Sinking City First Case

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Rosella Brain

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Jul 31, 2024, 5:15:39 AM7/31/24
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On this page of the guide for The Sinking City you will find Frosty Welcome (the first main case) walkthrough. This is the first big investigation you do after the start of a new game. Reed will meet Robert Throgmorton for the first time, and then he will explore the city Harbor in search of his son Albert. At the end of the investigation there will be the first important decision to make.

sinking city first case


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Get off the deck and talk to Johannes van der Berg, who was waiting for Reed. Exhaust all available dialog options. You will learn about the need to find Robert Throgmorton and you will receive the Hotel Room Key.

Get off the pier and head towards the port. Go straight and turn a little to the right. You will reach Fisherman's House, which is a crime scene. Talk to Robert Throgmorton. You will learn about the need to find his son Albert (Robert's Request).

For the first time now you have to help yourself with Retrocognition. Immerse yourself in the blue area that appeared on the second floor of the house. You should start by approaching three interactive areas. Each of them will include a short scene.

The next step is to determine the chronological order of the scenes. More digits (1, 2, 3) will appear when interacting with them. Start from the scene in the middle of the building and finish with the one by the hole in one of the walls. You will get proof of a House Fight and you will come to the conclusion that Albert was not himself after waking up. The man attacked the fishermen and then fled after suffering injuries. The fishermen's house was investigated in 100%.

Another novelty is the use of the Mind Palace for the first time, so you can combine the clues into pairs and unlock new deductions. In some cases, there will be several possible different connections to arrive at the same conclusions. You may, but do not have to, use advice from our guide to move the investigation forward.

The next new element of the game's mechanics is Following the Omens. You need to start by turning on the Mind's Eye. In this particular case, you will follow the silhouette symbolizing the figure of Running albert.

Don't try to jump out of the building or you'll get hurt. Go back to the first floor, exit the house and find the signs. Follow them. First, you will be taken to the red area (image above). Examine the lower part of one of the truncated, and you will find that the fishermen were chasing Albert.

In the basement you will find a locked door. Do not waste bullets, just go to the door and perform a melee weapon attack (you have it from the beginning of the game) to destroy the padlock. There's a little monster in the new room. You can use firearms (try not to miss, because each bullet is valuable in the game) or use melee weapons again, although in the latter case there is a risk of injury.

Open the Mind Palace. Connect clues Bar owner is indebted to Lewis and Lewis left the crime scene. You unlock deduction Lewis may be at the bar. As you have explored the warehouse in 100% you can leave this location.

Now you can go back to the fishermen's house and talk to Robert Trogmorton. Tell him about his son's death and Albert's will, BUT we don't advise you to say that the killer was probably Lewis.

You should talk to the bartender and ask him about Lewis. Choose any dialogue option (refer to debt or suggest problems with the law). In both cases, you will receive the Bartender s Key. In the back of the bar there is a container with some loot.

Go to the second floor and use the key to meet Lewis Flynn. Exhaust all dialogue options, and you will find Lewis Flynn's Testimony. You can make a promise (or not) that you will not tell anyone about his act (picture above), but the right choice is waiting for you in just a second. If you promise Lewis you'll keep the secret, you'll get the bullets.

We are greeted with a cutscene showing Charles Reed in a boat. He seems to be prone to some sort of nightmare. He sees a deformed version of his USS Navy crew picture - on which his companions are dead, his boat is underwater and surrounded by giant squids, and there is a city at the bottom of the ocean. He throws himself out of the boat, falling into the jaws of a giant monster.

When Charles asks about why it is difficult to reach the city, Johannes tells that its unique position and the recent Flood makes it almost impossible to reach. He directs Reed to Robert Throgmorton, who has apparently been dedicating a lot of time and effort to learn more about the Flood.

Don't worry, you can't miss him. Throgmorton tends to... stand out from the crowd. A remarkable creature. Scion of a robust bloodline. A philanthropist, a scholar, and the patron of the famous Oakmont University. A man of greater ambitions and even greater ego. Do not make him wait.

