Mega Maker Download

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Shantelle Wenske

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Aug 5, 2024, 11:36:33 AM8/5/24
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Version 1.8.5.1 (17/09/2023)



Fixed Bugs-If the player is frozen by Dark Man 3 while shooting with Super Adaptor, it crashes the game.

-Pipetto splash particles may crash the game.

-On Off Ladders may crash the game when changing state.

-Cossack Catcher may crash the game if Wily has nowhere to spawn.

-Using Concrete Shot on Mokumokumo coming from machines or Cold Man may crash the game.

-When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.

-When getting in a pit, Heavier Push Block may force some other assets to fall down with them even when not in contact.

-The toggle icon for setting if a screen is connected to another can be activated when the mouse is over other UI elements.

-Flip Platforms top solid sometimes doesn't get properly erased on transition, making them able to softlock the player.

-Tackle Fire coming from droppers crashes the game when killed by the player.

-Kaminari Kogoro sometimes doesn't properly reset its properties and position on transitions.

-Mini Snowman from Snoler sometimes doesn't properly disappear on transitions.

-Plasma sound effect may sound weird when another plasma is offscreen.




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Version 1.8.5 (10/09/2023)



Changes-Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.

-Chill Block now breaks and freezes Lava on contact.

-Thunder Claw no longer makes the player go lower when using another character than Megaman.

-Molier is now able to break destructible blocks from droppers or manually placed.

-Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.

-Flying alt of the Ice Block now better matches the non flying alt colors.

-Fixed typo for manual MM11 block description.

-Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.

-Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.

-Solar Blaze projectile is now strong enough to melt the Melting Snow Block.

-Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.

-Mini Snowman now bounces properly on Spring and Bouncy Ball.

-Plasma SFX when reconnecting should feel more like in the original game.

-Boobeam on rails can now be frozen by ice weapons when considered enemies.

-Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.

-Spawner now has alt colours for MM11's block and GB5's can.





Fixed Bugs-Multiples Boobeam tends to not work properly when together as enemies.

-Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.

-Pasting objects doesn't properly delete all others objects under it.

-Giree isn't saved by Lava Hover Saver when already on a wall.

-Impact Spike is always looking up.

-When changing level from the builder, the camera doesn't move to the player spawn location.

-Napalm Drill sometimes doesn't spawn properly when on the edge of a section.

-Droppers timer doesn't properly reset when taking a teleporter or after a transition.

-Hovers animation still plays when on ground.

-When placed over ground, Water Hover phase through it.

-Pile Driver crashes when hitting a new Destructable Block

-Ice Blocks stutters when moving down in Section Water.

-Tackle Fire doesn't emit light in Darkness.

-Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.

-Bottom corners of Fuse Rail don't work properly.

-Target Rails and Boobeam Rails are not properly visible under Darkness.

-Gravity Fields are not properly visible under Darkness.

-Press can be moved by moving platforms.

-Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.

-Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.

-Astro Gates no longer work properly under Time Slow.

-Elec'n gets stuck in place when placed between two sections.

-Placing specific gimmicks next to tiles can make lava pass through the said tiles.

-Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.

-Big Pets Platform phase through the player and enemies instead of pushing them when moving.

-When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.

-Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.

-Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.

-Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.

-Hell Metall DX doesn't work properly on edges.

-Player sometimes gets hit twice on the same enemy.

-Astro Gates when placed between two sections can sometimes despawn.

-Hogale sometimes falls off when entering inside tiles.

-Explosive Crates don't properly get damaged by Tengu Blade attacks.

-Molier can destroy itself where a moving platform previously was.

-Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.

-Uber Chain hits through invulnerable bosses like Kamegoro Maker.

-Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.

-Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.

-On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.

-Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.

-Sinking priority for boxes in lava sometimes makes the block stays in the air.

-When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.

-Bass Buster Shots kept being blocked by solid when under a Waterfall.

-Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.

-Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.

-When passing under a Wall Blaster, the enemy may disappear for 1 frame.

-When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.

-Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.

-Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.

-Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.

-Moving Light sound effect doesn't stop when using weapons with a time stop effect.

-Punk may bounce against a moving platform just below him when dashing in his screw attack form.

-Petit Snakey on the ceiling can't be moved or crushed like his ground variant.

-Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.

-Being crushed by a Lighter Push Block on water while being raised up crashes the game.

-Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.

-Kamegoro Vortex coming from both sides can crush the player.

-When Merserker attacks against a solid, it sometimes gets stuck inside of it.

-Teleporter with an anchor between two screens vertically are unstable.

-Icicle Teck doesn't stop at lava properly when freezing.

-Lava Hover can float in the air where previous lava was after being frozen.

-Top Solids below Quicksand prevents the player from falling and can have it stuck.

-Ladders below Quicksand are not possible to use when going down.

-Moving Cog has the same animation for different speeds.

-When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.

-When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.

-Yoku Block can kill the player while appearing with only one Yoku Block.

-Bari interaction with the Ice Block above them is not working properly.

-Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.

-Hyoey will die in a loop when under lava.

-Ice Block in levels from older versions may not break when above Hotplates.

-Pukapucker may now fall off platforms as opposed to the 1.7 version.

-Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.

-You cannot place Section Water at the top of the section when there is an other Section Water on the section above.

-Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.

-Ice Block flying variants get in collisions with other elements below it making them unstable.

-Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.

-Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.

-Hard Man can sometimes kill itself when in a long section.

-Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.

-When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.

-Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.

-Move Hover and Guts Hover are able to be moved by each others.

-Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.

-LaJaba cannot be frozen properly with Ice Slasher.

-Flame Blast sometimes doesn't properly activate Big Pets Platforms.

-Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.

-Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.

-Search Snake is not breaking Kamikamin Chests properly.

-Gravity Field is not working correctly when the base is not visible on the screen.

-Reflecting Yokus sometimes desync when out of the sections.

-Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.

-Animation when using the Tengu Slide with no energy can be wrong.

-Wall Shadow is missing one skin.

-Moving a Lighter Push Block with Spread Drill from the right is not working correctly.

-Enemies can be moved by other hovers when already on one hover.



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