FIFA2000 (titled FIFA 2000: Major League Soccer in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts. It was the seventh game in the main FIFA series. The game was released for Microsoft Windows and PlayStation. A version for the Game Boy Color was developed by Tiertex Design Studios and published by THQ.
Among the innovations for this edition of the series was the ability to play over consecutive seasons, giving the possibility of competing for promotion or relegation and qualification for European Cup competition.[6] The US Major League Soccer was officially licensed for the first time, and was used as a subtitle for the North American release.
Commentary in the UK English release is provided by BBC television commentators John Motson and Mark Lawrenson. The commentary was recorded in a London studio, however for the first time in the series Motson visited the games developers in Vancouver, Canada to provide insights into the intricacies of the real-life game.[7] The US English release features commentary from Phil Schoen and women's footballer Julie Foudy.[8] Localised commentary exists for the German, Spanish, French, Italian, Hebrew, Japanese, Greek and Brazilian Portuguese releases.[9]
The game's theme music was Robbie Williams' "It's Only Us".[10] As part of the agreement to license the track EA Sports included Port Vale, the club Robbie Williams supports, in the game, despite only being in the third tier of the English football league system, which wasn't included as part of this game.
The game was met with positive reception, with the exception of the Game Boy Color version, which currently has a score of 47% on GameRankings;[11] the site also gave the PlayStation version 87%,[13] and the PC version 85%.[12] In Japan, where the PlayStation version was ported for release under the name FIFA 2000: Europa League Soccer (FIFA2000 ヨーロッパリーグサッカー, FIFA 2000 Yōropa Rīgu Sakkā) on 30 March 2000, Famitsu gave it a score of 28 out of 40.[37]
PlayStation Max awarded a gold rating to the PlayStation version, praising its looks, sound and longevity, although they did criticise the ease with which it was possible to score goals.[38] Official UK PlayStation Magazine went further with their criticism of the gameplay, believing the passing to be "too precise" and it being unrealistically easy to beat defenders. They did praise the level of detail in the game's graphics and the commentary and awarded the game a score of 7/10.[39]
By 2000, it had sold 500,000 units.[43] The PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[44] indicating sales of at least 300,000 units in the UK.[45]
I want to play FIFA 2000 in D3D accelerated mode but when I go into the 3D setup program i can't find the option.
I see only Software Render.
Triple Buffering is disabled (obviously) too.
I have an ATI Radeon 9700 PRO with latest drivers for Windows ME.
I found the patch on patchscrolls but the old site (.com). On .de web site it does not appear
I tried and now the game detects automatically the graphics card but :
- the triple buffer is disable by defalut. If i change che .ini file setting the voice to 1 it checks: don't know if is right to use it
- in registry the voice "3D Card" is "Unknow D3D": maybe not a problem
- in registry the voice "D3D Device" is set to 0 (zero)
- the game after the boot splash screen "crash" and returns to desktop
- in registry the voice "Thrash Driver" automatically sets on dx
I tried everything but FIFA 2000 with my Radeon 9700 pro doesn't start.
The game starts but then black screen and return to desktop.
If I use software render in 3D Setup, everything works.
Anyway maybe I will change the video card so do you have suggestions for a good video card in order to play old games like FIFA2000?
My idea was an NVidia GeForce3 Ti 200 or a GeForce2
FIFA 2000 (titled FIFA 2000: Major League Soccer in North America, and FIFA 2000: Europa League Soccer in Japan) is an association football video game developed by EA Canada and published by Electronic Arts.
Being a Major League Soccer (MLS) fan sometimes makes you question your perception of reality. How else can you explain watching an entire ESPN Sportscenter on some Saturday night in the middle of June and not hearing a single mention of the games played that evening? Does the league even exist? Maybe I wasn't at a game that night at all, but simply at a mass hallucination. So what kind of drugs can induce a person to see a shelf of computer games at a major retailer whose boxes all scream "Major League Soccer" in large letters? I can't answer that because as it turned out, those boxes were real. In even larger letters were the words "FIFA 2000." That explains it. Sepp Blatter must be in town.
