In mythology and the study of folklore and religion, a trickster is a character in a story (god, goddess, spirit, human or anthropomorphisation) who exhibits a great degree of intellect or secret knowledge and uses it to play tricks or otherwise disobey normal rules and defy conventional behavior.
Tricksters, as archetypal characters, appear in the myths of many different cultures. Lewis Hyde describes the trickster as a "boundary-crosser".[1] The trickster crosses and often breaks both physical and societal rules: Tricksters "violate principles of social and natural order, playfully disrupting normal life and then re-establishing it on a new basis."[2]
Often, this bending or breaking of rules takes the form of tricks or thievery. Tricksters can be cunning or foolish or both. The trickster openly questions, disrupts or mocks authority. [citation needed]
Many cultures have tales of the trickster, a crafty being who uses tricks to get food, steal precious possessions, or simply cause mischief. In some Greek myths Hermes plays the trickster. He is the patron of thieves and the inventor of lying, a gift he passed on to Autolycus, who in turn passed it on to Odysseus.[1] In Slavic folktales, the trickster and the culture hero are often combined. [citation needed]
Frequently the trickster figure exhibits gender and form variability. In Norse mythology the mischief-maker is Loki, who is also a shapeshifter. Loki also exhibits sex variability, in one case even becoming pregnant. He becomes a mare who later gives birth to Odin's eight-legged horse Sleipnir. [citation needed]
The trickster is a term used for a non-performing "trick maker"; they may have many motives behind their intention but those motives are not largely in public view. They are internal to the character or person.
Many native traditions held clowns and tricksters as essential to any contact with the sacred. People could not pray until they had laughed, because laughter opens and frees from rigid preconception. Humans had to have tricksters within the most sacred ceremonies for fear that they forget the sacred comes through upset, reversal, surprise. The trickster in most native traditions is essential to creation, to birth.[7]
Native American tricksters should not be confused with the European fictional picaro. One of the most important distinctions is that "we can see in the Native American trickster an openness to life's multiplicity and paradoxes largely missing in the modern Euro-American moral tradition".[8] In some stories the Native American trickster is foolish and other times wise. He can be a hero in one tale and a villain in the next.
In many Native American and First Nations mythologies, the Coyote spirit (Southwestern United States) or Raven spirit (Pacific Northwest) stole fire from the gods (stars, moon, and/or sun). Both are usually seen as jokesters and pranksters. In Native American creation stories, when Coyote teaches humans how to catch salmon, he makes the first fish weir out of logs and branches.[1]
According to Crow (and other Plains) tradition, Old Man Coyote impersonates the Creator: "Old Man Coyote took up a handful of mud and out of it made people".[9] He also bestowed names on buffalo, deer, elk, antelopes, and bear. According to A. Hultkranz, the impersonation of Coyote as Creator is a result of a taboo, a mythic substitute to the religious notion of the Great Spirit whose name was too dangerous and/or sacred to use apart from at special ceremonies.[citation needed]
In Chelan myths, Coyote belongs to the animal people but he is at the same time "a power just like the Creator, the head of all the creatures." while still being a subject of the Creator who can punish him or remove his powers.[10] In the Pacific Northwest tradition, Coyote is mostly mentioned as a messenger, or minor power.
As the culture hero, Coyote appears in various mythic traditions, but generally with the same magical powers of transformation, resurrection, and "medicine". He is engaged in changing the ways of rivers, creating new landscapes and getting sacred things for people. Of mention is the tradition of Coyote fighting against monsters. According to Wasco tradition, Coyote was the hero to fight and kill Thunderbird, the killer of people, but he could do that not because of his personal power, but due to the help of the Spirit Chief. In some stories, Multnomah Falls came to be by Coyote's efforts; in others, it is done by Raven.
More often than not Coyote is a trickster, but always different. In some stories, he is a noble trickster: "Coyote takes water from the Frog people... because it is not right that one people have all the water." In others, he is malicious: "Coyote determined to bring harm to Duck. He took Duck's wife and children, whom he treated badly."[citation needed]
Often, the trickster is distinct in a story by their acting as a sort of catalyst; their antics are the cause of other characters' discomfiture, but they are left untouched. Shakespeare's Puck is an example of this.Another once-famous example was the character Froggy the Gremlin on the early USA children's television show "Andy's Gang". A cigar-puffing puppet, Froggy induced the adult humans around him to engage in ridiculous and self-destructive hi-jinks.[12]
For example, many European fairy tales have a king who wants to find the best groom for his daughter by ordering several trials. No brave and valiant prince or knight manages to win them, until a poor and simple peasant comes. With the help of his wits and cleverness, instead of fighting, they evade or fool monsters, villains and dangers in unorthodox ways. Against expectations, the most unlikely candidate passes the trials and receives the reward.
