Travel to the present where you'll find a flooded basement. Swim down to pick up the crank wheel and then to the left where you can attach it to a drain valve. Drain the cellar, and you'll find a rune nearby.
There's a dead dog and a note on the floor warning about bloodflies. Burn the dog's body in the furnace in the past to prevent the bloodflies in the present. Now that they're out of the way, travel back to the present to find the combination to the safe (this is random, so our numbers probably won't work for you). Head back to the past and enter the combination to find a black bonecharm.
In the present, watch on the left for a note about replacing a damaged window. Travel to the past and discourage the workers nearby from completing their job either with unconsciousness or murder. When you come back to the present, the window will be missing.
"I have nothing!" This is the common lament of many Mah Jongg players once they rack their initial tiles. It's true that luck has a large part to play in the game, but whether you're playing in person or online, having a good grasp of strategic and tactical moves can increase your chances of turning this "nothing" hand into a winning one.
In this article, we will discuss various strategies to help you make the most of your tiles and how to win Mah Jongg games more often. This post will focus on American Mah Jongg (National Mah Jongg League rules) because this is the style we are most familiar with, though many of these tips will apply to all styles of Mah Jongg. We will not focus on a specific year's card but rather provide more general advice that can be applied when using any card.
The tips listed in this article have been gathered over many years from our own experience and from the wisdom imparted to us by more experienced players. We are thankful to all those who have helped us to improve our game.
Please bear in mind that there is rarely a "best Mah Jongg strategy" for a given situation. Often there are several options and you'll need to pick one and run with it. We will provide hints along the way to help steer you in the right direction, but remember these strategies are not rigid rules to follow. Flexibility is the name of the game.
This post assumes you have mastered at least the basics of American Mah Jongg and are familiar with its rules and practices. If you're new to the game, check out our Beginner's Guide to American Mah Jongg to learn the fundamentals.
And don't forget, you can practice your newly acquired skills on I Love Mahj, the American Mah Jongg online game! This is a fairly long post but we wanted to be thorough and provide as much value as possible for all skill levels. So sit back, get yourself a cup of coffee or a glass of Manischewitz and let's get started!
The first (and arguably most important) piece of advice we'd like to give you is to prepare for the game. Mah Jongg is a fast-paced game and if you take too long to think through your options, you'll feel your stress levels rising, you'll make goofy mistakes and win fewer games. On top of all that, you're likely to feel the frustration of your fellow players, who wish to keep the game moving and this is likely to raise your blood pressure even higher!
So it's important to familiarize yourself with the current year's card. You need to know not only the general categories in order to narrow down your initial hand, but also the idiosyncrasies of each. Yes, this is tedious but it's a worthy investment of your time, because being able to quickly "pattern-match" between your tiles and the available hands (without having to look at all possible options) will give you the edge over others.
We often hear in various sports "The best offense is a good defense"and that's true in Mah Jongg as well. We would argue this is what differentiates the average players from the great players. Again, keep close tabs on what others are playing, determine their hands and watch your discards accordingly.
If you realize you cannot win, switch to full defensive mode, actively doing everything you can to prevent others from winning. This is all part of the game and in no way unethical (more details here)
The first thing to realize is that, at this early stage in the game, you don't need to settle on a specific hand. You just need to determine which section(s) of the card (evens, odds, consecutive runs, etc) your tiles lend themselves to.
See which of these combinations (pairs, singles combinations,...) go together. You may be excited to get two pairs, but if no hand on the card can use them both, one of them is useless (but may be used later as joker bait). But if you are able to use the two pairs in one hand, you have a strong contender
Next, look at hands that use your base combinations and see how many of your other tiles work with them. This is where your knowledge of the card comes in handy, as it helps quickly determine which combinations work together. If you have to look at each hand line-by-line, you're only going to increase your stress level!
If you have a few potential options, you may not need to make a final decision yet. As long as you have three tiles that definitely do not fit into any of your options, just pass those first and see what comes your way in the Charleston.
Though you are narrowing down your options, you don't necessarily need to come out of the Charleston with a specific hand to play. Through each step of the Charleston, you are eliminating options and getting a more precise direction of where you're going. Though it's good to keep options open, do not keep too many options as it will only lead to confusion.
Using the strategy described in the previous section, you will pass the three tiles that fit the least, based on your current assessment. Then given the three tiles you receive, you go through that same process again. Rinse and Repeat.
Remember that as long as you have three tiles to pass, you don't need to lock yourself into a particular hand just yet. But if you have only two or fewer (and you can't blind pass) you will be forced to pick one potential hand over another.
Besides discarding tiles that do not help your hand, you also need to be careful what you are passing to others. Your discards could potentially help other players to get ahead, so it would be wise to avoid passing tiles that could be valuable, such as:
Though your main focus in the Charleston is to strengthen your hand, it is also important to pay attention to the tiles being passed. Remember that the defensive part of Mah Jongg is an important aspect of excelling at the game, and this involves being able to identify what your opponents are playing (and not playing).
Some people seem to systematically do a second Charleston (some even get angry if you stop it, even though the rule book clearly allows it). Some players always want to stop after the first Charleston and move to the Courtesy pass. However, the second Charleston should be a conscious decision, based on the tiles in your hand. The main reason for stopping the Charleston is that you have a strong hand or two strong contenders and cannot afford to give away three tiles.
So, if you have at least three obvious tiles to discard, it's best to continue the Charleston. Worst case, you get nothing useful in the remaining passes but you're no worse off. The only awkward scenario can occur on the second "across". If you only had three discards and you received a useful tile, you find yourself having to pass a valuable tile. In this case, discard a tile that will be the easiest to replace. For instance, if the tile you just received completes a pair, then pass another tile (which may have previously been part of a pung or kong) because you have a good chance of being able to replace it from the discards or with a joker later. So even in this case, you're better off opting to go ahead with the second Charleston.
We're done with the Charleston. Now it's time to start the game proper. We've divided our advice by phases of the Mah Jongg game (early, mid-game and towards the end) since strategy will vary depending on how far along in the game you are. These phases are defined for teaching purposes only. In a real game, there is no fixed boundary between them and you certainly should exercise judgment when transitioning from one to the next. Think of them as a continuum rather than three rigid and disparate phases.
As a beginner, it is tempting to pick discards to make a pung or kong as early as possible in the game. It feels like you're making progress and often locks in your hand choice, removing the mental strain of potentially tracking several options. But it is generally not a good idea to do this early in the game.
By picking a discard, you are exposing part of your hand. Experienced players will be able to determine what hand you're playing (or at least narrow it down to a subset) and will actively work to thwart your efforts.
By exposing early, you also lock yourself into a hand (or small subset of hands) which may prove fatal if that hand does not pan out (which may very well be the case, since other players will be managing their discards to kill your hand).
If you are playing with inexperienced players, they may not be able to figure out your hand even with an exposure (they have a hard enough time keeping up with their own hands - let's face it, we've all been there!). So, you could argue the risk of being "found out" is smaller in that case. However, the points about locking yourself in and exposing jokers still stand.
As we know, pairs are more difficult to make. So if you have a pair at this stage of the game it's best not to grab a discard to turn it into a pung. The exception would be if you already have a definite hand chosen and that hand (and any potential fallback) would never need that pair. But even in that case, picking discards early is still risky as detailed in the previous section.
This early in the game, there are rarely hot tiles (tiles needed by opponents to complete sets or - God forbid - mahj). So you don't need to be overly concerned about accidentally discarding something valuable. On the contrary, you should actively aim to discard tiles others might want but can't pick up yet as described in the next two sections.
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