Re: Gta San Andreas Cannot Find 800x600x32 Video Mode Windows 10

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Alesha Canant

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Jul 16, 2024, 9:54:38 AM7/16/24
to gifmaredce

I've been on reddit, steam forums, other random tech support forums and have sent an e-mail to Rockstar personally, yet I still find myself 10 out of pocket with a version of Grand Theft Auto San Andreas that just flat out refuses to launch. To keep it short, a window keeps popping up that claims "Cannot find 800x600x32 video mode". Here are my system specs:

gta san andreas cannot find 800x600x32 video mode windows 10


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The consensus from scouting the internet was that this would pop up if the person's system was incapable of running the game, which is just not true in my case. I also have Vice City through Steam and that generally runs smoothly (mouse detection issues here and there), but San Andreas just will not start.

Solutions I've tried include downgrading the 3.0v that comes with Steam to the 1.0/1.01v that supposedly supports 1080/720p, but that yielded no success. I also tried running the game with compatibility mode on older operating systems, which generally leads to the error of the game thinking it is already running (I have yet to get the game to boot successfully and upon inspecting the task manager, I can clearly see that the game is not running). The latest thing I tried was downloading somebody else's user file settings for the game, but that ended up the same as step one.

Not exactly sure what you should do, but perhaps your computer is trying to run the game using integrated graphics instead of your GPU? I know that i7 has built in graphics, so just make sure the game is running on the GT 640 instead.

Hey man, It doesn't sound like a graphics card issue. I would put money down on a 64bit W7 issue. Try finding the EXE that San Andreas runs with and go into the compatibility tab and check the boxes That say "Disable Visual themes /Disable Desktop Comp/Disable Display scaling".

@jclane: I really doubt it's anything to do with that, but it'll be running on intel hd4000 (I think that's the new version) if you plugged your hdmi into the motherboard back panel instead of the GPU. Also out of curiosity, that's a pre-built machine right?

@Phyrlord: I think I've already tried that a couple of times and it started causing a different error in which the game thought it was already open. A friend suggested I go to the in-steam settings and set the boot-up to be -window, which seemed to have done something, and by something I mean, no more error messages, but the game is indefinitely not starting up.

Since it's running through HDMI, it probably doesn't have all the standard PC resolutions set up. Right click your desktop, click NVIDIA control panel, click Change resolution, click customize at the bottom, then click create custom resolution and try creating 800x600.

@WilltheMagicAsian: I actually think that might be worth trying though. A quick Google makes it look like there are actually quite a few complaints about GTA:SA only supporting a very limited set of resolutions and not working on nontraditional PC resolutions (things like 1024x576).

Hello, so I downloaded GTA San Andreas on my laptop (HP 15s DU1064T) for the first time and when I tried to launch the .exe application it said "Cannot find 800x600x32 video mode". Is there any way I can launch the game or change the resolutions of the display ?

Hi, I'm having a problem playing GTA San Andreas via DXWnd again. I have installed the modloader in the game, but when I turn it on it gives me the error "std.asi: translator.SetupASI failed to identify caller ASI!". Without DXWnd the game works without any problems.

From the readme of modloader it says that ASI loader is needed. This ASI loader is a dll file (likely a wrapper). So if the game does not function with Dxwnd anymore then it is probably some kind of conflict with the ASI loader wrapper dll.

I don't know. Perhaps there is someway to configure Dxwnd and/or API loader to run together. Alternatively it could be that a code change in Dxwnd or API loader would be needed. Or it might be impossible / unfeasible.

From the asi loader description ( -ASI-Loader ) it seems that this program hooks libraries into the target program, so it may easily conflict with DxWnd when they both try to make the same type of operations.
Chances of conflict may be reduced if we know what would be the role of DxWnd in this combination, so that excluding as much as possible the DxWnd features it may be possible to mix DxWnd and asi loader with no problems, though I honestly doubt this would be possible.
Anyway the question is: what are you using DxWnd for? Maybe I can suggest a configuration that does the bare minimum requested operations and works.

My usual (bad) luck. I probably picked the wrong files (maybe it was a pre-patched widescreen release?) that gives me an error on startup with a dialog box:
Cannot find 800x600x32 video mode
and this happens with and without DxWnd. I will have to get rid of this problem before ...

Debugging the problem I sadly see that the controls made in the assembly where the error is generated can't be simply bypassed, so I will have to think carefully about it. It would help much if the source code for std.asi.dll was available, I'll try this path as well.

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