Anthropologist James Cuffe has called the Chinese internet character Grass Mud Horse (cǎonmǎ 草泥马) a trickster candidate because of its duplicity in meaning.[15] Cuffe argues the Grass Mud Horse serves to highlight the creative potential of the trickster archetype in communicating experiential understanding through symbolic narrative. The Grass Mud Horse relies on the interpretative capacity of storytelling in order to skirt internet censorship while simultaneously commenting on the experience of censorship in China. In this sense Cuffe proposes the Grass Mud Horse trickster as 'a heuristic cultural function to aid the perceiver to re-evaluate their own experiential understanding against that of their communities. By framing itself against and in spite of limits the trickster offers new coordinates by which one can reassess and judges one's own experiences.'[15]
According to Wikipedia, in mythology, and in the study of folklore and religion, a trickster is a character in a story (god, goddess, spirit, man, woman, or anthropomorphic creature), which exhibits a great degree of intellect or secret knowledge, and which uses it to play tricks or otherwise disobey normal rules and conventional behaviour. So that's the origin of the name of this typeface.
Trickster is one of the vanilla combinations.It is Nighblade+Shaman.Generally,since both classes have cold RR,is easy to build cold melee.DW is more suitable,because Nightblade have some strong DW weapon pool skills and Savagery from Shaman is excellent auto attack replacer.Tricksters are so called glass cannon build,they deal damage,but are not so tough.
This build was inspired from multiple DW Tricksters posted.So how end game build is looking!
*pick with perma buffs.Note this is pic from previous patch.Currently Stun resistance is much higher,because of Stormcaller pact changes
Charge with Shadow Strike to close gap and apply Rumor debuff,use Ring of Steel for fumble in melee range.Attack with Savagery and charge Lethal Assault.Heal yourself with pots and PB.Keep Pneumatic Burst active all time.
Weapons Best are Chillstrifes.They"re farmed from bosses Janaxia and Larria in act 5.Look for attack speed suffix and maybe elemental or cold prefix.Mine used here are one rare and one common affix and are farmed in legit way in campaign.Note,I used in all builds other than daggers only double common items.Chillstrifes RR is key.Good rolled Malkadar blade can be used.
Rings Blue Alkamos rings.Super good,lots of cold damage and OA.Farmed from SoT ofc.Options:cheapest possible are Coven sky seals from reputation.Also eternal haunt+Reign of Ice and FIre,if you have the recipes.Blue elemental balance rings with recipe,or Nightscorn randm blue.
The key is to cap all resistances.Cold flat damage is key stat for this melee build.Problem can be lack of damage reduction.I use in my ring Kymon Will augment for that,sacrificing some damage.Recommended stats-2.9 or 3k at least OA to capitalize on the crit bonus.2750 is min DA you need,since the build have OA shred.
End Game
Build can finish Gladiator 170,but is not reliable to farm.I manage to complete few runs,without even phoenix or aether cluster,but require some skills.I suggest 150,maybe even in Challenger in Crucible for items.Dungeons are easy.SoT for rings is my idea.SR is really not suited for the build.
Start with Nightblade,put few points in ABB,and one in dual blades to unlock ability to use two weapons.Woek your way to Pneumatic burst for heal,LA and start with Night chill for cold RR.
Devotions,standard treatment,green and then bat.
More points in Savagery and WPS.I left some blanks points for personal selection.Option is to go to stormacaller pact quickly or to use WPS heavy system.If you are dying,more points in shadow dance and PB.Items,you can use now augments to cover resistances.Survivor ingenuity is early option for jewel augments
You will start to find legendary gear,that and revered faction items will help you level deep in game.DPS will increase and you will have chance to use life steal from it to stay alive.70+ require also more armor and physical resistances to negate enemy physical damage.
c01484d022