I've been on these forums here a while, so I decided I wanted to try my hand at a guide. I was looking through and was thinking something people have mostly left alone, so the Rage Prophet seemed perfect. Slight note: the major argument is that Barbarian 1/Oracle X is stronger than it, and I make my points but the purpose is to optimize Rage Prophets, not diss it. So I'd appreciate it if that's what we did here.
It's very much a work in progress. I try and work on it with my spare time and just add on to it. Input is welcome and appreciated. Getting all of your input can help inform my decisions. I'll add a post to the Guide to Guides when I'm happier with it.
If somebody was going to approximate Rage Prophet with Barbarian 1/Oracle X, why not instead use Bloodrager 1/Oracle X? Then you could get the Mad Magic feat to let you cast while in Rage, including that induced by the Rage spell. Unfortunately, unlike arcane casters dipping in Bloodrager, I know of no easy way to be able to cast the Rage spell.
Even for Barbarians it's only two rage powers and a feat, and you take one of the rage powers anyway for Rage Prophet. It changes how the PrC is played. Bloodrager/Oracle/Rage Prophet is viable and might become a very odd but probably fun Barbarian Mystic Theurge. As UnArcaneElection points out, that one feat fundamentally changes whether Rage Prophet works as intended because Clarity of Mind is no longer needed to cast anything.
All right added. Uncommon races are on my to-do list but I'll make sure to make my way to them. From my reading of Ragecaster ability, you still need Moment of Clarity if you really want to stick an offensive spell on someone, which you can do very well.
I'd put in some discussion of Chained vs Unchained Barbarian.
When uBarb first came out, I toyed with the idea of a uBarb/Life Oracle/Rage Prophet. uBarb Temp HP+Life Link is a nice buffer for effectively the whole party. And it lets you turn rage rounds into out of combat healing.
The beast totem isn't taken for the claws and only occasionally for the AC. It's taken because pounce is good. Well, maybe the claws + bite are worthwhile if you take Animal Fury too, but that's a lot of feats on extra rage power.
Moment of Clarity's successors Perfect/Ultimate Clarity are pretty good once you've got the sunk cost for Moment of Clarity anyway. Perfect Clarity lets you reroll miss chances as well as the bonus vs. illusions mentioned in the short description, Ultimate Clarity is basically 1 round of true seeing per rage.
so um... I don't see anywhere in there yet What you think the strengths of the class are that makes it more worthwhile over barb 1 oracle X. Like you say it is worth because of it's strengths. But then I don't see any strengths explained. You need to explain in mechanics WHAT this is bringing to make it worth going into.
Rage powers primarily are the major advantage. The Barb 1/Oracle X can only get access to 1st level rage powers, while the Rage Prophet can potentially get any of them, based on how many oracle levels they take. Plus your spells aren't actually that weakened and potentially is stronger. (In DC's)
Actually, a section comparing Rage Prophet to BarbarianBloodrager 1/Oracle X and listing the strengths and weaknesses of each one might be worth it -- not to argue against one or the other, but to help people figure out where each one shines. Sort of like comparing Eldritch Knight to Magus -- the latter took away a lot of niches for the former, but not all of them, and each can do stuff that the other isn't very good at.
Casting within Rage is only for self healing at level 2 and personal buffs at level 8. With Mad Magic you can cast any spell during a rage. You mark those powers red and yellow. Can you explain further? One of the primary benefits of Bloodrager is that you can go into combat laying down spells, if it is a major feature of one class, how come you rate it so poorly for the Rage Prophet? You may have a point, but I can't see the justification.
You have Bloodrager down as yellow because of Ragecaster, due to the caster level boost. But if you enter the class as Bloodrager 2/Oracle 3/RP x with the Magical Knack trait you don't lose any caster level anyway (outside of RP itself) and you don't have to use Moment of Clarity. Ragecaster becomes redundant.
You mark Rage Prophet Mystery green. What's the benefit? None are for self-healing and only See Invisibility has a range of personal and eligible for Raging Spellstrength. The spells are quite interesting if you want to be a creepy Oracle diviner, but no use for a raging warrior.
I'll reiterate what the others above asked - RP does seem like a cool class but we need justification of how to make it good, class guides are about optimisation. It doesn't matter if the class is flawed - I'm sure someone has made a guide for Prophet of Kalistrade and zany stuff like that. We want to discuss why it is worth taking, other than quite cool.
