2d Sketch To 3d Model

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Nadal Braymiller

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Aug 3, 2024, 5:53:33 PM8/3/24
to gieclerfesre

I am new to Creo, but have worked with many other CAD software. I am attempting to blend two surfaces together that are offset by planes, but I am unable to view either of the sketches. I seem to only be able to view sketches when I have the explicitly selected, but they appear as if they were hidden when unselected. I have the sketches shown in the tree, however they appear hidden. I can create a 3D part, but cannot view the 2D sketches unless I highlight them.

I've added a sketch to an exisiting assembly to use as a reference in a drawing for the path of a moving part. The issue I'm having is that I can't see the sketch in the assembly file to edit it after it's been created, however it is showing up in the drawing so it does exist in the file somewhere.

Your sketches are not "lost" in the assembly, they are just not listed in the model tree by default. To show them you need to click on the little "hammer and screwdriver" icon at top right of the model tree, then select "Tree Filters". Click to put a check mark in the "Features", hit OK, and all your sketches (and planes, axes, coordinate systems, etc.) will show up in the tree.

How can I display a sketch or projected geometry that is not a closed loop in a ipt drawing? Historically I have to use a closed loop and emboss in order to display the geometry in a drawing. Then move that forward to a DXF file for its intended use. I think there should be a way to just have lines placed on the model and display it on a drawing without it having to be a feature. Can this be done?

We use a water jet to cut parts out of a sheet. We can etch the material as well to show locations or points that are used for fabrication assembly. The machine reads a DXF file. If I'm using a sheet metal profile I would project the geometry in the assemble but I always have to emboss it so it will show up on the flat and on the dxf file. Seems to be a long work around.

If I want to move the tip of the triangle to change the shape of the solid, how would I do that? In parametric modelling, I would move the tip of the triangle, and the solid would update from that change. How do I do the equivalent of that in Shapr3D?

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As summarized in a previous article on 'What's Inside Strategy?' and explained in more detail in The Strategy Handbook, I have developed a framework akin the well-known Business Model Canvas. I have called this framework the Strategy Sketch. It contains and organizes the ten key elements of strategy. Over the past years, quite a few people have asked me what the differences are between the two frameworks. At first sight, some have argued, it is just a rehash of the Business Model Canvas visualized a bit differently. Others have called it an 'oversized Swiss army knife' thereby arguing that it contains too much. And still others have called it too complex or too much an over-simplification. Putting any judgments or competition between the two frameworks aside, I'd like to share why the Strategy Sketch contains the ten elements it contains and how it is similar to and different from the Business Model Canvas.

Of course, these issues are partly a result of my own limitations, biases, and possibly ineffective usage of the Business Model Canvas. I am trained in strategy and was looking for a framework that could be used to generate strategy, not a business model. While the two concepts are very closely related, one might argue that they are different and therefore that I have been looking for something for which the Business Model Canvas was never intended. Fair enough and there is no need to take a deep dive here into the discussion on the differences and relationship between strategy and business models.

What I tried to do is develop a strategy framework that is as complete and simple as possible. My aim was to develop a framework that was significantly more complete than the Business Model Canvas in its coverage of strategy elements without making it more complex. At then end, and after about six versions, this resulted in the Strategy Sketch. With ten elements, it has just one element more than the Business Model Canvas. So in terms of simplicity the two are more or less equal in this respect. In terms of content and completeness, however, the two are quite different. To show how, l will discuss the main similarities, modifications, additions and deletions of elements.

Some of the elements in the Strategy Sketch are similar to elements of the Business Model Canvas. They carry the same or similar meaning and are included because they are both relevant to strategy as well as business models. These elements are easily recognizable since both frameworks use the same or comparable terms:

The Strategy Sketch includes four elements that are not included in the Business Model Canvas. I already referred to most of them above when explaining what has triggered me to develop the Strategy Sketch:

To make the Strategy Sketch not more complex than needed, I also looked whether elements of the Business Model Canvas could be deleted without losing much. It turned out that two, or actually three, elements could be dropped.

I hope these explanations help understanding and appreciating the key differences between the Business Model Canvas and the Strategy Sketch. This is not a matter of one framework being better or worse than another framework. They are different, serve different purposes, and may appeal to different audiences. The Business Model Canvas serves designing a business model and may be preferred to think in some detail about what products and services one wants to offer and how to get them to the customer. The Strategy Sketch serves making strategy and may be preferred when setting a new direction for an organization, developing new business, or modifying an existing line of business.

Go ctrl +a then move the image to show the full extent of the large bounding box, deselect everything, then right to left over the far end will select 3 components. Delete them and hit Zoom Extents and your model should appear.

By using ctrl + a you select everything in the model and it shows all the blue bounding boxes, which shows you how big the model has become. By zooming out you get to see all of the largest bounding box, click anywhere outside that box will deselect everything, then a right to left selection will select just the huge components so you can delete them.
Then you can zoom extents back to your model and work out what it was you deleted and why it was so big.

If you can get to the blue selected groups within outliner and delete them, your model will work again, without deleting the components they are contained within.
Looks like a couple of coffee cups got flung away into the distance somehow.

As an alternative, maybe you could create a layer for the mother component, create a scene which only has that layer visible, and then have neither other components nor the rest of the model hidden. That should show all of the child components together without pieces disappearing as you edit deeper into the nestings.

I definitely agree, this would be a really great option to add. Many times when editing a nested group or component, you only want to see the parent of that group or component for reference and not the entire model. Hope this becomes an option!

What I really wanted was similar to what you ask for: the ability to hide the rest of the model except everything up to the top level of this opened and active group or component. I.e. not just leaving parents visible, but grandparents and so on up to the root of the tree. E.g. in an outline of:

If I was say actively editing Group 5, I could toggle Component 1, Group 6, and Group 7 to hidden, leaving Component 3 visible. And toggle them back again. So I wrote the attached plugin which does just this.

If possible, I would love to see one alternative: Is it possible to alter the plugin so that instead of showing the entire parent tree, it only shows the immediate parent? (or perhaps the parent + grandparent)?

The reason I ask is that because of the way we use nested groups/components(each of our top-level components has a whole lot of stuff nested inside), there can still be a lot of geometry obscuring the viewing area even when using your plugin.

Hi, It is so nice to see a beautiful extension to use, but unfortunately I am doing something wrong i believe and I am getting error message when I install thru Extension manager. My steps,
1- I placed the .rg file to plugins folder
2- ziped and renamed as .rbz
3- I do not know if it installs or not but i try to install thru Ext. manager and I am getting error here.

I hope I can able to use this extension.

Does anyone know why the hide_moreless.rb is not doing anything when I add it to the SketchUp plugins folder. I have even tried using the .rbz file and installing it from the extension manager. The extension manager says it is enabled but it is not in the extension menu.

Crafting Architecture: Concept, Sketch, Model presents architectural models by Bay Area architects and landscape architects. Their works reveal the craft involved in creating handmade and digitally fabricated architectural models, and their importance in communicating and representing both design strategies and intent. Models serve to articulate questions, to guide experiments, and to generate arguments, and the examples on display provide insight into this rigorous design process.

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