Fivem Cops And Robbers

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Channing Rupnick

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Aug 3, 2024, 5:02:50 PM8/3/24
to gieranlelon

You can play as a cop or robber and change at any time, just type /faction and your role will be changed after your next respawn. You can also own houses, own and sell businesses, grow and sell "drugs", or kill some of the players with bounties on their heads. You can rob stores, houses, businesses, and other players. The more risk you take, the more money you get.

This server uses heavily modified vRP framework. A lot of functions have been changed and many other functions were added to create unique cops and robbers experience. Please contact me to test the server before buying.

So I've noticed something quite scary and it's the misconceptions of the powergaming rule on this server. Allow me to blow your mind for a quick minute. /do success? -> is not necessary, ever. And I'm going to explain why.

Powergaming has many, many, MANY definitions and it is one of the more complex roleplay terms. Powergaming is also the most often roleplay rule broke during situations and often the most misconceived. It's easy to powergame, honestly, and the more you roleplay the more chance that you'll encounter this rule either being broken or being bent. First let's take a look at a situation that is considered powergaming.

W..what?? OK. That is very basic. John ran away. Cool. How though? I had him by the arm. Tell me how a man in cuffs managed to run away. Surely it's possible, but how am I suppose to respond to that? How do I combat that without using /do causing even more of a headache. Let me blow your mind real quick. Let's try this whole roleplay situation but without using /do for success questions once. Let's see how it turns out.

That is quality roleplay. Quick and easy, to the point. But very descriptive. It described every action without using a single /do. /do should be used to describe an action or an object. Or for clarification on a subject. Not to ask questions about succeeding or not. Sure it works, but it's sloppy and lazy.

Let me clarify one thing: I will never send a /do asking if I succeed. Ever. When I send a /me, that is me trying to do that. If you have a problem with the way that I have done /me, you tell me in /do. Let's say that John Doe tried to kick me again after he was tased. This is how I would handle it. Check below:

And that is how you should do it. Only one /do was needed, for clarification. There was no confusion, no misconceptions. Everything was described perfectly. Think of roleplay like writing a book, your characters will attempt actions that are combated by other characters. Everything needs to be described. There is no technical problem of using a /do to ask if you would succeed, however in my opinion it is very sloppy. I would like to see less people do this and more people start actually roleplaying every action. As long as you give ample time for someone to respond with a /me, skipping the /do would I succeed is not powergaming.

I still can't wrap my head around dice RP to be honest with you. It creates a way to powergame easily. In your scenario, without dice RP, you would fail every time. Snatching the gun out of someone's hand who is robbing you breaks the fear RP rule and it is definitely powergaming. And to be able to 'dice' to bypass the rule is just beyond me.

If I may.
I think it's important to notice the difference when it come to people talking about fear roleplay.

Fearing for your life, does not mean that you can't do any actions that further endangers your life.

For example, if someone got a gun aimed at you, while being very close to you, withdrawing a weapon and shooting would be a clear breach of the fear rule.
This is because in real life, you wouldn't try pulling a gun against someone who already got theirs drawn. The amount of times it take to withdraw your gun, aim and fire, would in real life, be far too risky, thus making the action a breach against the fear rp rule.

But, in real life, if somebody got a gun close to you, you might try to disarm the robber, if you think you can do it.
Now, while you can still fear for your life while disarming a person, at least its realistic as it's much faster than withdrawing a gun, therefore increasing your chance of survival.

But, related to the topic;

I myself hate doing " /do Would I succed " as it feels like I'm forcing the roleplay towards a certain path.
But then again, we have players on the server that can't even tell you the difference between /do and /me, so /do would I succed is the result of a low level roleplay server.
If the general players roleplay improved, /do would I succed wouldn't even be necessary.

If you don't have enough time to pull your gun you don't have enough time to disarm the robber. If someone tied to disarm me while I was aiming at them I would just /me would see you trying and shoot you or something of the sort.

As for your last statement I agree with you 100%. Most people do it just for sake of convenience because most players can't roleplay properly. That's where the quiz and the people getting accepted come into question but that's for a whole other thread but I'm sure you know where I'm going with that. I made this thread because a member of PD who I won't name told me I was powergaming when I didn't use /do Would Mark succeed? after I roleplayed cuffing him (which you don't even need a /do if there hands are up per the powergaming rule)

There's a clear difference between pulling out a weapon and disarming someone.
Most players have their weapons located at either their back ( where the gun is script wised placed at the waist ) or at the front.
That means that the person would have to first reach for his weapon, put the safety off, and then take aim at the robber.
Obviously that motion would give the robber way too much time to react, and would most likely end wrong ( Which is why asspulling a gun when you are being robbed is against the fear rule )

But, disarming a robber with your hands, is much quicker, require less motion, and if you have trained enough, greatly reduces chances of injuries.
You can even take disarming classes, which is why I don't consider it to be against the fear rp rule to actually try to disarm a robber.
This video actually shows the whole disarming of a gun vs can it be done really well.
Note that both of these men in the video are Spec Ops, and have obviously had serious weapon training, meaning that their respond time is properly better than the average joe.

Saying shit like "/me I saw you move so I Shoot you " is wack and what keeps the rp level of the server low.
Most robbers don't like to roleplay, and as soon as they think they are getting out roleplayed, they do some spec ops force shit and excuse it with " I was in the military ".
Don't be like them.

Anyway, just wanted to clear my point.

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