Those abilities aren't very good. I use Rage-Cycling to get around it a bit, but the class also rewards the use of Moment of Clarity. Sure in case of dire emergencies it could be handy, but don't really need it. I don't want to talk about in-combat healing, but a lot of people say it's bad.0o0o0 O 0o0o0 wrote: You have Bloodrager down as yellow because of Ragecaster, due to the caster level boost. But if you enter the class as Bloodrager 2/Oracle 3/RP x with the Magical Knack trait you don't lose any caster level anyway (outside of RP itself) and you don't have to use Moment of Clarity. Ragecaster becomes redundant.In order to qualify you need at least one Rage Power; Moment of Clarity. The only way to do that as a bloodrager is the primalist archetype, which doesn't give ANY until 4th level. Therefore, you can only do it until after 4th level. You lose out on spell levels, not caster level, which loses spells you get.0o0o0 O 0o0o0 wrote:You mark Rage Prophet Mystery green. What's the benefit? None are for self-healing and only See Invisibility has a range of personal and eligible for Raging Spellstrength. The spells are quite interesting if you want to be a creepy Oracle diviner, but no use for a raging warrior.They're good utility spells. Gives you something to do outside of combat. Also, casting while raging isn't really the whole point. If you're next to someone, you hit them. You cast offensive spells (which get boosts detailed in the guide) if no one is nearby. Otherwise rage and hit them. If you get the Lame Oracle Curse, you can rage-cycle and don't need to worry, or still rage and use Moment of Clarity for those nice boosts.
Please reread my first post here and the disclaimer.I'll work on the weekend (when I have time) to make a comparison at level 16, since you all seem to want it. But otherwise, I'd like input on other areas. Besides, the point of guides is to help people make a specific class. People don't go to the Cleric guides and say you should play Druid instead.
Something like,
"This class has 2 main build paths, the gish aka weapon user that uses spells to buff and for utility, or the offensive caster. Both paths are going to have us using our feats to gain scaling class features from our parent classes.
For weapon route, since you get to count your level for rage powers it's a way to make a caster that has access to pounce using beast totem. The chosen oracle mystery can do a lot to get good buffs. (maybe going barb 4/oracle 2 or barb 5/oracle 1 to reduce rage power loss? haven't looked at this much) This is how you are awesome as a gish, plus against certain foes your Spirit Guardian ability makes you godly.
For the offensive caster path we'll be looking to take advantage of rage cycling and Ragecaster to put us close to full caster level and eventually to get a HUGE boost to our DCs. Plus we have a decent weapon presence as a fallback. Will definitely want to use the barb 2 oracle 4 for this build to progress spellcasting. Works well with X mysteries."
See, if you had this polished up and at the start of your guide I can see that your guide has two focal points, two directions to take this class and why it's exciting and awesome to build either. And that this classes power rests in the extra rage power and extra revelation feats.
Like seriously, me writing that and reading that makes me very interested in looking at how to build one of these. This is the kind of thing we're asking for at the start of your guide. Put this where your "Disclaimer" is and rename it to introduction and remove all the negativity about "the barb/oracle is better than this" and "people see this as worthless", since that kinda is really killing your guide right from the start.
Hey, so something I just noticed that is pretty awesome for this. If you're going oracle 4, take the Spirit Guide archetype. At lv4 it adds the bonded spirit's spirit magic spells to your oracle spells known for that day, but only of spell levels you can cast. This is a great way to grab even more spells that aren't on the cleric list to your list.
Furious Spell is a thing that might be considered for a build such as this. It improves whatever blasting you may have, and can be an option if you don't want to be a cookie-cutter Lame Cursed Oracle.
Addendum: With the Magical Lineage/Metamagic Master trait(s) (along with your favored blasting spell), that metamagic benefit can apply for free on a single spell of your choice (or two, if you decide both traits are worth it).
Granted, Divine spell-lists don't have that great of options, I think it'd be cool to see that Rage Prophet decide that a trial by fire through the results of a Flame Strike spell would be neat, powerful, and overall useful over the course of the character's career.
Secondly! I just saw a FAQ which makes me kind've sad... Basically Rage Prophets can't use Rage Prophet levels to qualify for Rage Powers. In Home Games, I would personally change that as it significantly weakens the Rage Prophet. However there are still plenty of good Rage Powers that are available.
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