Fae Farm has a ton of systems, mechanics, and other things to learn along the way, and not all of them are immediately obvious. We've put together a little starter guide for you to hit the ground running.
The first few chapters might seem surprisingly dull, and you'll probably find yourself wondering why this relatively normal farming game has the word "fae" in the title at all. This will be made clearer once you finish the first four chapters, which open up the world much more than before.
It's a bit of a pain, but that means you'll have to reach the bottom of the Saltwater Mines as quickly as possible. Make that your main goal for a while, even at the cost of investing in crops and animals, and you'll find the game gets much more interesting, with magical powers, a new jump ability, a new world to explore, and more characters unlocked, too!
Shipping Contracts are a good way to make more profit off your items... that is, if they work. We could only get them to work about half the time. But the profit margin on the items that the Shipping Contracts ask for is higher than just selling them normally, and saves you space in the market, too. You'll unlock the Shipping Contracts after finishing the Saltwater Mines, and they can be found just south-west of town.
Because your sell slots are limited, you generally want to sell stuff that costs a lot individually. In the early game, eggs, wool, and critter drops are not too bad, but it really will benefit you to unlock the Floating Ruins ASAP (by finishing Chapter 4), or at the very least, having an easy warp down to the lower levels of Saltwater Mines. And on that note...
Fae Farm's fast travel system requires seals, which can be crafted at the Seal Crafting Station. Each seal will take a few bits of ore and a few gems, which are found in the mines, usually at about the depth that starts to get hard for your current level.
The Wayshrines are easy enough to unlock with one-off seals, but the mines themselves feature a fast-travel system between floors that allow you to skip to where you were before. These seals are harder to craft, and you'll need to know exactly how many you need of each kind before heading into the mine, lest you end up seal-less. The Saltwater Mines tend to require 6 of each seal, but later mines are different, so keep an eye on what each floor requires!
And trust us: these seals are worth investing in before anything else that requires ore and gems. Fast travel will save you a hell of a headache, especially because the fast-travel menu tells you the likelihood of encountering a given material on each floor.
For example, opening the main menu pauses the clock, but your inventory doesn't. In fact, you can still be hit by enemies with your inventory open, so if you need to take potions or eat food, make sure you're out of range first. Talking to people and shopping pauses the menu, but going into buildings and selling items at the market doesn't. Using crafting tables also doesn't pause the menu, and neither does building on your farm, decorating your house, or having the decor menus open.
Unfortunately, you can't sort your inventory. If it bothers you that your items are all over the place, you can drop them and pick them up again, which will put them back in the top slots, or select individual items and choose "move" to put them somewhere tidier.
Press RB to store everything in your inventory that already has at least one counterpart in your storage. This makes it super easy to drop off everything from mines, fishing, or general adventures in one go. You can use LB to store individual stacks as well.
Why? Because an animal bred from your own animals will have a larger happiness meter, allowing you to reach higher heights by taking care of it. Which... we think... makes them drop more resources. But it might not. The animal raising aspect of the game is a little confusing.
For example, each season has its own wild greens. Spring has arugula, summer has dandelion, autumn has red chard, and winter, collard greens. These greens are all basically the same when it comes to cooking, but they appear differently, and you'll need to pick them all to fill out your almanac, if that's important to you.
The mushrooms and nuts that appear in the Spooky Forest are the same, as well as the shellfish in the Saltwater Mines, the berries on bushes, and the forageables in the fae and winter areas later in the game. Make sure to check back to unlock them all in the almanac!
Formerly of Official Nintendo Magazine, GameSpot, and Xbox UK, you can now find Kate's writing all over the internet. Her latest projects include writing for Moonstone Island, a deckbuilding creature-collecting game, and [REDACTED], which is very [REDACTED]. Sometimes she writes things here, and sometimes they are about cows and crabs.
Double Jump in a farming sim?? I've been trying to resist getting this game immediately because I don't really want to pay full price, but that makes it even harder to resist. Any game, any genre is better with more jumping.
Bookmarking this for later, I picked Rune Factory 3 to be played first, but I just know I'm going to need this guide in the future. Thanks for all your hard work! Literally not enough time for all the farm sims releasing lately/soon!
Monster Hunter really needs to create a new cozy life sim spinoff. You still have fun quest combat, but lighter and more breezy, with much more emphasis on the skills and technical abilities that you build up in the village to share with other players. Full trade system to make use of smithing, fishing, crafting, etc kind of skills.
Has anyone else found this game really buggy, btw. I often find items stuck in my backpack. I keep inadvertently petting animals that are at least six blocks away. My animals come back after I've sold them. The item count in my inventory is sometimes messed up. When I have the loom running downstairs I can still hear it upstairs. Places suddenly vanish from the fast travel map. Recipes that ought to be in certain places just aren't there. Animals get stuck in mid air or on furniture. I get stuck in walls when I pet, milk or shear them. And so on, and so on. That's quite a lot of annoyance for such an expensive game, I daresay.
The time not pausing when you're in your inventory or certain other menus is my biggest gripe with this game. It leads to a feeling that you can never stop and take stock of things, which is a drain when there's so much you could be doing at any one time.
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