content for the game and may have expected The Sims Online to allow for the same freedoms. Electronic Arts was focused on monetizing the game, so players were constrained to using only the official content that could be purchased in-game. This was a major upset, especially for players who were paying a monthly fee. Another issue that arose was the lack of compelling gameplay, as the technological limitations of the time severely constrained what players could do in The Sims Online. For instance, there were few career options, causing players to scam other players to make money, crushing the in-game economy within days of release.
While there are more social simulation games on the market than in the early 2000s, the enduring popularity of The Sims franchise more than justifies a reboot of The Sims Online. Modern gaming technology has revolutionized how players interact, from real-time concerts in Sky: Children of the Light to world boss battles in The Elder Scrolls Online. The Sims Online could use this tech to vastly expand the capabilities and potential of the earlier released MMORPG. The Sims 4 has added quite a bit of new content to the franchise that the MMORPG could adopt, allowing for a remake of The Sims Online to focus solely on the multiplayer experience.
One game element that The Sims Online arguably did well is the advent of multiple neighborhoods where players could live. Each area had different terrain, with Alphaville being the most prominent residential district and communities like Dragon's Cove offering a higher degree of difficulty. A remake of The Sims Online could return to this neighborhood structure and in-game economy while adding more robust functionality to ensure they're not easily exploited. A reboot could also add more sophisticated Sims gameplay, including more careers, individual lots for households, pets, and, most importantly, custom content.
after replaying assassins creed II i was feeling extremely inspired, I fell in love with Italian renaissance architecture and wished to recreate that in the sims, originally I planned to recreate the Medici estate but that just did not work out, so I mashed in a lot of buildings I saw on Pinterest and in the game and came up with this, I think I did a good job of recreating Italian architecture, I am especially in love with the courtyard haha
3a8082e126