Each year, gamers are treated to a new iteration of the FIFA engine in typical EA style: the game's graphics are improved to the current standard, the team rosters are updated, and various other minor improvements are made to make each year's "upgrade" more than just a full-priced add-on but less than a really new game. Somewhere in this in-between zone is a wonderful marketing strategy, because the FIFA series is EA's best-selling sports game line ever. Marketing aside, the last two releases have been pretty darn good. Is the third time a charm or curse?
One problem with the previous FIFA games for Stateside buyers has been the almost laughable treatment of U.S. professional soccer. Lacking a license, FIFA 99 simply chose some American cities (without regard for whether they had MLS franchises, A-League franchises, or none at all), put them in a league, and filled the rosters with made-up players that all had below-average attributes. This year, for the first time, EA has obtained the license of Major League Soccer (the United States' first division) and has produced a game specifically for the U.S. market which includes actual MLS clubs rather than the fictitious garbage foisted upon purchasers of previous games in the series. Entitled FIFA 2000: Major League Soccer, the game box depicts D.C. United's U.S. international Eddie Pope and bears the boot-and-ball logo of MLS. The game differs from the European release in its title and in-game commentary, but otherwise it's the same game.
As I said above, releases in the FIFA series are usually along the lines of incremental upgrades.FIFA 2000 follows in this grand tradition by presenting us with new graphics and new play options, some of which are truly new but the vast majority of which are really tweaked versions of something else. I'll deal with every change in due course, but before I get to that I should point out one nice thing about the game: EA seems to finally be dropping its fascination with 3dfx and Glide.FIFA 98 wouldn't run in Direct3D at all, while the D3D implementation in FIFA 99 left something to be desired, occasionally giving my TNT 2 Ultra card problems since it recognized it only as a generic Direct3D device. FIFA 2000 picks up my Nvidia-based card for what it is, and runs just fine. A promising start.
Every FIFA release improves the graphics, and this title is no exception. The big improvement this time around is in the players' faces. Players are becoming recognizable now, and not just to someone who is accustomed to seeing Dennis Bergkamp on television every week. Faces have much more detail than the polygon monsters that inhabited FIFA 99. Gianfranco Zola looks like, well, like Gianfranco Zola. And so on. Tony Adams has had a haircut, but in general the faces are much more detailed and, dare I say, realistic. Hats off to EA, wot?
Well, in a sense. Except that this exact feature has already been provided courtesy of EA's "other" soccer release, F.A. Premier League Stars. In fact, an awful lot of things that were done in Stars could have been done here but weren't, which leaves import-crazy saddos like myself to wonder why EAseems to be developing a parallel arcade footy game with different features, some of which are superior to those in FIFA 99. One such feature is the depiction of league kits. The Premiership kits in Stars are much more detailed than those in FIFA 2000. This is partially a function of the graphics engine in Stars, which seems to be more detailed at some levels than the one in FIFA 2000. Okay, the faces in FIFA might be better, but I wouldn't go so far as to say that the game's graphics are much better overall than those in Stars. The players tend to have different builds: the ones in FIFA look more like Kanu whereas those in Stars are shaped a lot like Gazza. In short, if you've played Stars, the look of FIFA 2000 won't knock you off your seat.
The one big gripe everyone has had about this otherwise excellent series is the lack of career play. Actually, you can now say "was the lack of career play." Because FIFA 2000 has it. It's not terribly sophisticated, mind you. For instance, the transfer system is quite primitive, and certainly not anywhere near that of a proper footy management sim, but it's there. Another problem is that while the game must have a Carling Premier League license there must be some problem with AXA and the F.A., since the F.A. Cup is called the "English Cup." Or maybe the Nationwide League wouldn't surrender the precious rights to the name "Birmingham City." Likewise with UEFA: if you finish at the top of the Premiership, you won't be playing in the "Champions League" next season, let me tell you. However, the basic framework is all there. So if you want to take Brann Bergen through five seasons of Norwegian football, you're quite able to do so. You can even create custom leagues and set their calendar start dates. For the record, the leagues involved are Belgium, Denmark, England, France, Germany, Israel, Italy, The Netherlands, Norway, Portugal, Scotland, Spain, Sweden, and Turkey. Oh, and the United States! Major League Soccer. How silly of me. But we'll get to that later.
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