Asset packs are zip files with sorted and checked assets. They are the same assets as can be found in therepositories and via the asset downloader. The only difference is that they have been conveniently zipped together.
Need help where to get a working makehuman repository in tumbleweed please.
The makehuman available for tumbleweed in the graphic repositories needs the python-numpy,and it is no longer available in tumbleweed. Thanks in advance.
Hi,
Thanks, I downloaded and installed in tumbleweed and it is working.
Only thing I noticed is no assets available (eg; clothes etc.) so I download the makehuman-assets rpm
from one of the home repositories that provides it and it worked with your build.
Thanks again for helping, really much appreciated.
MakeHuman comes with a quite limited number of built-in assets such as clothes which you can apply to the character. These built-in assets are complemented by a much larger collection of user created assets.
@jantrix It seems like the issue is that if the download is interrupted, it's not possible to continue the download from the same position because the Github backend seems to compress it on the fly. This might lead to the download being treated as finished even though it was incomplete. The expected length for the makehuman-assets-1.2.0.tar.gz archive is 271883058 bytes, or 260 MiB.
The downside of this approach is that the assets have to be redownloaded each time the package is rebuilt, as makepkg doesn't natively support git-lfs repositories. Also git clone of the assets repo might fail if the user has git-lfs configured in their .gitconfig, but this can be solved by building in a clean chroot. For these reasons the PKGBUILD uses the tar archive instead, but the git-lfs version might be more resilient with download issues, so you could give it a try.
@pekkarr I had done that several times before. On fresh Manjaro Installation its the same. Then I loaded the file -assets/archive/v1.2.0.tar.gz twice directly and twice via Tor and got files of significantly different lengths each time. The archives are always corrupt. Hmmm...
There's an application called makehuman. I want to use it to make my own 3D assets. I can't seem to install it on steam deck. My best guess is to download tar.gz but none of the commands seem to work to install it. None that I could find anyway.
MakeHuman 1.2 community was just released and it represents a huge step forward for this open source character creation software. MakeHuman source code is available on GitHub under the AGPL source license with the associated assets being released under the CC0 license now, making it easier to use generated models in your commercial game projects, a nice change over previous releases.
As for how the second impact will be monitored, Lunar-orbital assets (e.g. LRO) should be able to see the shepherding spacecraft impact, as well as some Earth-orbital (e.g. Hubble) and Earth-ground assets (Great Earth observatories). In the end, all the science from this second impact is truly "bonus" science. With the large number of eyes watching both impacts, we'll have plenty of materials with which to study to help define what it will be like to "live off the land."
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