When Reed meets Throgmorton, he's not disposed to answer his questions, as his son Albert got missing. Charles offers his P.I. services and learns that Albert was part of a deep sea expedition Robert commissioned. He was later found washed ashore in a lifeboat. He was supposedly delirious and even aggressive, trying to bite the person helping him, but Robert doesn't believe it. He then says that Albert's disappearance is the work of Innsmouthers, as he has a grudge against them and believes all of them to be criminals.

Asking about more information, Robert says the fisherman who found Albert said he had brought him to his house, but when Robert arrived, he was nowhere to be seen. He says something suspicious clearly happens, and tells Reed to investigate.

Before going into the house, it is advised to go the way Throgmorton is facing. Not far away, there is a boat stranded behind a building, the Titania Lifeboat. Inside, there is a helmet which gives Reed the chills, as well as Albert Throgmorton's will.

It is now time to investigate the house. Upstairs, Charles finds a policeman as well as another man who doesn't seem well. The latter says he's already told the police everything. Reed introduces himself and asks about what happened. The man, Will Hammond, and two others, Paul and Lewis, were in the house while a man called Barry was outside on his business. Barry then came back carrying Albert, unconscious and barely breathing. Barry left to call Robert, and the others put Albert in a room. He then started making horrible sounds, and the men felt like their heads would burst. Will has no memory from after he woke up.

Will says they're all fishermen and that Lewis Flynn is an Innsmouther who moved in after the Flood. He says Paul is the man lying on the floor right next to them, that Barry is outside with Throgmorton, but that he has no idea where Albert and Lewis are.

When ending the conversation, Will expresses his worry that it might be him who killed Paul, as he doesn't recall anything. Charles says he doesn't know, and that Will should rest as the police will not let him out.

It is now known that Albert woke up, attacked the fishermen and spread his hysteria to them before leaving when he got wounded. Mind's Eye leads the way by showing where Albert fled : Reed has to follow the trace. On the way, he finds a shell casing, indicating Lewis had followed and shot again. A possibility is that Lewis wanted to kill Albert because he is a Throgmorton, whose family hates Innsmouthers, and not just to defend himself.

The path ends at a warehouse. In there, Charles finds a torn pocket containing a Blood-stained note from Peter to Lewis, asking for one more week to pay his debt, next to a fresh pool of blood on top of the staircase leading to the basement. In this basement, there is a room locked with a padlock, only required a shot to open. Inside is the body of Albert hanging from two hooks, as well as the very first wylebeast Reed encounters. After killing it, he sees that Albert has been murdered by getting shot through the head. Another dead wylebeast lays in the back room.

Since Peter is the owner of the nearby bar, Under the Keel, Reed assumes that Lewis might be hiding there. He can either tell Throgmorton that's he sure he's the killer, or confront him first. Either way, Lewis is found by asking Peter at the bar. Charles can threaten by telling him he's harboring a criminal, or telling him that he can help him getting rid of him.

Lewis is hidden in the room upstairs. Reed lets him explain himself. Lewis says that his last memory before the events is of Albert waking up and starting to scream. He then got his spirits back when he was at the warehouse and covered in blood. He talks about how the Throgmortons treated the Innsmouthers badly when they took shelter in Oakmont after the Flood, but that he doesn't remember killing Albert. Lewis thus begs Charles for mercy, even offering some bullets in exchange for his silence. Reed now has to decide whether Lewis should pay for his crime.

This option leads to Reed telling Throgmorton that Lewis was torn apart by the wylebeasts, attracted by the blood on him. Charles gives the torn piece of jacket as proof. Robert is disappointed, saying he should have been the one to avenge his son.

If Reed decides that Lewis is responsible for his actions, the motive being the feud between Innsmouthers and the Throgmortons. He tells Robert that Lewis is hiding at the bar, who promises to make him an example of what happens when you cross the Throgmortons.

After reporting to Robert, Charles can finally start asking questions about the origins of his visions. Throgmorton confirms that he's not alone, that many Oakmonters were also experiencing similar nightmares. An inexplicable hysteria has spread to Oakmont after the Flood, which led him to conduct an expedition to explore geological activity which may be responsible. The leader of this expedition, Harriet Dough, was subjected to the visions.

There is reason to believe that the Flood and the madness have the same source, thus the geological aspect of the expedition. Robert hypotheses that Albert may have been killed because of something the team recovered. Robert asks Charles to investigate what happened of the expedition, launching the next case, Lost at Sea.

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