Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command & Conquer: Generals, released in 2003. Zero Hour added several new abilities to each side, and a new mode of play called the Generals Challenge, where the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful "boss" general, General Leang. Regular factions seen in the base game are also available and are updated.
The generals system was originally supposed to appear in the base game. Development of the new units was inspired by the development team's experiments with INI editing and combining existing units and weapons to create new ones.[1]
General Alexis Alexander: Alexander's strategy is focused on super weapons. Alexander can create a very stable economy and build up a large amount of special weapons and defensive structures quicker than most generals. The price of the particle cannon is slashed in half for her, $2500 instead of the usual $5000.
In addition to the three factions from the vanilla game, three playable generals have been added to each faction, each with his or her strengths and weaknesses, as well as unique units and/or modifications to the standard arsenal.
In this mode, the player takes on the identity of one of the nine generals and battles other generals one by one, ultimately confronting a powerful boss general who utilizes technology from all three factions. This mode is somewhere between the campaign and skirmish modes, as the game starts unevenly with the enemy base already built, but there are no objectives other than to destroy all of the opponent's buildings to win.
Updated: 23-01-2012
Recently (12 August 2009) I installed from TFD, Generals Zero hour for some old good fights after i saw in you tube the Generals Trailer 1 at E3 that made me wanna revisit that game.
Now i am running Windows 7 x64 and after installation the program didn't run.
so here is what you should do to make it run
i've tried for the last hour to get c&c generals zh to work on my newly installed win7 x64 ultimate machine. i've tried creating the options.ini file in both generals and zh folders in my documents. i also set compatibility mode to windows xp (sp3)... i tried a bunch of other modes as well. and i am the admin but i set run as admin anyways. when you load the game the disc spins, the slash screen comes up and then the application doesn't respond and hangs indefinitely. any solutions or ideas would be appreciated
On router i have forwarded the ports zero hour use, firewall still up. Ingame options i have no port number in the firewall port override box, because it's already fixed in router and windows firewall. This fixed the problem on my win7 and on my brothers win10.
i dont get it if i already forwarded the ports in my router and firewall allows the 4 generals that i have..why it still disconnecting..i guess ill need to insert the ports in the advanced settings in firewall..altho i have it in options showing the port 29900 and everything looks fine...i used to play before once every 6 7 games, now i cannot play at all! very weird!
Thank You for your reply.
yes, I'm asking for a better configuration please. My experiment with using the same settings as that bf2 configuration (failed) worked only on one of three of my computers. the premade c&c generals.dxw config only works with the original c&c generals, but not c&c generals zero hour.
Thanks again,
noddynod443
I have done some extra experimenting with the c&c generals.dxw from the dxwnd exports folder and I would venture to say that that config never worked. Starting c&c generals zero hour with the config just bypasses any video setting in the config.
Well my problem that I've had since the begining of this discussion with either generals or zero hour is that if I start either game with Dxwnd default settings, both "appear" to startup just fine in Dxwnd; however, both games bypass the dxwnd windowed mode setting. Therefore Starting directly into fullscreen mode instead of dxwnd windowed mode.
Both configurations are an improvement. I have the same problem with Zero Hour. It starts up with the zero hour splash screen and then crashs with the famous "program name has encountered an error" message.
This project was a lot of work. Starting in 2019 and spanning over 300+ hours of researching, testing, coding, I really hope GenPatcher is going to help a lot of people. Before GenPatcher, installing the game and getting it to run properly could take around 30 minutes for those who knew what they were doing, and several hours for those who lacked the knowledge and experience of the many existing bugs. I therefore want to thank you for using this software, validating all the hard work and effort put in.
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Contra is a freeware modification for Command & Conquer: Generals Zero Hour real-time strategy game. It's a big project that started in 2004. It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. It also adds new music and sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new Generals.
Zero Hour does what any good real-time strategy expansion pack should do: it adds appreciable amounts of content and depth to the original product. It introduces various new units, technologies, and "generals powers" to each of the three factions from Generals--the high-tech USA military, the powerful forces of China, and the terrorist conglomerate called the GLA. It also introduces a completely new single-player mode: the generals challenge. Zero Hour also features follow-up campaigns for each of the factions, consisting of five good-sized missions apiece. The core game, too, has undergone a number of little tweaks and enhancements that make it play a bit better overall. These tweaks and enhancements address issues that players may have encountered in the original, either through its interface or its multiplayer. However, perhaps the most interesting addition to Zero Hour is the inclusion of nine new subfactions.
These character-driven subfactions are also the focus of the new generals challenge mode. Actually, it's structured a lot like Mortal Kombat or other fighting games. You choose your character--one of the nine specialist generals featured in Zero Hour--and then you proceed to fight against each of the other generals on his or her own turf. These can be some pretty tough battles, especially since the default level of difficulty in Zero Hour, thankfully, provides a much more significant challenge than the cakewalk that was Generals' default difficulty. Since you take on these rival generals in environments that specifically benefit their unique abilities, you have a tough time overcoming their defenses. In so doing, you either learn or practice some key strategies that can help make you more competitive online. One very nice touch in the generals challenge is that each general has his or her own voice, and you'll hear these characters gabbing at you during the course of a match. While they do repeat their lines occasionally, they have lots of contextual dialogue. For example, they might chastise you for doing an inadequate job of countering their armies, or they may curse when you knock out one of their key facilities. Not only is this dialogue pretty amusing, but it can provide some helpful hints. The generals' propensities toward giving you fair warnings before attacks tend to be their undoing.
The generals challenge is its own unique single-player campaign. Zero Hour's other campaigns are shorter and more conventional but continue the very loose storylines established in the original. Actually, Zero Hour's campaign missions are more elaborately produced than those of Generals. Like all other Command & Conquer real-time strategy games, other than Generals, Zero Hour sports some full-motion video cutscenes; they feature embedded journalists reporting from each faction's perspective, like some fake CNN newscast. These little videos play during the fairly lengthy loading times between campaign missions. While the videos aren't spectacular, they're nicely done and, for better or worse, confirm that Command & Conquer: Generals Zero Hour is cashing in on current events. See how many instances of the expression "weapons of mass destruction" you can count during the cutscenes! The campaign missions' in-engine cutscenes are quite impressive as well, thanks to the game's outstanding 3D graphics. Unfortunately, as nice as these are, it would have been nicer if they could have been skipped--you need to sit through them again whenever you restart a mission.
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