Here is my tutorial for the brilliant Sample Alchemy instrument in Logic Pro.
You really can do some very cool stuff with this.
As far as I know, this is the only tutorial so far for Sample Alchemy, some people are thinking that this is part of the Alchemy synth, but it's an instrument on its own.
I hope you enjoy the video.
I find it to be not at all like Samplr other than that the UI looks kind of similar. Samplr is more about playing samples in real time as a touch instrument. Sample Alchemy is more like a synthesis engine that you program by touching the sample. But you play back your patch with a keyboard or one of the control surfaces.
Not to de-rail this thread too much but Logic Pro 11 and Logic for iPad could be included in the same 'subscription bundle' so the iPad only users who migrate to Mac desktop later on would have access to Logic Pro 11 from day one they get their new computer...
You can record (or sample) a sound using a microphone, or add an audio file, and then play it back like a melody on the Sampler keyboard. You can save samples to use in other GarageBand songs, and edit them in several ways.
When you make sound, the Input Level meter shows that the Sampler is receiving an input signal from your microphone. If your audio device supports software level control or monitoring, the Input Settings button is available in the Sampler window.
When an external microphone or other audio device (such as a headset or an audio interface) is connected to your iPad, a Monitor switch appears in the Input Settings. When monitoring is on, the sound picked up by your microphone is sent to your headphones or audio interface.
The Sampler also includes controls that let you change the keyboard range, hold notes, change the keyboard layout and size, bend notes and add modulation, adjust touch sensitivity, arpeggiate chords, or play using a particular scale. These controls are the same as the controls for the Keyboard Touch Instrument.
When you record a new sample, GarageBand detects the pitch of the recording and matches it to the closest musical note. If you change the pitch settings, tap Detect Pitch to return them to their original values.
I have an IPad Pro with locked sample rates at 48000Hz. I always used this with Apple usb c adapter and in AUM I was always able to switch from 48000 hz to 44100 hz in order to use some apps that are crackling at 48000hz (cs grain and spectral for example).
I have also an external audio interface zoom u 22 and I can change sample rates with it, but with the new headphone i hear a lot of static sound in the background when not playing, is this normal? Would you like to suggest me another compact usb external audio card to avoid this hiss sounds?
The static sounds like sounding issue of some kind...
Do you hear the static with all your headphones?
(What is the u22's headphone jack rated if it's too high impedance you can get weird issues especially when connecting low ohm headphones). Try a different pair and see if it's the same?
As for sample-rate, external audio-interface is the solution here. Apple 'f'ked up' with the sample-rate on the newer iPads...
(I mean when you record video on a '48K Only' device the audio is downsampled to 44.1K even though 48K is 'standard' for video etc. etc.).
@Samu said:
The static sounds like sounding issue of some kind...
Do you hear the static with all your headphones?
(What is the u22's headphone jack rated if it's too high impedance you can get weird issues especially when connecting low ohm headphones). Try a different pair and see if it's the same?
That's Apple for ya, maybe the AD on the connector on the headset is capable of 44.1K/48K while the DA is only 48K.
(And in those cases iOS will just up-sample to 48K during playback even though 44.1K is selected).
They are very easy to drive with just about anything, the Lightning->3.5mm hack has enough juice to blow my ears off
Also my ears don't get as hot with the 7506's as they did with the m50x's and the bass feels more 'solid/tight' on them as well.
I've so far had far less 'surprises' when using the MDR-7506's compared to ATH-M50X's when listening on a pair of speakers...
(Ie. if it sounds OK on the MDR-7506's it will likely sound pretty ok on a pair of speakers as well. I use the iLoud Micro Monitors).
It's been a long slow journey but we are finally entering into an era of standardisation when it comes to assessing the sound quality of speakers and headphones. The research done at the Harman labs and the far wider adoption of measurements means that we have a much clearer idea of what "neutral" should sound like, and which headphones and speakers approach that benchmark.
It's also worth knowing that according to the research done at the Harman labs there is a significant minority of people who strongly prefer a brighter sound, and for these people a brighter headphone or speaker makes sense. I think the breakdown was something along the lines of 70% of listeners prefer a neutral sound (which is a headphone that matches the sound of a speaker measured as flat in an anechoic chamber), 20% prefer a bright sound, and 10% prefer a bass boost.
And there are other factors that just plain flat frequency response that is at play here, transient response is equally important
We may get a set of cans with 100% flat frequency response but transient response would suffer to avoid frequency bleeding, booming etc.
I did look at the measurements of the MDR-7506's before I got them knowing they could potentially be a bit 'bright' but considering my ears have lost some of their capacity the hi-end is not at all overwhelming.
My very subjective observation of the 7506's is that they are pretty 'snappy' and not 'laid back' when it comes to transient response which is something that suits me and they are super easy to drive with just about anything
My first encounter with the MDR-7506's was back in the mid 90s but I never got a pair as I was a bigger fan of the AKG240's back then. I still have plenty of other headphones AKG K701 & Sennheiser HD598's to name a few. I would have saved a lot of 'headphone cash' knowing what I know today...
Yes of course, it's a hugely complex subject. There is variance between individuals (which might explain why a minority of listeners prefer a brighter sound) so not everyone will hear headphones in exactly the same way. Your head shape and ear shape will have a profound influence on the way that sound reaches your ears, and there is enormous variance in the ear resonances between individuals.
But think of it this way: the same arguments could be made about eyesight: there is a wide variance in colour perception between individuals with healthy eyesight (some people can perceiver a much wider range of colours, or differentiate with much greater granularity). Does that mean that photographers should not bother working on calibrated screens? Even when there are differences in perception due to anatomy it still makes sense to work to some kind of standard, otherwise it's all just guesswork.
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