Shortly after Ronan O'Connor was found dead, Baxter put on his hat and mocked him for not calling backup, receiving a punch to the jaw from Rex, who was Ronan's brother-in-law. He is soon considered a suspect and is demoted. He continues the case unofficially, however, and hires Cassandra Foster to assist him. Baxter, without realizing he was used as one of the murderers by Abigail Williams, travels to the Judgement House and investigates the killer's lair.
He is killed in the aforementioned lair, although whether he was possessed and forced to commit suicide or if he was murdered by the Bell Killer is unknown; he is found without his right eye. Ronan discovers Baxter's dead body in the Judgement House and while investigating it, Baxter's ghost appears and will answer Ronan's questions. It is possible that he was murdered by a possessed man, most likely Rex, because he mentions that the Bell Killer killed him.
It is unknown whether or not Baxter's ghost moves on to "The Light" or if he has some other unfinished business. But before the end, he can be seen talking with Joy Foster at the police station shortly before her mother arrives. When Joy's mother arrives he is seen walking out of sight behind a wall.
Developed by Airtight Games and published by Square Enix, Murdered: Soul Suspect is not only a new IP but a good change of pace from all the action games that have plagued the last generation of the industry. In the shoes of a murdered police detective, players set out to solve their own murder and the murder of several others by a serial killer dubbed the "Bell Killer."
The game helps players with these investigations by telling them how many clues they must find. Once all clues are collected players may solve the case. Ronan will ask a question about the case, and players must select up to three relevant clues from those they have discovered to answer it. Although I like the idea of solving these cases, the execution could have been more refined. The entire time you play, the game holds your hand. Selecting the wrong clues simply takes away one of three badge icons. The game tells you that successfully solving cases helps Ronan do the same more easily, but I never felt Ronan was having any trouble to begin with. When it came to these cases I found that I could just fail and keep trying until I got the right answer without any real penalty.
Although the game is an adventure game, it does feature encounters with Demons. These Demons are other spirits that have remained in the spirit world for too long and only hunger to consume other souls. When these Demons appear they give out a loud, haunting screech, freezing me every time I heard it. In order to combat the Demons, Ronan must approach them from behind and destroy them. I wish these encounters were more challenging. Ronan simply has to hide in the spiritual energy of other spirits that have walked through the area and the Demons will not be able to see him. All he has to do from there is wait for them to turn around and destroy them. Players can also distract the Demons with spiritual crows, giving them another easy shot at the Demons.
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