Octatrack Sample Chains

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Elnora Heidrick

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Aug 3, 2024, 6:12:43 PM8/3/24
to gioniggbatno

I find twirling the dials and laying down slice points manually to be relaxing, so I just line them up in a wave file. Its a chance to hear each sound as I go, see the waveform and generally get a better feel for the sounds.

Just make sure that when rendering you render all the way through the END of grid block 32 (up to the start of 33) for 32 slice chains, and through the end of block 64 (up to the start of 65) for 64 slice chains.

However, with my method, when I have a particularly long sample shot within the chain, I can choose to warp it into a shorter shot, and usually do. With an auto-chainer, that longer shot would define the length of all samples in the chain.

So with a bit of manual driving, I can get a bit farther, use less Flex RAM, and less space on the CF.
For Rytm chains, in particular, concise chains are crucial with the limited 1GB +Drive and 64MB project sample RAM.

Octachainer is a small, free Windows and Mac application for creating sample chains for the Octatrack and other samplers. This long overdue update fixes some bugs and implements some minor new features suggested by users to improve the workflow.

thanks for your reply!
I think the problem does not come from the samples because i tried so many different ones (shorts, longs, wav, aiff and almost every bit depth and sample rates known to mankind ^^)

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