Heyim looking for a extension to make fast and simple renders in sketchup, its been a while and the last time i did i used to be a student and know i come across the fact that basically all of the rendering motors are under suscription, is it oout there any option for free? i mean im not asking for too much quality o hyper realism
For ease of use, Twinmotion is a game engine based realtime renderer somewhat similar to Enscape, and it is free for personal use.
Kerkythea is a free versatile standalone rendering application with an export plugin for SketchUp.
Thank you so much to everyone! I have tried almost all of your suggetions and in the end i proceeded with the Trimble visualizer, as it was the easier to use for my colleagues that are not so familiar with rendering procedures, thanks again!
Indeed, if i had to choose for personal use i would choose D5, but as its a choice intended for people who need fast basic good looking pictures without having to set much stuff i think it gets to the main goal, thank you all!
If I understood right, the right way to set up SketchUp views for batch render is to preview them (with sync off??) in the enscape window and use the create scene button, right? This way I can preview them in the enscape windows "views" tab and correctly render them. Only thing is that the default enscape window might not be perfectly 16:9? Or is it? I noticed the view gets rendered with more pixels on top & bottom but width fits perfectly. Is there a way to set my preview window to be perfectly 16:9? Read something about Enscape and SketchUp using horizontal / vertical FOV or so and that might cause the inconsistency?
I can help with that, took me ages to figure out why it wasnt working. So first you have to unsynchronize views (blue arrow cam) and next you will set your desire views within Enscape's window, when you are happy with the view you save it with the Enscape "Create scene". Now that you have all you scenes, if you want to render batch you have to keep sync views off and select the views you wanna render and it will all be good.
Notice: sometimes it takes cut plane in consideration, no idea why BUT, I found that if you update your scene without the plane, it will still work.
We, the entire SkUp team and I reset the SketchUp viewport to our preferred aspect ratio first to define our scenes. Also in our case this is usually the HD aspect ratio, e.g. 1920 x 1080 or a multiple of it. Within SketchUp it is not important how big the aspect ratio is actually, what is important is the viewports determined ratio of width to height! So we guarantee an always identical, fully SkUp-synchronized and always else- and everywhere reproducible render view. This procedure is very simple and works with Synchronize Views. To reset SkUp's viewport to our desired sice we use Julia Christina Eneroth's "Resize Viewport" plugin.
=ene_resizer
hope this way could help you as well
Thanks Egie. This looks like to be perfect for single export of individual scenes with perfect control over size and aspect ration. Batch export seems to be a different process all together so for that we will continue to create scenes via Enscape preview window, unsynced and batch render with sync off.
You are awesome! I have been going insane wondering why some models/views worked well and others "zoomed out". I must have been creating some scenes while synced, and others while not synched. Some from setting the desired view in Sketchup, others in Enscape.
Hello everybody. What visualizer program is used in sketchup other than vray. When buying a pro version, which renderer will I get. Or will I have to buy it separately? Does the pro version have a standard visualizer program? Sorry for my english if so
It can export 2D images, video and the best part - you get to walk through your model live at pretty much the same quality level as render output, make changes to your model and materials and see it update immediately - perfect!
You will need to drop the sunlight to 5% and, most importantly, add fill light. On YouTube, search for Mostafa Lamey, Modulus Render, and others that go through this process. It is really easy and quick.
SketchUp was released in 2000 as a general 2D/3D modeling software. It was then acquired by Google in 2006 and renamed Google SketchUp. Trimble purchased SketchUp from Google in 2012, and the software continues to evolve and be used by millions around the world.
When you design a model in SketchUp, it appears as a simple drawing that can show shadows colors and material textures, but it does not process reflections, lighting from lights or the sun, etc. Many designers want their models to look photoreal, and rendering software is needed to do this.
For exterior scenes, you will get good renderings because of the software shadows and lighting of the renderer and the natural reflection of glass and other transparent objects. In the image below, the water in the pool was marked as reflective and given a bump effect.
The Enscape SketchUp real time rendering plugin provides you with the ability to render, walkthrough, flythrough, create animations, and virtually experience your model in 3D with incredible simplicity.
Using Enscape as your SketchUp renderer can help you bring your visualizations to life since Enscape comes with a built-in asset library with over 1,900 high-quality assets, a materials editor and lighting options for SketchUp.
Enscape is designed to allow the process of rendering an image quick and easy. To begin, you must start the Enscape viewport, which can be done by clicking on the start button located on the toolbar. Read this article for a full overview.
Good modeling is fundamental to creating realistic renderings. It is a crucial aspect. No matter how awesome your rendering configuration is, if your model is of poor quality, your result will be as well. Read this article for a full overview.
Enscape for Mac is now available. Plug Enscape directly into your SketchUp software and discover the ease and speed of an integrated design and visualization workflow. Visit this page for more information.
Hi. Yes of course you can do that in 3dsMax. Have no idea why rendermaster are saying "no way", since it is in fact quite easy - when you first know how to do it. In fact there are more ways to do it. The "fastes" being using Nitrous "Stylized" presets (Graphite, Color Pencil, Ink etc.) - but you will need to find a script to tweek the settings to get a decent result. Then there's the "mr Contour Shaders" and Scanline/Standard "Ink&Paint", that can be used together if you're using the mr renderer.
Personally I mostly use multimaterials nested inside a Ink&Paint material rendered with mental ray (mr). I've attached a picture-example. There is a few tricks one need to know to make it work, but instead of trying to explain, I've attached an example file (max2014).
Thanks for this Brian. It works well.
What is the best way to get the dark shadows you see in the renders I had enclosed?
Is the intention on this to be able to apply the materials without putzing around with texture mapping (rather, just assigning the material into the layer/object)?
Is it best to turn on curves in the render display mode or in the universal render settings?
Thanks!
(are there concrete board form textures that you know of per chance?)4-10-2017 9-23-40 PM.jpg1252769 169 KB
Rather than rendering the actual bitmaps, the renders just come out in plain colours with no texture to them. I've tried everything to try figure this problem out, but I'm not having much luck. I have looked around on other threads, and one thing that was suggested on a slightly different topic was making sure in Sketch Up that the fronts of the planes are showing (the white side), and reversing any sides that have the back showing (the blueish side).
In the sketchup program under window-preferences then files. You can set a folder path for where you want to export your files to. I've set mine to the 3dsmax import folder located under your documents cause max imports from here. Now within the folder whenever i export files from sketchup to that directory each job has a unique folder name. This helps too avoid conflicts with texture names cause i assume you use some textures over and over esp the favorites.
In max though, after youve exported you have to go to customise, and configure user paths. then in external paths, add that specific folder where youve exported your sketchup now 3ds file into. Youre tellin max to read the textures from that folder. So in the event youve got another job, all you need do is change the file path of the one you've just added. You have to do this each time you have a new job.
NB: Avoid creating many paths cause you could have the same texture in different folders and prob might have changed the scale in some. Max would read the texture always from the first. Thats the reason i keep changing the singular path i've added.
Hi, I haven't been exporting my file in sketch up because in 3ds max design 2012, you can just import the sketch up file straight into it without having the need to export. should i try exporting it instead, or try exporting it as a .fbx?
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